6a8af0f15958f7b90e4c55917282aae8bec7ce55.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Hall, Toast, table_store, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Store(extras) {
  19. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfHall(extras) {
  25. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfToast(extras) {
  28. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOftable_store(extras) {
  31. _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. Sprite = _cc.Sprite;
  42. }, function (_unresolved_2) {
  43. GameUILayers = _unresolved_2.GameUILayers;
  44. gui = _unresolved_2.gui;
  45. }, function (_unresolved_3) {
  46. ui_base = _unresolved_3.default;
  47. }, function (_unresolved_4) {
  48. ModuleDef = _unresolved_4.ModuleDef;
  49. }, function (_unresolved_5) {
  50. Layout_Store = _unresolved_5.Layout_Store;
  51. }, function (_unresolved_6) {
  52. ani_ui = _unresolved_6.ani_ui;
  53. }, function (_unresolved_7) {
  54. Hall = _unresolved_7.Hall;
  55. }, function (_unresolved_8) {
  56. Toast = _unresolved_8.Toast;
  57. }, function (_unresolved_9) {
  58. table_store = _unresolved_9.table_store;
  59. }],
  60. execute: function () {
  61. _crd = true;
  62. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  63. __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
  64. ({
  65. ccclass,
  66. property
  67. } = _decorator);
  68. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  69. error: Error()
  70. }), ui_base) : ui_base) {
  71. constructor() {
  72. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  73. error: Error()
  74. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  75. error: Error()
  76. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  77. error: Error()
  78. }), Layout_Store) : Layout_Store);
  79. this.config = void 0;
  80. }
  81. onCreated() {
  82. var _this = this;
  83. return _asyncToGenerator(function* () {
  84. _this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
  85. error: Error()
  86. }), table_store) : table_store).getList();
  87. console.log(_this.config);
  88. var layout = _this.getLayout();
  89. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  90. error: Error()
  91. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  92. var state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  93. error: Error()
  94. }), Hall) : Hall).getInstance().player.get_store_state();
  95. console.log("商店数组:" + state);
  96. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  97. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  98. error: Error()
  99. }), gui) : gui).close(UI_Store);
  100. }));
  101. var _loop = function* _loop(i) {
  102. if (state[i] == false) {
  103. _this.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  104. //看广告领取奖励
  105. if (i != 0) {
  106. var res = yield chsdk.playRewardAd('获得道具' + _this.config[i].type);
  107. if (res) {
  108. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  109. error: Error()
  110. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  111. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  112. error: Error()
  113. }), Hall) : Hall).getInstance().player.add_item(_this.config[i].type, 1);
  114. layout.Free_Gets[i].interactable = false;
  115. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  116. state[i] = true;
  117. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  118. error: Error()
  119. }), Hall) : Hall).getInstance().player.set_store_state(state);
  120. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  121. error: Error()
  122. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[i].name).show();
  125. }
  126. } else {
  127. var _res = yield chsdk.playRewardAd('获得铜币');
  128. if (_res) {
  129. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  130. error: Error()
  131. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  132. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  133. error: Error()
  134. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  135. error: Error()
  136. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  137. layout.Free_Gets[i].interactable = false;
  138. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  139. _this.show_Coin();
  140. state[i] = true;
  141. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  142. error: Error()
  143. }), Hall) : Hall).getInstance().player.set_store_state(state);
  144. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  145. error: Error()
  146. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  147. error: Error()
  148. }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
  149. }
  150. }
  151. }), _this);
  152. } else {
  153. layout.Free_Gets[i].interactable = false;
  154. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  155. }
  156. };
  157. for (var i = 0; i < layout.Free_Gets.length; i++) {
  158. yield* _loop(i);
  159. }
  160. var _loop2 = function* _loop2(_i) {
  161. _this.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  162. //花费铜币购买物品
  163. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  164. error: Error()
  165. }), Hall) : Hall).getInstance().player.get_coin() >= _this.config[_i + 1].cost) {
  166. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  167. error: Error()
  168. }), Hall) : Hall).getInstance().player.add_item(_this.config[_i + 1], 1);
  169. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  170. error: Error()
  171. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  172. error: Error()
  173. }), Hall) : Hall).getInstance().player.get_coin() - _this.config[_i + 1].cost);
  174. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  175. error: Error()
  176. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  177. error: Error()
  178. }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[_i + 1].name).show();
  179. _this.show_Coin();
  180. } else {
  181. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  182. error: Error()
  183. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  184. error: Error()
  185. }), gui) : gui).getLayerNode(5), '铜币不足').show();
  186. }
  187. }), _this);
  188. };
  189. for (var _i = 0; _i < layout.Coin_Gets.length; _i++) {
  190. yield* _loop2(_i);
  191. }
  192. _this.show_Coin();
  193. })();
  194. }
  195. show_Coin() {
  196. var layout = this.getLayout();
  197. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  198. error: Error()
  199. }), Hall) : Hall).getInstance().player.get_coin().toString();
  200. }
  201. }) || _class));
  202. _cclegacy._RF.pop();
  203. _crd = false;
  204. }
  205. };
  206. });
  207. //# sourceMappingURL=6a8af0f15958f7b90e4c55917282aae8bec7ce55.js.map