fd567b6cff2bda101ea5067e96a8431f92b55a12.js 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, ani_ui, ch_audio, Hall, GameState, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function _reportPossibleCrUseOfLayout_Fail(extras) {
  5. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfUI_Hall(extras) {
  8. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfui_base(extras) {
  17. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfResUtil(extras) {
  20. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfModuleDef(extras) {
  23. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfSceneDef(extras) {
  26. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfContainer_Manager(extras) {
  29. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfani_ui(extras) {
  32. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfch_audio(extras) {
  35. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  36. }
  37. function _reportPossibleCrUseOfHall(extras) {
  38. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  39. }
  40. function _reportPossibleCrUseOfGameState(extras) {
  41. _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
  42. }
  43. return {
  44. setters: [function (_unresolved_) {
  45. _reporterNs = _unresolved_;
  46. }, function (_cc) {
  47. _cclegacy = _cc.cclegacy;
  48. __checkObsolete__ = _cc.__checkObsolete__;
  49. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  50. _decorator = _cc._decorator;
  51. find = _cc.find;
  52. }, function (_unresolved_2) {
  53. Layout_Fail = _unresolved_2.Layout_Fail;
  54. }, function (_unresolved_3) {
  55. UI_Hall = _unresolved_3.UI_Hall;
  56. }, function (_unresolved_4) {
  57. GameUILayers = _unresolved_4.GameUILayers;
  58. gui = _unresolved_4.gui;
  59. }, function (_unresolved_5) {
  60. ui_base = _unresolved_5.default;
  61. }, function (_unresolved_6) {
  62. ResUtil = _unresolved_6.ResUtil;
  63. }, function (_unresolved_7) {
  64. ModuleDef = _unresolved_7.ModuleDef;
  65. }, function (_unresolved_8) {
  66. SceneDef = _unresolved_8.SceneDef;
  67. }, function (_unresolved_9) {
  68. Container_Manager = _unresolved_9.Container_Manager;
  69. }, function (_unresolved_10) {
  70. ani_ui = _unresolved_10.ani_ui;
  71. }, function (_unresolved_11) {
  72. ch_audio = _unresolved_11.default;
  73. }, function (_unresolved_12) {
  74. Hall = _unresolved_12.Hall;
  75. GameState = _unresolved_12.GameState;
  76. }],
  77. execute: function () {
  78. _crd = true;
  79. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  80. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  81. ({
  82. ccclass,
  83. property
  84. } = _decorator);
  85. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  86. error: Error()
  87. }), ui_base) : ui_base) {
  88. constructor() {
  89. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  90. error: Error()
  91. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  92. error: Error()
  93. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  94. error: Error()
  95. }), Layout_Fail) : Layout_Fail);
  96. }
  97. async onCreated() {
  98. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  99. error: Error()
  100. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  101. error: Error()
  102. }), GameState) : GameState).fail;
  103. const layout = this.getLayout();
  104. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  105. error: Error()
  106. }), Container_Manager) : Container_Manager);
  107. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  108. error: Error()
  109. }), ani_ui) : ani_ui)(layout.Relife_Btn.node.parent.parent);
  110. this.onButtonEvent(layout.Relife_Btn, async button => {
  111. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  112. error: Error()
  113. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  114. }, this);
  115. this.onButtonEvent(layout.ReturnHall_Btn, async button => {
  116. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  117. error: Error()
  118. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //跳转场景回到主页
  119. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  120. error: Error()
  121. }), gui) : gui).closeAll();
  122. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  125. error: Error()
  126. }), UI_Hall) : UI_Hall);
  127. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  128. error: Error()
  129. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  130. error: Error()
  131. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  132. error: Error()
  133. }), ModuleDef) : ModuleDef).GAME, true);
  134. }, this);
  135. layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
  136. layout.Num.string = Math.floor(layout.progressBar.progress * 100) + '%';
  137. }
  138. }) || _class));
  139. _cclegacy._RF.pop();
  140. _crd = false;
  141. }
  142. };
  143. });
  144. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map