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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Lock, ani_ui, UI_Main, ch_audio, ch, _dec, _class, _crd, ccclass, property, UI_Lock;
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
- function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Lock(extras) {
- _reporterNs.report("Layout_Lock", "./Layout_Lock", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Main(extras) {
- _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Main(extras) {
- _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch_audio(extras) {
- _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch(extras) {
- _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- ui_base = _unresolved_2.default;
- }, function (_unresolved_3) {
- GameUILayers = _unresolved_3.GameUILayers;
- gui = _unresolved_3.gui;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- Layout_Lock = _unresolved_5.Layout_Lock;
- }, function (_unresolved_6) {
- ani_ui = _unresolved_6.ani_ui;
- UI_Main = _unresolved_6.UI_Main;
- }, function (_unresolved_7) {
- ch_audio = _unresolved_7.default;
- }, function (_unresolved_8) {
- ch = _unresolved_8.ch;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "8fb82Ol44hAxperkef41f5v", "UI_Lock", undefined);
- __checkObsolete__(['_decorator', 'Component', 'Node', 'UI']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Lock", UI_Lock = (_dec = ccclass('UI_Lock'), _dec(_class = class UI_Lock extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Lock/Lock', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Lock === void 0 ? (_reportPossibleCrUseOfLayout_Lock({
- error: Error()
- }), Layout_Lock) : Layout_Lock);
- }
- onCreated() {
- var _this = this;
- return _asyncToGenerator(function* () {
- var layout = _this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
- var main_layout = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).getLayout();
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.key.pause);
- _this.onButtonEvent(layout.Close_Btn, () => {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //关闭设置界面
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Lock);
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.key.resume);
- }, _this);
- _this.onButtonEvent(layout.Ensure_Btn, /*#__PURE__*/_asyncToGenerator(function* () {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
- var ret = yield chsdk.playRewardAd('解锁槽位');
- if (ret) {
- //场景中的quad消失
- for (var i = 0; i < 2; i++) {
- if (main_layout.Container.Lock_node[i].active) {
- main_layout.Container.Lock_node[i].active = false;
- main_layout.Container.unlock_Num += 1;
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Lock);
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.key.resume);
- return;
- }
- }
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.resume();
- }
- }), _this);
- })();
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=9223b50b0b25e34c00abbd1136311e176203d399.js.map
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