28edf65eb8d20daf82fac5a67080212e26e054c8.js 6.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, ch_sign, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Sign, Hall, _dec, _class, _crd, ccclass, property, UI_Sign;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfch_sign(extras) {
  7. _reporterNs.report("ch_sign", "../../../ch/sign/sign", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfGameUILayers(extras) {
  10. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfgui(extras) {
  13. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfui_base(extras) {
  16. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfLayout_Sign(extras) {
  25. _reporterNs.report("Layout_Sign", "./Layout_Sign", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfHall(extras) {
  28. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  29. }
  30. return {
  31. setters: [function (_unresolved_) {
  32. _reporterNs = _unresolved_;
  33. }, function (_cc) {
  34. _cclegacy = _cc.cclegacy;
  35. __checkObsolete__ = _cc.__checkObsolete__;
  36. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  37. _decorator = _cc._decorator;
  38. Sprite = _cc.Sprite;
  39. }, function (_unresolved_2) {
  40. ch_sign = _unresolved_2.default;
  41. }, function (_unresolved_3) {
  42. GameUILayers = _unresolved_3.GameUILayers;
  43. gui = _unresolved_3.gui;
  44. }, function (_unresolved_4) {
  45. ui_base = _unresolved_4.default;
  46. }, function (_unresolved_5) {
  47. ModuleDef = _unresolved_5.ModuleDef;
  48. }, function (_unresolved_6) {
  49. ani_ui = _unresolved_6.ani_ui;
  50. }, function (_unresolved_7) {
  51. Layout_Sign = _unresolved_7.Layout_Sign;
  52. }, function (_unresolved_8) {
  53. Hall = _unresolved_8.Hall;
  54. }],
  55. execute: function () {
  56. _crd = true;
  57. _cclegacy._RF.push({}, "0aee2ozI6tC95ZSVqBOl1ws", "UI_Sign", undefined);
  58. __checkObsolete__(['_decorator', 'Sprite']);
  59. ({
  60. ccclass,
  61. property
  62. } = _decorator);
  63. _export("UI_Sign", UI_Sign = (_dec = ccclass('UI_Sign'), _dec(_class = class UI_Sign extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  64. error: Error()
  65. }), ui_base) : ui_base) {
  66. constructor() {
  67. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  68. error: Error()
  69. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Sign/Sign', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  70. error: Error()
  71. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Sign === void 0 ? (_reportPossibleCrUseOfLayout_Sign({
  72. error: Error()
  73. }), Layout_Sign) : Layout_Sign);
  74. }
  75. onCreated() {
  76. var _this = this;
  77. return _asyncToGenerator(function* () {
  78. var layout = _this.getLayout();
  79. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  80. error: Error()
  81. }), ani_ui) : ani_ui)(layout.Return.node.parent.parent);
  82. _this.onButtonEvent(layout.Return, () => {
  83. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  84. error: Error()
  85. }), gui) : gui).close(UI_Sign);
  86. });
  87. _this.onButtonEvent(layout.Free_Get, /*#__PURE__*/_asyncToGenerator(function* () {
  88. if (layout.Toggle.isChecked) {
  89. _this.Sign(true);
  90. } else {
  91. //不看广告
  92. _this.Sign(false);
  93. }
  94. }));
  95. _this.init_Sign();
  96. })();
  97. }
  98. init_Sign() {
  99. var _this2 = this;
  100. return _asyncToGenerator(function* () {
  101. var layout = _this2.getLayout();
  102. for (var i = 0; i < 7; i++) {
  103. layout.Sign_Reward[i].show(i + 1);
  104. }
  105. if (!(_crd && ch_sign === void 0 ? (_reportPossibleCrUseOfch_sign({
  106. error: Error()
  107. }), ch_sign) : ch_sign).getInstance().checkSigin()) {
  108. layout.Free_Get.node.getComponent(Sprite).grayscale = true;
  109. layout.Free_Get.interactable = false;
  110. }
  111. })();
  112. }
  113. Sign(flag) {
  114. var _this3 = this;
  115. return _asyncToGenerator(function* () {
  116. var layout = _this3.getLayout();
  117. var day = yield (_crd && ch_sign === void 0 ? (_reportPossibleCrUseOfch_sign({
  118. error: Error()
  119. }), ch_sign) : ch_sign).getInstance().signIn();
  120. if (day == 0) {} else {
  121. //签到成功获取奖励
  122. if (flag) {
  123. //看广告领双倍
  124. var ret = yield chsdk.playRewardAd('领取双倍签到奖励');
  125. if (ret) {
  126. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  127. error: Error()
  128. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  129. layout.Sign_Reward[day - 1].show(day);
  130. layout.Sign_Reward[day - 1].add_Item(flag);
  131. layout.Free_Get.node.getComponent(Sprite).grayscale = true;
  132. layout.Free_Get.interactable = false;
  133. }
  134. } else {
  135. layout.Sign_Reward[day - 1].show(day);
  136. layout.Sign_Reward[day - 1].add_Item(flag);
  137. layout.Free_Get.node.getComponent(Sprite).grayscale = true;
  138. layout.Free_Get.interactable = false;
  139. } // Hall.getInstance().player.save();
  140. }
  141. })();
  142. }
  143. }) || _class));
  144. _cclegacy._RF.pop();
  145. _crd = false;
  146. }
  147. };
  148. });
  149. //# sourceMappingURL=28edf65eb8d20daf82fac5a67080212e26e054c8.js.map