99b535d8a2435b17b7a999d87ff3be42be0d89f6.js 9.8 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Sprite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Hall, ani_ui, UI_Main, Layout_Win, Container_Manager, Hall, _dec, _class, _crd, ccclass, property, UI_Win;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfResUtil(extras) {
  16. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfSceneDef(extras) {
  22. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfUI_Hall(extras) {
  25. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfani_ui(extras) {
  28. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Main(extras) {
  31. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfLayout_Win(extras) {
  34. _reporterNs.report("Layout_Win", "./Layout_Win", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfContainer_Manager(extras) {
  37. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  38. }
  39. function _reportPossibleCrUseOfHall(extras) {
  40. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  41. }
  42. return {
  43. setters: [function (_unresolved_) {
  44. _reporterNs = _unresolved_;
  45. }, function (_cc) {
  46. _cclegacy = _cc.cclegacy;
  47. __checkObsolete__ = _cc.__checkObsolete__;
  48. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  49. _decorator = _cc._decorator;
  50. find = _cc.find;
  51. Sprite = _cc.Sprite;
  52. }, function (_unresolved_2) {
  53. GameUILayers = _unresolved_2.GameUILayers;
  54. gui = _unresolved_2.gui;
  55. }, function (_unresolved_3) {
  56. ui_base = _unresolved_3.default;
  57. }, function (_unresolved_4) {
  58. ResUtil = _unresolved_4.ResUtil;
  59. }, function (_unresolved_5) {
  60. ModuleDef = _unresolved_5.ModuleDef;
  61. }, function (_unresolved_6) {
  62. SceneDef = _unresolved_6.SceneDef;
  63. }, function (_unresolved_7) {
  64. UI_Hall = _unresolved_7.UI_Hall;
  65. }, function (_unresolved_8) {
  66. ani_ui = _unresolved_8.ani_ui;
  67. UI_Main = _unresolved_8.UI_Main;
  68. }, function (_unresolved_9) {
  69. Layout_Win = _unresolved_9.Layout_Win;
  70. }, function (_unresolved_10) {
  71. Container_Manager = _unresolved_10.Container_Manager;
  72. }, function (_unresolved_11) {
  73. Hall = _unresolved_11.Hall;
  74. }],
  75. execute: function () {
  76. _crd = true;
  77. _cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
  78. __checkObsolete__(['_decorator', 'find', 'Sprite']);
  79. ({
  80. ccclass,
  81. property
  82. } = _decorator);
  83. _export("UI_Win", UI_Win = (_dec = ccclass('UI_Win'), _dec(_class = class UI_Win extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  84. error: Error()
  85. }), ui_base) : ui_base) {
  86. constructor() {
  87. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  88. error: Error()
  89. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Win/Win', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  90. error: Error()
  91. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Win === void 0 ? (_reportPossibleCrUseOfLayout_Win({
  92. error: Error()
  93. }), Layout_Win) : Layout_Win);
  94. }
  95. onCreated() {
  96. var _this = this;
  97. return _asyncToGenerator(function* () {
  98. var layout = _this.getLayout();
  99. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  100. error: Error()
  101. }), ani_ui) : ani_ui)(layout.Three_Btn.node.parent.parent);
  102. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  103. error: Error()
  104. }), Container_Manager) : Container_Manager);
  105. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  106. error: Error()
  107. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  108. error: Error()
  109. }), Hall) : Hall).getInstance().player.get_coin() + 50);
  110. _this.onButtonEvent(layout.Three_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  111. //三倍奖励 看广告
  112. var ret = yield chsdk.playRewardAd('三倍获取铜币');
  113. if (ret) {
  114. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  115. error: Error()
  116. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  117. error: Error()
  118. }), Hall) : Hall).getInstance().player.get_coin() + 150 - 50); //按钮置灰 点击无效
  119. layout.Three_Btn.interactable = false;
  120. layout.Three_Btn.node.getComponent(Sprite).grayscale = true;
  121. layout.Txt.string = '铜币+150';
  122. }
  123. }), _this);
  124. _this.onButtonEvent(layout.Next_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  125. //下一关
  126. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  127. error: Error()
  128. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  129. error: Error()
  130. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  131. error: Error()
  132. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  133. error: Error()
  134. }), UI_Main) : UI_Main).evt.key.next_level);
  135. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  136. error: Error()
  137. }), gui) : gui).close(UI_Win);
  138. layout.Container.level_idioms();
  139. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  140. error: Error()
  141. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  142. error: Error()
  143. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  144. error: Error()
  145. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  146. error: Error()
  147. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  148. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  149. error: Error()
  150. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  151. error: Error()
  152. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  153. error: Error()
  154. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  155. error: Error()
  156. }), UI_Main) : UI_Main).evt.key.update_remain); //关卡难度
  157. //重新选词
  158. //刷新UI_Idioms
  159. //计时刷新,剩余方块数量刷新
  160. }), _this);
  161. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  162. //返回大厅
  163. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  164. error: Error()
  165. }), gui) : gui).closeAll();
  166. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  167. error: Error()
  168. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  169. error: Error()
  170. }), UI_Hall) : UI_Hall);
  171. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  172. error: Error()
  173. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  174. error: Error()
  175. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  176. error: Error()
  177. }), ModuleDef) : ModuleDef).GAME, true);
  178. }), _this);
  179. })();
  180. }
  181. }) || _class));
  182. _cclegacy._RF.pop();
  183. _crd = false;
  184. }
  185. };
  186. });
  187. //# sourceMappingURL=99b535d8a2435b17b7a999d87ff3be42be0d89f6.js.map