38500b8b6d70ee455b2a86786491e62dd5e5af09.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Toast, ch_audio, table_store, Hall, ch, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Store(extras) {
  17. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfToast(extras) {
  23. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfch_audio(extras) {
  26. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOftable_store(extras) {
  29. _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfHall(extras) {
  32. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfch(extras) {
  35. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  36. }
  37. return {
  38. setters: [function (_unresolved_) {
  39. _reporterNs = _unresolved_;
  40. }, function (_cc) {
  41. _cclegacy = _cc.cclegacy;
  42. __checkObsolete__ = _cc.__checkObsolete__;
  43. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  44. _decorator = _cc._decorator;
  45. Sprite = _cc.Sprite;
  46. }, function (_unresolved_2) {
  47. GameUILayers = _unresolved_2.GameUILayers;
  48. gui = _unresolved_2.gui;
  49. }, function (_unresolved_3) {
  50. ui_base = _unresolved_3.default;
  51. }, function (_unresolved_4) {
  52. ModuleDef = _unresolved_4.ModuleDef;
  53. }, function (_unresolved_5) {
  54. Layout_Store = _unresolved_5.Layout_Store;
  55. }, function (_unresolved_6) {
  56. ani_ui = _unresolved_6.ani_ui;
  57. }, function (_unresolved_7) {
  58. Toast = _unresolved_7.Toast;
  59. }, function (_unresolved_8) {
  60. ch_audio = _unresolved_8.default;
  61. }, function (_unresolved_9) {
  62. table_store = _unresolved_9.table_store;
  63. }, function (_unresolved_10) {
  64. Hall = _unresolved_10.Hall;
  65. }, function (_unresolved_11) {
  66. ch = _unresolved_11.ch;
  67. }],
  68. execute: function () {
  69. _crd = true;
  70. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  71. __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
  72. ({
  73. ccclass,
  74. property
  75. } = _decorator);
  76. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  77. error: Error()
  78. }), ui_base) : ui_base) {
  79. constructor() {
  80. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  81. error: Error()
  82. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  83. error: Error()
  84. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  85. error: Error()
  86. }), Layout_Store) : Layout_Store);
  87. this.config = void 0;
  88. }
  89. async onCreated() {
  90. this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
  91. error: Error()
  92. }), table_store) : table_store).getList();
  93. console.log(this.config);
  94. const layout = this.getLayout();
  95. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  96. error: Error()
  97. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  98. let state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  99. error: Error()
  100. }), Hall) : Hall).getInstance().player.get_store_state();
  101. console.log("商店数组:" + state);
  102. this.onButtonEvent(layout.Close_Btn, async button => {
  103. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  104. error: Error()
  105. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  106. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  107. error: Error()
  108. }), gui) : gui).close(UI_Store);
  109. });
  110. for (let i = 0; i < layout.Free_Gets.length; i++) {
  111. if (state[i] == false) {
  112. this.onButtonEvent(layout.Free_Gets[i], async button => {
  113. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  114. error: Error()
  115. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //看广告领取奖励
  116. if (i != 0) {
  117. const res = await chsdk.playRewardAd('获得道具' + this.config[i].type);
  118. if (res) {
  119. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  120. error: Error()
  121. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  122. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  123. error: Error()
  124. }), Hall) : Hall).getInstance().player.add_item(this.config[i].type, 1);
  125. layout.Free_Gets[i].interactable = false;
  126. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  127. state[i] = true;
  128. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  129. error: Error()
  130. }), Hall) : Hall).getInstance().player.set_store_state(state);
  131. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  132. error: Error()
  133. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  134. error: Error()
  135. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config[i].name).show();
  136. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  137. error: Error()
  138. }), ch) : ch).audio.resume();
  139. }
  140. } else {
  141. const res = await chsdk.playRewardAd('获得铜币');
  142. if (res) {
  143. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  144. error: Error()
  145. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  146. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  147. error: Error()
  148. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  149. error: Error()
  150. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  151. layout.Free_Gets[i].interactable = false;
  152. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  153. this.show_Coin();
  154. state[i] = true;
  155. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  156. error: Error()
  157. }), Hall) : Hall).getInstance().player.set_store_state(state);
  158. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  159. error: Error()
  160. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  161. error: Error()
  162. }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
  163. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  164. error: Error()
  165. }), ch) : ch).audio.resume();
  166. }
  167. }
  168. }, this);
  169. } else {
  170. layout.Free_Gets[i].interactable = false;
  171. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  172. }
  173. }
  174. for (let i = 0; i < layout.Coin_Gets.length; i++) {
  175. this.onButtonEvent(layout.Coin_Gets[i], async button => {
  176. //花费铜币购买物品
  177. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  178. error: Error()
  179. }), Hall) : Hall).getInstance().player.get_coin() >= this.config[i + 1].cost) {
  180. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  181. error: Error()
  182. }), Hall) : Hall).getInstance().player.add_item(this.config[i + 1], 1);
  183. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  184. error: Error()
  185. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  186. error: Error()
  187. }), Hall) : Hall).getInstance().player.get_coin() - this.config[i + 1].cost);
  188. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  189. error: Error()
  190. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  191. error: Error()
  192. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config[i + 1].name).show();
  193. this.show_Coin();
  194. } else {
  195. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  196. error: Error()
  197. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  198. error: Error()
  199. }), gui) : gui).getLayerNode(5), '铜币不足').show();
  200. }
  201. }, this);
  202. }
  203. this.show_Coin();
  204. }
  205. show_Coin() {
  206. const layout = this.getLayout();
  207. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  208. error: Error()
  209. }), Hall) : Hall).getInstance().player.get_coin().toString();
  210. }
  211. }) || _class));
  212. _cclegacy._RF.pop();
  213. _crd = false;
  214. }
  215. };
  216. });
  217. //# sourceMappingURL=38500b8b6d70ee455b2a86786491e62dd5e5af09.js.map