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- import { _decorator, Button, Component, director, Node, Sprite } from 'cc';
- import { Layout_Settings } from './Layout_Settings';
- import { ani_ui, UI_Main } from '../UI_Main/UI_Main';
- import { UI_Hall } from '../UI_Hall/UI_Hall';
- import { ch } from '../../../ch/ch';
- import { GameUILayers, gui } from '../../../core/ui/ui';
- import ui_base from '../../../core/ui/ui_base';
- import { ResUtil } from '../../../core/util/ResUtil';
- import { ModuleDef } from '../../../Scripts/ModuleDef';
- import { SceneDef } from '../../../Scripts/SceneDef';
- import { Layout_Main } from '../UI_Main/Layout_Main';
- import { UI_Tips } from '../UI_Tips/UI_Tips';
- import ch_audio from '../../../ch/audio/audio';
- import { Hall } from '../../hall/Hall';
- const { ccclass, property } = _decorator;
- @ccclass('UI_Settings')
- export class UI_Settings extends ui_base {
- constructor() {
- super(ModuleDef.GAME, 'ui/UI_Settings/Settings', GameUILayers.HUD, Layout_Settings);
- }
- protected async onCreated() {
- const layout = this.getLayout<Layout_Settings>();
-
- if (director.getScene().name == 'hall') {
- layout.Defeat_Btn.node.active = false;
- layout.Replay_Btn.node.active = false;
- layout.Question_Btn.node.active =ch.sdk.createFeedbackButton(ch.util.getBtnOp(layout.Question_Btn.node));
- } else if (director.getScene().name == 'game') {
- layout.Defeat_Btn.node.active = true;
- layout.Question_Btn.node.active = false;
- if(Hall.getInstance().player.get_life()>=1){
- layout.Replay_Btn.node.active = true;
- layout.Replay_Btn.interactable = true;
- layout.Replay_Btn.node.getComponent(Sprite).grayscale = false;
- }else{
- layout.Replay_Btn.interactable = false;
- layout.Replay_Btn.node.getComponent(Sprite).grayscale = true;
- }
- }
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, async (button: any) => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- ch.sdk.destoryFeedbackButton();
- //关闭设置界面
- gui.close(UI_Settings);
- if (director.getScene().name == 'game') {
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }
- }, this);
- layout.Toggle_Music.isChecked = ch.audio.volumeMusic != 0;
- layout.Toggle_Sound.isChecked = ch.audio.switchEffect;
- this.onToggleEvent(layout.Toggle_Music, async (toggle: any) => {
- ch.audio.volumeMusic = toggle.isChecked?1:0;
- ch.audio.save();
- // button_sound();
- }, this);
- this.onToggleEvent(layout.Toggle_Sound, async (toggle: any) => {
- ch.audio.switchEffect = toggle.isChecked;
- ch.audio.save();
- // button_sound();
- }, this);
- this.onButtonEvent(layout.Defeat_Btn, async (button: any) => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- await gui.show(UI_Tips);
- gui.get(UI_Tips).init(true);
- }, this);
- this.onButtonEvent(layout.Replay_Btn, async (button: any) => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- await gui.show(UI_Tips);
- gui.get(UI_Tips).init(false);
- }, this);
- }
- }
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