fd567b6cff2bda101ea5067e96a8431f92b55a12.js 6.7 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, ani_ui, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfLayout_Fail(extras) {
  7. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfUI_Hall(extras) {
  10. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfui_base(extras) {
  19. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfResUtil(extras) {
  22. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfModuleDef(extras) {
  25. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfSceneDef(extras) {
  28. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfContainer_Manager(extras) {
  31. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfani_ui(extras) {
  34. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. find = _cc.find;
  45. }, function (_unresolved_2) {
  46. Layout_Fail = _unresolved_2.Layout_Fail;
  47. }, function (_unresolved_3) {
  48. UI_Hall = _unresolved_3.UI_Hall;
  49. }, function (_unresolved_4) {
  50. GameUILayers = _unresolved_4.GameUILayers;
  51. gui = _unresolved_4.gui;
  52. }, function (_unresolved_5) {
  53. ui_base = _unresolved_5.default;
  54. }, function (_unresolved_6) {
  55. ResUtil = _unresolved_6.ResUtil;
  56. }, function (_unresolved_7) {
  57. ModuleDef = _unresolved_7.ModuleDef;
  58. }, function (_unresolved_8) {
  59. SceneDef = _unresolved_8.SceneDef;
  60. }, function (_unresolved_9) {
  61. Container_Manager = _unresolved_9.Container_Manager;
  62. }, function (_unresolved_10) {
  63. ani_ui = _unresolved_10.ani_ui;
  64. }],
  65. execute: function () {
  66. _crd = true;
  67. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  68. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  69. ({
  70. ccclass,
  71. property
  72. } = _decorator);
  73. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  74. error: Error()
  75. }), ui_base) : ui_base) {
  76. constructor() {
  77. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  78. error: Error()
  79. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  80. error: Error()
  81. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  82. error: Error()
  83. }), Layout_Fail) : Layout_Fail);
  84. }
  85. onCreated() {
  86. var _this = this;
  87. return _asyncToGenerator(function* () {
  88. var layout = _this.getLayout();
  89. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  90. error: Error()
  91. }), Container_Manager) : Container_Manager);
  92. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  93. error: Error()
  94. }), ani_ui) : ani_ui)(layout.Relife_Btn.node.parent.parent);
  95. _this.onButtonEvent(layout.Relife_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {//跳转广告
  96. //关闭设置界面
  97. //gui.close(UI_Fail);
  98. }), _this);
  99. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  100. //跳转场景回到主页
  101. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  102. error: Error()
  103. }), gui) : gui).closeAll();
  104. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  105. error: Error()
  106. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  107. error: Error()
  108. }), UI_Hall) : UI_Hall);
  109. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  110. error: Error()
  111. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  112. error: Error()
  113. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  114. error: Error()
  115. }), ModuleDef) : ModuleDef).GAME, true);
  116. }), _this);
  117. layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
  118. layout.Num.string = Math.floor(layout.progressBar.progress * 100) + '%';
  119. })();
  120. }
  121. }) || _class));
  122. _cclegacy._RF.pop();
  123. _crd = false;
  124. }
  125. };
  126. });
  127. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map