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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Toast, ch_audio, table_store, Hall, ch, _dec, _class, _crd, ccclass, property, UI_Store;
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
- function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Store(extras) {
- _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfToast(extras) {
- _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch_audio(extras) {
- _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
- }
- function _reportPossibleCrUseOftable_store(extras) {
- _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
- }
- function _reportPossibleCrUseOfHall(extras) {
- _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch(extras) {
- _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- Sprite = _cc.Sprite;
- }, function (_unresolved_2) {
- GameUILayers = _unresolved_2.GameUILayers;
- gui = _unresolved_2.gui;
- }, function (_unresolved_3) {
- ui_base = _unresolved_3.default;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- Layout_Store = _unresolved_5.Layout_Store;
- }, function (_unresolved_6) {
- ani_ui = _unresolved_6.ani_ui;
- }, function (_unresolved_7) {
- Toast = _unresolved_7.Toast;
- }, function (_unresolved_8) {
- ch_audio = _unresolved_8.default;
- }, function (_unresolved_9) {
- table_store = _unresolved_9.table_store;
- }, function (_unresolved_10) {
- Hall = _unresolved_10.Hall;
- }, function (_unresolved_11) {
- ch = _unresolved_11.ch;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
- __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
- error: Error()
- }), Layout_Store) : Layout_Store);
- this.config = void 0;
- }
- onCreated() {
- var _this = this;
- return _asyncToGenerator(function* () {
- _this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
- error: Error()
- }), table_store) : table_store).getList();
- console.log(_this.config);
- var layout = _this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
- var state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_store_state();
- console.log("商店数组:" + state);
- _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Store);
- }));
- var _loop = function* _loop(i) {
- if (state[i] == false) {
- _this.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator(function* (button) {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //看广告领取奖励
- if (i != 0) {
- var res = yield chsdk.playRewardAd('获得道具' + _this.config[i].type);
- if (res) {
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.add_item(_this.config[i].type, 1);
- layout.Free_Gets[i].interactable = false;
- layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
- state[i] = true;
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_store_state(state);
- (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
- error: Error()
- }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[i].name).show();
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.resume();
- }
- } else {
- var _res = yield chsdk.playRewardAd('获得铜币');
- if (_res) {
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_coin() + 100);
- layout.Free_Gets[i].interactable = false;
- layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
- _this.show_Coin();
- state[i] = true;
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_store_state(state);
- (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
- error: Error()
- }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.resume();
- }
- }
- }), _this);
- } else {
- layout.Free_Gets[i].interactable = false;
- layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
- }
- };
- for (var i = 0; i < layout.Free_Gets.length; i++) {
- yield* _loop(i);
- }
- var _loop2 = function* _loop2(_i) {
- _this.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator(function* (button) {
- //花费铜币购买物品
- if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_coin() >= _this.config[_i + 1].cost) {
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.add_item(_this.config[_i + 1], 1);
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_coin() - _this.config[_i + 1].cost);
- (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
- error: Error()
- }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[_i + 1].name).show();
- _this.show_Coin();
- } else {
- (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
- error: Error()
- }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).getLayerNode(5), '铜币不足').show();
- }
- }), _this);
- };
- for (var _i = 0; _i < layout.Coin_Gets.length; _i++) {
- yield* _loop2(_i);
- }
- _this.show_Coin();
- })();
- }
- show_Coin() {
- var layout = this.getLayout();
- layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_coin().toString();
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=38500b8b6d70ee455b2a86786491e62dd5e5af09.js.map
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