1c3f183bcdbce9a44698cf3b2952e873da314efa.js 6.3 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Task, GameUILayers, gui, ModuleDef, ani_ui, ch_audio, table_task, Hall, _dec, _class, _crd, ccclass, property, UI_Task;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfLayout_Task(extras) {
  10. _reporterNs.report("Layout_Task", "./Layout_Task", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfch_audio(extras) {
  25. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOftable_task(extras) {
  28. _reporterNs.report("table_task", "../../../module_extra/table_ts/table_task", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfHall(extras) {
  31. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. }, function (_unresolved_2) {
  42. ui_base = _unresolved_2.default;
  43. }, function (_unresolved_3) {
  44. Layout_Task = _unresolved_3.Layout_Task;
  45. }, function (_unresolved_4) {
  46. GameUILayers = _unresolved_4.GameUILayers;
  47. gui = _unresolved_4.gui;
  48. }, function (_unresolved_5) {
  49. ModuleDef = _unresolved_5.ModuleDef;
  50. }, function (_unresolved_6) {
  51. ani_ui = _unresolved_6.ani_ui;
  52. }, function (_unresolved_7) {
  53. ch_audio = _unresolved_7.default;
  54. }, function (_unresolved_8) {
  55. table_task = _unresolved_8.table_task;
  56. }, function (_unresolved_9) {
  57. Hall = _unresolved_9.Hall;
  58. }],
  59. execute: function () {
  60. _crd = true;
  61. _cclegacy._RF.push({}, "9d50dhNkDpIm6jYTQWhnA9s", "UI_Task", undefined);
  62. __checkObsolete__(['_decorator', 'Component', 'Node']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator);
  67. _export("UI_Task", UI_Task = (_dec = ccclass('UI_Task'), _dec(_class = class UI_Task extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  68. error: Error()
  69. }), ui_base) : ui_base) {
  70. constructor() {
  71. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Task/Task', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  74. error: Error()
  75. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Task === void 0 ? (_reportPossibleCrUseOfLayout_Task({
  76. error: Error()
  77. }), Layout_Task) : Layout_Task);
  78. this.task_state = void 0;
  79. this.config = void 0;
  80. }
  81. onCreated() {
  82. var _this = this;
  83. return _asyncToGenerator(function* () {
  84. _this.config = (_crd && table_task === void 0 ? (_reportPossibleCrUseOftable_task({
  85. error: Error()
  86. }), table_task) : table_task).getList();
  87. var layout = _this.getLayout();
  88. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  89. error: Error()
  90. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  91. _this.onButtonEvent(layout.Close_Btn, () => {
  92. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  93. error: Error()
  94. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  95. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  96. error: Error()
  97. }), gui) : gui).close(UI_Task);
  98. });
  99. _this.task_state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  100. error: Error()
  101. }), Hall) : Hall).getInstance().player.get_task_state();
  102. console.log("任务数组:" + _this.task_state);
  103. for (var i = 0; i < layout.Task_Items.length; i++) {
  104. layout.Task_Items[i].show(_this.task_state[i], _this.config[i]);
  105. }
  106. })();
  107. } //更新task_state并保存
  108. update_task_state(flag, target) {
  109. var _this2 = this;
  110. return _asyncToGenerator(function* () {
  111. _this2.task_state[target] = flag;
  112. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  113. error: Error()
  114. }), Hall) : Hall).getInstance().player.set_task_state(_this2.task_state);
  115. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  116. error: Error()
  117. }), Hall) : Hall).getInstance().player.setDirty();
  118. })();
  119. }
  120. }) || _class));
  121. _cclegacy._RF.pop();
  122. _crd = false;
  123. }
  124. };
  125. });
  126. //# sourceMappingURL=1c3f183bcdbce9a44698cf3b2952e873da314efa.js.map