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- import { _decorator, Component, Node } from 'cc';
- import ui_base from '../../../core/ui/ui_base';
- import { GameUILayers, gui } from '../../../core/ui/ui';
- import { ModuleDef } from '../../../Scripts/ModuleDef';
- import { Layout_TimesOver } from './Layout_TimesOver';
- import { UI_Fail } from '../UI_Fail/UI_Fail';
- import { ani_ui, UI_Main } from '../UI_Main/UI_Main';
- import { Layout_Main } from '../UI_Main/Layout_Main';
- import ch_audio from '../../../ch/audio/audio';
- import { Hall } from '../../hall/Hall';
- import { ch } from '../../../ch/ch';
- const { ccclass, property } = _decorator;
- @ccclass('UI_TimesOver')
- export class UI_TimesOver extends ui_base {
- constructor() {
- super(ModuleDef.GAME, 'ui/UI_TimesOver/TimesOver', GameUILayers.HUD, Layout_TimesOver);
- }
- protected async onCreated() {
- const layout = this.getLayout<Layout_TimesOver>();
- ani_ui(layout.Close_Btn.node.parent);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.pause);
- let num = Hall.getInstance().player.get_item(5);
- if(num>0)
- {
- layout.AddTime_Ad.node.active = false;
- layout.RedPoint_num.node.parent.active = true;
- layout.RedPoint_num.string =num.toString();
- }else{
- layout.AddTime_Ad.node.active = true;
- layout.RedPoint_num.node.parent.active = false;
- }
- //已经消除方块/总方块
- layout.progressBar.progress = (gui.get(UI_Main).getLayout<Layout_Main>().Container.count-gui.get(UI_Main).getLayout<Layout_Main>().Container.idioms.length)/gui.get(UI_Main).getLayout<Layout_Main>().Container.count;
- console.log(gui.get(UI_Main).getLayout<Layout_Main>().Container.count,gui.get(UI_Main).getLayout<Layout_Main>().Container.idioms.length);
- layout.progressBar_Percent.string = Math.floor(layout.progressBar.progress * 100) + '%';
- this.onButtonEvent(layout.Close_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.close(UI_TimesOver);
- gui.show(UI_Fail);
- });
- this.onButtonEvent(layout.AddTime, async () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- if (num <= 0) {
- const ret = await chsdk.playRewardAd('获得道具5');
- if (ret) {
- gui.close(UI_TimesOver);
- //增加时间
- Hall.getInstance().player.add_item(5, 1);
- Hall.getInstance().player.use_item(5);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- ch.audio.resume();
- }
- }else{
- gui.close(UI_TimesOver);
- Hall.getInstance().player.use_item(5);
- //增加时间
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }
- });
- }
- }
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