887374b08ccba2db713a1f0d401bcdad80fc4ebd.js 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Lock, ani_ui, UI_Main, ch_audio, ch, _dec, _class, _crd, ccclass, property, UI_Lock;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfGameUILayers(extras) {
  8. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfgui(extras) {
  11. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Lock(extras) {
  17. _reporterNs.report("Layout_Lock", "./Layout_Lock", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfUI_Main(extras) {
  23. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfLayout_Main(extras) {
  26. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfch_audio(extras) {
  29. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfch(extras) {
  32. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  33. }
  34. return {
  35. setters: [function (_unresolved_) {
  36. _reporterNs = _unresolved_;
  37. }, function (_cc) {
  38. _cclegacy = _cc.cclegacy;
  39. __checkObsolete__ = _cc.__checkObsolete__;
  40. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  41. _decorator = _cc._decorator;
  42. }, function (_unresolved_2) {
  43. ui_base = _unresolved_2.default;
  44. }, function (_unresolved_3) {
  45. GameUILayers = _unresolved_3.GameUILayers;
  46. gui = _unresolved_3.gui;
  47. }, function (_unresolved_4) {
  48. ModuleDef = _unresolved_4.ModuleDef;
  49. }, function (_unresolved_5) {
  50. Layout_Lock = _unresolved_5.Layout_Lock;
  51. }, function (_unresolved_6) {
  52. ani_ui = _unresolved_6.ani_ui;
  53. UI_Main = _unresolved_6.UI_Main;
  54. }, function (_unresolved_7) {
  55. ch_audio = _unresolved_7.default;
  56. }, function (_unresolved_8) {
  57. ch = _unresolved_8.ch;
  58. }],
  59. execute: function () {
  60. _crd = true;
  61. _cclegacy._RF.push({}, "8fb82Ol44hAxperkef41f5v", "UI_Lock", undefined);
  62. __checkObsolete__(['_decorator', 'Component', 'Node', 'UI']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator);
  67. _export("UI_Lock", UI_Lock = (_dec = ccclass('UI_Lock'), _dec(_class = class UI_Lock extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  68. error: Error()
  69. }), ui_base) : ui_base) {
  70. constructor() {
  71. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Lock/Lock', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  74. error: Error()
  75. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Lock === void 0 ? (_reportPossibleCrUseOfLayout_Lock({
  76. error: Error()
  77. }), Layout_Lock) : Layout_Lock);
  78. }
  79. async onCreated() {
  80. const layout = this.getLayout();
  81. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  82. error: Error()
  83. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  84. const main_layout = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  85. error: Error()
  86. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  87. error: Error()
  88. }), UI_Main) : UI_Main).getLayout();
  89. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  90. error: Error()
  91. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  92. error: Error()
  93. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  94. error: Error()
  95. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  96. error: Error()
  97. }), UI_Main) : UI_Main).evt.key.pause);
  98. this.onButtonEvent(layout.Close_Btn, () => {
  99. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  100. error: Error()
  101. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //关闭设置界面
  102. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  103. error: Error()
  104. }), gui) : gui).close(UI_Lock);
  105. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  106. error: Error()
  107. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  108. error: Error()
  109. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  110. error: Error()
  111. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  112. error: Error()
  113. }), UI_Main) : UI_Main).evt.key.resume);
  114. }, this);
  115. this.onButtonEvent(layout.Ensure_Btn, async () => {
  116. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  117. error: Error()
  118. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  119. const ret = await chsdk.playRewardAd('解锁槽位');
  120. if (ret) {
  121. //场景中的quad消失
  122. for (let i = 0; i < 2; i++) {
  123. if (main_layout.Container.Lock_node[i].active) {
  124. main_layout.Container.Lock_node[i].active = false;
  125. main_layout.Container.unlock_Num += 1;
  126. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  127. error: Error()
  128. }), gui) : gui).close(UI_Lock);
  129. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  130. error: Error()
  131. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  132. error: Error()
  133. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  134. error: Error()
  135. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  136. error: Error()
  137. }), UI_Main) : UI_Main).evt.key.resume);
  138. return;
  139. }
  140. }
  141. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  142. error: Error()
  143. }), ch) : ch).audio.resume();
  144. }
  145. }, this);
  146. }
  147. }) || _class));
  148. _cclegacy._RF.pop();
  149. _crd = false;
  150. }
  151. };
  152. });
  153. //# sourceMappingURL=887374b08ccba2db713a1f0d401bcdad80fc4ebd.js.map