38500b8b6d70ee455b2a86786491e62dd5e5af09.js 12 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Toast, ch_audio, table_store, Hall, ch, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Store(extras) {
  19. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfToast(extras) {
  25. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfch_audio(extras) {
  28. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOftable_store(extras) {
  31. _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfHall(extras) {
  34. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfch(extras) {
  37. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  38. }
  39. return {
  40. setters: [function (_unresolved_) {
  41. _reporterNs = _unresolved_;
  42. }, function (_cc) {
  43. _cclegacy = _cc.cclegacy;
  44. __checkObsolete__ = _cc.__checkObsolete__;
  45. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  46. _decorator = _cc._decorator;
  47. Sprite = _cc.Sprite;
  48. }, function (_unresolved_2) {
  49. GameUILayers = _unresolved_2.GameUILayers;
  50. gui = _unresolved_2.gui;
  51. }, function (_unresolved_3) {
  52. ui_base = _unresolved_3.default;
  53. }, function (_unresolved_4) {
  54. ModuleDef = _unresolved_4.ModuleDef;
  55. }, function (_unresolved_5) {
  56. Layout_Store = _unresolved_5.Layout_Store;
  57. }, function (_unresolved_6) {
  58. ani_ui = _unresolved_6.ani_ui;
  59. }, function (_unresolved_7) {
  60. Toast = _unresolved_7.Toast;
  61. }, function (_unresolved_8) {
  62. ch_audio = _unresolved_8.default;
  63. }, function (_unresolved_9) {
  64. table_store = _unresolved_9.table_store;
  65. }, function (_unresolved_10) {
  66. Hall = _unresolved_10.Hall;
  67. }, function (_unresolved_11) {
  68. ch = _unresolved_11.ch;
  69. }],
  70. execute: function () {
  71. _crd = true;
  72. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  73. __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
  74. ({
  75. ccclass,
  76. property
  77. } = _decorator);
  78. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  79. error: Error()
  80. }), ui_base) : ui_base) {
  81. constructor() {
  82. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  83. error: Error()
  84. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  85. error: Error()
  86. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  87. error: Error()
  88. }), Layout_Store) : Layout_Store);
  89. this.config = void 0;
  90. }
  91. onCreated() {
  92. var _this = this;
  93. return _asyncToGenerator(function* () {
  94. _this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
  95. error: Error()
  96. }), table_store) : table_store).getList();
  97. console.log(_this.config);
  98. var layout = _this.getLayout();
  99. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  100. error: Error()
  101. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  102. var state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  103. error: Error()
  104. }), Hall) : Hall).getInstance().player.get_store_state();
  105. console.log("商店数组:" + state);
  106. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  107. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  108. error: Error()
  109. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  110. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  111. error: Error()
  112. }), gui) : gui).close(UI_Store);
  113. }));
  114. var _loop = function* _loop(i) {
  115. if (state[i] == false) {
  116. _this.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  117. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  118. error: Error()
  119. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //看广告领取奖励
  120. if (i != 0) {
  121. var res = yield chsdk.playRewardAd('获得道具' + _this.config[i].type);
  122. if (res) {
  123. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  124. error: Error()
  125. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  126. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  127. error: Error()
  128. }), Hall) : Hall).getInstance().player.add_item(_this.config[i].type, 1);
  129. layout.Free_Gets[i].interactable = false;
  130. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  131. state[i] = true;
  132. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  133. error: Error()
  134. }), Hall) : Hall).getInstance().player.set_store_state(state);
  135. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  136. error: Error()
  137. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  138. error: Error()
  139. }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[i].name).show();
  140. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  141. error: Error()
  142. }), ch) : ch).audio.resume();
  143. }
  144. } else {
  145. var _res = yield chsdk.playRewardAd('获得铜币');
  146. if (_res) {
  147. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  148. error: Error()
  149. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  150. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  151. error: Error()
  152. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  153. error: Error()
  154. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  155. layout.Free_Gets[i].interactable = false;
  156. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  157. _this.show_Coin();
  158. state[i] = true;
  159. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  160. error: Error()
  161. }), Hall) : Hall).getInstance().player.set_store_state(state);
  162. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  163. error: Error()
  164. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  165. error: Error()
  166. }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
  167. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  168. error: Error()
  169. }), ch) : ch).audio.resume();
  170. }
  171. }
  172. }), _this);
  173. } else {
  174. layout.Free_Gets[i].interactable = false;
  175. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  176. }
  177. };
  178. for (var i = 0; i < layout.Free_Gets.length; i++) {
  179. yield* _loop(i);
  180. }
  181. var _loop2 = function* _loop2(_i) {
  182. _this.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  183. //花费铜币购买物品
  184. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  185. error: Error()
  186. }), Hall) : Hall).getInstance().player.get_coin() >= _this.config[_i + 1].cost) {
  187. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  188. error: Error()
  189. }), Hall) : Hall).getInstance().player.add_item(_this.config[_i + 1], 1);
  190. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  191. error: Error()
  192. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  193. error: Error()
  194. }), Hall) : Hall).getInstance().player.get_coin() - _this.config[_i + 1].cost);
  195. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  196. error: Error()
  197. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  198. error: Error()
  199. }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[_i + 1].name).show();
  200. _this.show_Coin();
  201. } else {
  202. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  203. error: Error()
  204. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  205. error: Error()
  206. }), gui) : gui).getLayerNode(5), '铜币不足').show();
  207. }
  208. }), _this);
  209. };
  210. for (var _i = 0; _i < layout.Coin_Gets.length; _i++) {
  211. yield* _loop2(_i);
  212. }
  213. _this.show_Coin();
  214. })();
  215. }
  216. show_Coin() {
  217. var layout = this.getLayout();
  218. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  219. error: Error()
  220. }), Hall) : Hall).getInstance().player.get_coin().toString();
  221. }
  222. }) || _class));
  223. _cclegacy._RF.pop();
  224. _crd = false;
  225. }
  226. };
  227. });
  228. //# sourceMappingURL=38500b8b6d70ee455b2a86786491e62dd5e5af09.js.map