ef2d221df54a2db9265b17ea24ca2a0b327d2619.js 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_TimesOver, UI_Fail, Hall, ani_ui, UI_Main, _dec, _class, _crd, ccclass, property, UI_TimesOver;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfGameUILayers(extras) {
  10. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfgui(extras) {
  13. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_TimesOver(extras) {
  19. _reporterNs.report("Layout_TimesOver", "./Layout_TimesOver", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfUI_Fail(extras) {
  22. _reporterNs.report("UI_Fail", "../UI_Fail/UI_Fail", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfHall(extras) {
  25. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfani_ui(extras) {
  28. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Main(extras) {
  31. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfLayout_Main(extras) {
  34. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. }, function (_unresolved_2) {
  45. ui_base = _unresolved_2.default;
  46. }, function (_unresolved_3) {
  47. GameUILayers = _unresolved_3.GameUILayers;
  48. gui = _unresolved_3.gui;
  49. }, function (_unresolved_4) {
  50. ModuleDef = _unresolved_4.ModuleDef;
  51. }, function (_unresolved_5) {
  52. Layout_TimesOver = _unresolved_5.Layout_TimesOver;
  53. }, function (_unresolved_6) {
  54. UI_Fail = _unresolved_6.UI_Fail;
  55. }, function (_unresolved_7) {
  56. Hall = _unresolved_7.Hall;
  57. }, function (_unresolved_8) {
  58. ani_ui = _unresolved_8.ani_ui;
  59. UI_Main = _unresolved_8.UI_Main;
  60. }],
  61. execute: function () {
  62. _crd = true;
  63. _cclegacy._RF.push({}, "93f49g+PURGyJ0pLDMhVj8P", "UI_TimesOver", undefined);
  64. __checkObsolete__(['_decorator', 'Component', 'Node']);
  65. ({
  66. ccclass,
  67. property
  68. } = _decorator);
  69. _export("UI_TimesOver", UI_TimesOver = (_dec = ccclass('UI_TimesOver'), _dec(_class = class UI_TimesOver extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  70. error: Error()
  71. }), ui_base) : ui_base) {
  72. constructor() {
  73. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  74. error: Error()
  75. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_TimesOver/TimesOver', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  76. error: Error()
  77. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_TimesOver === void 0 ? (_reportPossibleCrUseOfLayout_TimesOver({
  78. error: Error()
  79. }), Layout_TimesOver) : Layout_TimesOver);
  80. }
  81. onCreated() {
  82. var _this = this;
  83. return _asyncToGenerator(function* () {
  84. var layout = _this.getLayout();
  85. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  86. error: Error()
  87. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  88. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  89. error: Error()
  90. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  91. error: Error()
  92. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  93. error: Error()
  94. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  95. error: Error()
  96. }), UI_Main) : UI_Main).evt.key.pause);
  97. var num = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  98. error: Error()
  99. }), Hall) : Hall).getInstance().player.get_item(5);
  100. if (num > 0) {
  101. layout.AddTime_Ad.node.active = false;
  102. layout.RedPoint_num.node.parent.active = true;
  103. layout.RedPoint_num.string = num.toString();
  104. } else {
  105. layout.AddTime_Ad.node.active = true;
  106. layout.RedPoint_num.node.parent.active = false;
  107. } //已经消除方块/总方块
  108. layout.progressBar.progress = ((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  109. error: Error()
  110. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  111. error: Error()
  112. }), UI_Main) : UI_Main).getLayout().Container.count - (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  113. error: Error()
  114. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  115. error: Error()
  116. }), UI_Main) : UI_Main).getLayout().Container.idioms.length) / (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  117. error: Error()
  118. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  119. error: Error()
  120. }), UI_Main) : UI_Main).getLayout().Container.count;
  121. console.log((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  122. error: Error()
  123. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  124. error: Error()
  125. }), UI_Main) : UI_Main).getLayout().Container.count, (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  126. error: Error()
  127. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  128. error: Error()
  129. }), UI_Main) : UI_Main).getLayout().Container.idioms.length);
  130. layout.progressBar_Percent.string = Math.floor(layout.progressBar.progress * 100) + '%';
  131. _this.onButtonEvent(layout.Close_Btn, () => {
  132. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  133. error: Error()
  134. }), gui) : gui).close(UI_TimesOver);
  135. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  136. error: Error()
  137. }), gui) : gui).show(_crd && UI_Fail === void 0 ? (_reportPossibleCrUseOfUI_Fail({
  138. error: Error()
  139. }), UI_Fail) : UI_Fail);
  140. });
  141. _this.onButtonEvent(layout.AddTime, /*#__PURE__*/_asyncToGenerator(function* () {
  142. if (num <= 0) {
  143. var ret = yield chsdk.playRewardAd('获得道具5');
  144. if (ret) {
  145. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  146. error: Error()
  147. }), gui) : gui).close(UI_TimesOver); //增加时间
  148. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  149. error: Error()
  150. }), Hall) : Hall).getInstance().player.add_item(5, 1);
  151. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  152. error: Error()
  153. }), Hall) : Hall).getInstance().player.use_item(5);
  154. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  155. error: Error()
  156. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  157. error: Error()
  158. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  159. error: Error()
  160. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  161. error: Error()
  162. }), UI_Main) : UI_Main).evt.key.resume);
  163. }
  164. } else {
  165. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  166. error: Error()
  167. }), gui) : gui).close(UI_TimesOver);
  168. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  169. error: Error()
  170. }), Hall) : Hall).getInstance().player.use_item(5); //增加时间
  171. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  172. error: Error()
  173. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  174. error: Error()
  175. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  176. error: Error()
  177. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  178. error: Error()
  179. }), UI_Main) : UI_Main).evt.key.resume);
  180. }
  181. }));
  182. })();
  183. }
  184. }) || _class));
  185. _cclegacy._RF.pop();
  186. _crd = false;
  187. }
  188. };
  189. });
  190. //# sourceMappingURL=ef2d221df54a2db9265b17ea24ca2a0b327d2619.js.map