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- import { _decorator, Button, Component, Node } from 'cc';
- import { Layout_Hall } from './Layout_Hall';
- import { UI_Rank } from '../UI_Rank/UI_Rank';
- import { UI_Settings } from '../UI_Settings/UI_Settings';
- import { UI_Sign } from '../UI_Sign/UI_Sign';
- import { UI_Invite } from '../UI_Invite/UI_Invite';
- import { GameUILayers, gui } from '../../../core/ui/ui';
- import ui_base from '../../../core/ui/ui_base';
- import { ResUtil } from '../../../core/util/ResUtil';
- import { ModuleDef } from '../../../Scripts/ModuleDef';
- import { SceneDef } from '../../../Scripts/SceneDef';
- import { UI_Store } from '../UI_Store/UI_Store';
- import { UI_SideBar } from '../UI_SideBar/UI_SideBar';
- import { UI_Task } from '../UI_Task/UI_Task';
- import ch_audio from '../../../ch/audio/audio';
- import { GameState, Hall, life_countdown_Max } from '../../hall/Hall';
- import { UI_Life } from '../UI_Life/UI_Life';
- import { Toast } from '../../../core/util_class/Toast';
- const { ccclass, property } = _decorator;
- @ccclass('UI_Hall')
- export class UI_Hall extends ui_base {
- constructor() {
- super(ModuleDef.GAME, 'ui/UI_Hall/Hall', GameUILayers.GAME, Layout_Hall);
- }
- protected onCreated() {
- if (Hall.getInstance().gameState == GameState.fail) {
- if (Hall.getInstance().player.get_life() == 5) {
- Hall.getInstance().player.set_life_countdown(life_countdown_Max);
- }
- Hall.getInstance().player.set_life(Hall.getInstance().player.get_life() - 1);
- }
- Hall.getInstance().gameState = GameState.win;
- ch_audio.getInstance().play('sound/bgm');
- const layout = this.getLayout<Layout_Hall>();
- this.onButtonEvent(layout.Start_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- if (Hall.getInstance().player.get_life() > 0) {
- Hall.getInstance().sceneChanging=false;
- gui.close(UI_Hall);
- ResUtil.loadScene(SceneDef.GAME, ModuleDef.GAME, true);
- }else{
- gui.show(UI_Life);
- }
- });
- this.onButtonEvent(layout.Settings_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_Settings);
- });
- this.onButtonEvent(layout.Rank_Btn, async() => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- await Hall.getInstance().player.loadPfInfo();
- gui.show(UI_Rank);
- });
- this.onButtonEvent(layout.Sign_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_Sign);
- });
- this.onButtonEvent(layout.Invite_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_Invite);
- });
- this.onButtonEvent(layout.Store_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_Store);
- });
- this.onButtonEvent(layout.Task_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_Task);
- })
- this.onButtonEvent(layout.Search_Btn, () => {
- Hall.getInstance().player.set_max_floor(parseInt(layout.Search_EditBox.string)-1);
- gui.close(UI_Hall);
- ResUtil.loadScene(SceneDef.GAME, ModuleDef.GAME, true);
- });
- if (chsdk.checkHasSidebar()) {
- layout.SideBar_Btn.node.active = true;
- this.onButtonEvent(layout.SideBar_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_SideBar);
- });
- } else {
- layout.SideBar_Btn.node.active = false;
- }
- this.onButtonEvent(layout.Life_Btn, () => {
- ch_audio.getInstance().playOneShot('sound/click_Btn');
- gui.show(UI_Life);
- });
- layout.Life_Num.string = Hall.getInstance().player.get_life().toString();
- if (Hall.getInstance().player.get_life_countdown() > 0) {
- layout.Life_CountDown.node.active = true;
- layout.Life_CountDown.node.parent.active = true;
- let minute = Math.floor(Hall.getInstance().player.get_life_countdown() / 60);
- let second = Hall.getInstance().player.get_life_countdown() % 60;
- layout.Life_CountDown.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second) + "后+1";
- } else {
- layout.Life_CountDown.node.active = false;
- layout.Life_CountDown.node.parent.active = false;
- }
- }
- update(deltaTime: number) {
- }
- set_Life(value: number) {
- const layout = this.getLayout<Layout_Hall>();
- layout.Life_Num.string = value.toString();
- }
- set_Life_CountDown(value: number, flag: boolean) {
- const layout = this.getLayout<Layout_Hall>();
- if (flag) {
- layout.Life_CountDown.node.active = true;
- layout.Life_CountDown.node.parent.active = true;
- let minute = Math.floor(value / 60);
- let second = value % 60;
- layout.Life_CountDown.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second) + "后+1";
- } else {
- layout.Life_CountDown.node.active = false;
- layout.Life_CountDown.node.parent.active = false;
- }
- }
- }
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