50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, director, Layout_Settings, ani_ui, UI_Main, UI_Hall, ch, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfLayout_Settings(extras) {
  7. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfani_ui(extras) {
  10. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfUI_Main(extras) {
  13. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfUI_Hall(extras) {
  16. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfch(extras) {
  19. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfGameUILayers(extras) {
  22. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfgui(extras) {
  25. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfui_base(extras) {
  28. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfResUtil(extras) {
  31. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfModuleDef(extras) {
  34. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfSceneDef(extras) {
  37. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  38. }
  39. function _reportPossibleCrUseOfLayout_Main(extras) {
  40. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  41. }
  42. return {
  43. setters: [function (_unresolved_) {
  44. _reporterNs = _unresolved_;
  45. }, function (_cc) {
  46. _cclegacy = _cc.cclegacy;
  47. __checkObsolete__ = _cc.__checkObsolete__;
  48. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  49. _decorator = _cc._decorator;
  50. director = _cc.director;
  51. }, function (_unresolved_2) {
  52. Layout_Settings = _unresolved_2.Layout_Settings;
  53. }, function (_unresolved_3) {
  54. ani_ui = _unresolved_3.ani_ui;
  55. UI_Main = _unresolved_3.UI_Main;
  56. }, function (_unresolved_4) {
  57. UI_Hall = _unresolved_4.UI_Hall;
  58. }, function (_unresolved_5) {
  59. ch = _unresolved_5.ch;
  60. }, function (_unresolved_6) {
  61. GameUILayers = _unresolved_6.GameUILayers;
  62. gui = _unresolved_6.gui;
  63. }, function (_unresolved_7) {
  64. ui_base = _unresolved_7.default;
  65. }, function (_unresolved_8) {
  66. ResUtil = _unresolved_8.ResUtil;
  67. }, function (_unresolved_9) {
  68. ModuleDef = _unresolved_9.ModuleDef;
  69. }, function (_unresolved_10) {
  70. SceneDef = _unresolved_10.SceneDef;
  71. }],
  72. execute: function () {
  73. _crd = true;
  74. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  75. __checkObsolete__(['_decorator', 'Button', 'Component', 'director', 'Node']);
  76. ({
  77. ccclass,
  78. property
  79. } = _decorator);
  80. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  81. error: Error()
  82. }), ui_base) : ui_base) {
  83. constructor() {
  84. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  85. error: Error()
  86. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  87. error: Error()
  88. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  89. error: Error()
  90. }), Layout_Settings) : Layout_Settings);
  91. }
  92. onCreated() {
  93. var _this = this;
  94. return _asyncToGenerator(function* () {
  95. var layout = _this.getLayout();
  96. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  97. error: Error()
  98. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  99. if (director.getScene().name == 'hall') {
  100. layout.Defeat_Btn.node.active = false;
  101. }
  102. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  103. //关闭设置界面
  104. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  105. error: Error()
  106. }), gui) : gui).close(UI_Settings);
  107. if (director.getScene().name == 'main') {
  108. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  109. error: Error()
  110. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  111. error: Error()
  112. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  113. error: Error()
  114. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  115. error: Error()
  116. }), UI_Main) : UI_Main).evt.key.resume);
  117. }
  118. }), _this);
  119. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  120. error: Error()
  121. }), ch) : ch).audio.volumeMusic != 0;
  122. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  123. error: Error()
  124. }), ch) : ch).audio.switchEffect;
  125. _this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  126. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  127. error: Error()
  128. }), ch) : ch).audio.volumeMusic = toggle.isChecked;
  129. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  130. error: Error()
  131. }), ch) : ch).audio.save(); // button_sound();
  132. }), _this);
  133. _this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  134. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  135. error: Error()
  136. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  137. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  138. error: Error()
  139. }), ch) : ch).audio.save(); // button_sound();
  140. }), _this);
  141. _this.onButtonEvent(layout.Defeat_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  142. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  143. error: Error()
  144. }), gui) : gui).closeAll();
  145. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  146. error: Error()
  147. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  148. error: Error()
  149. }), UI_Hall) : UI_Hall);
  150. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  151. error: Error()
  152. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  153. error: Error()
  154. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  155. error: Error()
  156. }), ModuleDef) : ModuleDef).GAME, true);
  157. }), _this);
  158. _this.onButtonEvent(layout.Replay_Btn, button => {
  159. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  160. error: Error()
  161. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  162. error: Error()
  163. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  164. error: Error()
  165. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  166. error: Error()
  167. }), UI_Main) : UI_Main).evt.key.next_level);
  168. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  169. error: Error()
  170. }), gui) : gui).close(UI_Settings);
  171. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  172. error: Error()
  173. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  174. error: Error()
  175. }), UI_Main) : UI_Main).getLayout().Container.level_idioms();
  176. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  177. error: Error()
  178. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  179. error: Error()
  180. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  181. error: Error()
  182. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  183. error: Error()
  184. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  185. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  186. error: Error()
  187. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  188. error: Error()
  189. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  190. error: Error()
  191. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  192. error: Error()
  193. }), UI_Main) : UI_Main).evt.key.update_remain);
  194. }, _this);
  195. })();
  196. }
  197. }) || _class));
  198. _cclegacy._RF.pop();
  199. _crd = false;
  200. }
  201. };
  202. });
  203. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map