package v1 import ( "context" "designs/app/common/request" "designs/config" "designs/global" "designs/response" "github.com/gin-gonic/gin" ) /* 添加游戏配置 */ //http://127.0.0.1:8787/v1/user/AddGidConfig func AddGidConfig(c *gin.Context) { var data GameConfig form := request.Check(c, &data) // 在这种情况下,将自动选择合适的绑定 if data.AppSecret != config.Get("app.app_secret") { response.Fail(c, 1003, "密钥参数错误") return } gameConfigData := make(map[string]interface{}) gameConfigData["gid"] = form.Gid gameConfigData["gameName"] = form.GameName gameConfigData["wxAppid"] = form.WxAppid gameConfigData["wxSecret"] = form.WxSecret gameConfigData["ttAppid"] = form.TtAppid gameConfigData["ttSecret"] = form.TtSecret gidKey := config.Get("app.gid") + form.Gid err := global.App.Redis.HMSet(context.Background(), gidKey, gameConfigData).Err() if err != nil { response.Fail(c, 1003, "配置错误") return } response.Success(c, gin.H{ "data": gameConfigData, }) } /* 获取配置 */ func GetGidConfig(c *gin.Context) { var data GetGameCfg form := request.Check(c, &data) if form.AppSecret != config.Get("app.app_secret") { response.Fail(c, 1003, "密钥不对") } gidKey := config.Get("app.gid") + "*" keys, _ := global.App.Redis.Keys(context.Background(), gidKey).Result() var gameData = []interface{}{} for _, val := range keys { res, _ := global.App.Redis.HGetAll(context.Background(), val).Result() gameData = append(gameData, res) } response.Success(c, gin.H{ "data": gameData, }) }