0a4102a464059398e43bc26dd3fe1faf79989cb3.js 13 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, ch, GameUILayers, gui, ui_base, ModuleDef, UI_GameRules, UI_Idioms, UI_Settings, UI_Win, Layout_Main, Container_Manager, Hall, UI_TimesOver, _dec, _class, _crd, ccclass, property, UI_Main;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function ani_ui(node, end) {
  7. if (end === void 0) {
  8. end = 1.0;
  9. }
  10. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  11. error: Error()
  12. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  13. }
  14. function _reportPossibleCrUseOfch(extras) {
  15. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  16. }
  17. function _reportPossibleCrUseOfGameUILayers(extras) {
  18. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  19. }
  20. function _reportPossibleCrUseOfgui(extras) {
  21. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  22. }
  23. function _reportPossibleCrUseOfui_base(extras) {
  24. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  25. }
  26. function _reportPossibleCrUseOfModuleDef(extras) {
  27. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  28. }
  29. function _reportPossibleCrUseOfUI_GameRules(extras) {
  30. _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
  31. }
  32. function _reportPossibleCrUseOfUI_Idioms(extras) {
  33. _reporterNs.report("UI_Idioms", "../UI_Idioms/UI_Idioms", _context.meta, extras);
  34. }
  35. function _reportPossibleCrUseOfUI_Settings(extras) {
  36. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  37. }
  38. function _reportPossibleCrUseOfUI_Win(extras) {
  39. _reporterNs.report("UI_Win", "../UI_Win/UI_Win", _context.meta, extras);
  40. }
  41. function _reportPossibleCrUseOfLayout_Main(extras) {
  42. _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
  43. }
  44. function _reportPossibleCrUseOfContainer_Manager(extras) {
  45. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  46. }
  47. function _reportPossibleCrUseOfHall(extras) {
  48. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  49. }
  50. function _reportPossibleCrUseOfUI_TimesOver(extras) {
  51. _reporterNs.report("UI_TimesOver", "../UI_TimesOver/UI_TimesOver", _context.meta, extras);
  52. }
  53. _export("ani_ui", ani_ui);
  54. return {
  55. setters: [function (_unresolved_) {
  56. _reporterNs = _unresolved_;
  57. }, function (_cc) {
  58. _cclegacy = _cc.cclegacy;
  59. __checkObsolete__ = _cc.__checkObsolete__;
  60. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  61. _decorator = _cc._decorator;
  62. find = _cc.find;
  63. }, function (_unresolved_2) {
  64. ch = _unresolved_2.ch;
  65. }, function (_unresolved_3) {
  66. GameUILayers = _unresolved_3.GameUILayers;
  67. gui = _unresolved_3.gui;
  68. }, function (_unresolved_4) {
  69. ui_base = _unresolved_4.default;
  70. }, function (_unresolved_5) {
  71. ModuleDef = _unresolved_5.ModuleDef;
  72. }, function (_unresolved_6) {
  73. UI_GameRules = _unresolved_6.UI_GameRules;
  74. }, function (_unresolved_7) {
  75. UI_Idioms = _unresolved_7.UI_Idioms;
  76. }, function (_unresolved_8) {
  77. UI_Settings = _unresolved_8.UI_Settings;
  78. }, function (_unresolved_9) {
  79. UI_Win = _unresolved_9.UI_Win;
  80. }, function (_unresolved_10) {
  81. Layout_Main = _unresolved_10.Layout_Main;
  82. }, function (_unresolved_11) {
  83. Container_Manager = _unresolved_11.Container_Manager;
  84. }, function (_unresolved_12) {
  85. Hall = _unresolved_12.Hall;
  86. }, function (_unresolved_13) {
  87. UI_TimesOver = _unresolved_13.UI_TimesOver;
  88. }],
  89. execute: function () {
  90. _crd = true;
  91. _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
  92. __checkObsolete__(['_decorator', 'find', 'Node']);
  93. ({
  94. ccclass,
  95. property
  96. } = _decorator);
  97. _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  98. error: Error()
  99. }), ui_base) : ui_base) {
  100. constructor() {
  101. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  102. error: Error()
  103. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  104. error: Error()
  105. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
  106. error: Error()
  107. }), Layout_Main) : Layout_Main);
  108. this.evt = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  109. error: Error()
  110. }), ch) : ch).get_new_event();
  111. this.running = true;
  112. }
  113. onCreated() {
  114. var _this = this;
  115. return _asyncToGenerator(function* () {
  116. var layout = _this.getLayout();
  117. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  118. error: Error()
  119. }), Container_Manager) : Container_Manager);
  120. _this.onButtonEvent(layout.Pause_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  121. //打开设置界面
  122. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  125. error: Error()
  126. }), UI_Settings) : UI_Settings);
  127. _this.pause();
  128. }), _this);
  129. _this.onButtonEvent(layout.Rules_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  130. //打开游戏说明
  131. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  132. error: Error()
  133. }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
  134. error: Error()
  135. }), UI_GameRules) : UI_GameRules);
  136. }), _this); //显示关卡数
  137. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  138. error: Error()
  139. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; //显示剩余方块
  140. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  141. error: Error()
  142. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  143. error: Error()
  144. }), UI_Idioms) : UI_Idioms).idioms.length * 2; //开始倒计时
  145. _this.new_level();
  146. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  147. error: Error()
  148. }), Hall) : Hall).getInstance().player.get_max_floor();
  149. layout.schedule(() => {
  150. if (_this.running) {
  151. if (layout.time != 0) {
  152. layout.time -= 1;
  153. var minute = Math.floor(layout.time / 60);
  154. var second = layout.time % 60;
  155. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  156. } else {
  157. if (layout.Container.idioms.length > 0) {
  158. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  159. error: Error()
  160. }), gui) : gui).show(_crd && UI_TimesOver === void 0 ? (_reportPossibleCrUseOfUI_TimesOver({
  161. error: Error()
  162. }), UI_TimesOver) : UI_TimesOver);
  163. _this.running = false;
  164. }
  165. }
  166. if (layout.Container.idioms.length <= 0) {
  167. console.log('恭喜你,通关成功');
  168. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  169. error: Error()
  170. }), Hall) : Hall).getInstance().player.set_pass_level(1);
  171. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  172. error: Error()
  173. }), Hall) : Hall).getInstance().player.set_max_floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  174. error: Error()
  175. }), Hall) : Hall).getInstance().player.get_max_floor() + 1);
  176. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  177. error: Error()
  178. }), Hall) : Hall).getInstance().player.setDirty();
  179. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  180. error: Error()
  181. }), Hall) : Hall).getInstance().player.save_rank_floor();
  182. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  183. error: Error()
  184. }), Hall) : Hall).getInstance().player.save();
  185. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  186. error: Error()
  187. }), gui) : gui).show(_crd && UI_Win === void 0 ? (_reportPossibleCrUseOfUI_Win({
  188. error: Error()
  189. }), UI_Win) : UI_Win);
  190. _this.running = false;
  191. }
  192. }
  193. }, 1.0);
  194. _this.evt.on(_this.evt.key.pause, _this.pause, _this);
  195. _this.evt.on(_this.evt.key.resume, _this.resume, _this);
  196. _this.evt.on(_this.evt.key.next_level, _this.new_level, _this);
  197. _this.evt.on(_this.evt.key.update_remain, _this.remain, _this);
  198. _this.evt.on(_this.evt.key.update_ui_idioms, _this.ui_idioms, _this);
  199. })();
  200. }
  201. new_level() {
  202. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  203. error: Error()
  204. }), Hall) : Hall).getInstance().player.get_max_floor();
  205. var layout = this.getLayout();
  206. layout.time = layout.Container.level_config[level].time;
  207. var minute = Math.floor(layout.Container.level_config[level].time / 60);
  208. var second = layout.Container.level_config[level].time % 60;
  209. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  210. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  211. error: Error()
  212. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  213. error: Error()
  214. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  215. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  216. error: Error()
  217. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; // if(level==0){
  218. // layout.Hand.active=true;
  219. // }else{
  220. // layout.Hand.active=false;
  221. // }
  222. this.running = true;
  223. }
  224. remain() {
  225. var layout = this.getLayout();
  226. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  227. error: Error()
  228. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  229. error: Error()
  230. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  231. }
  232. ui_idioms() {
  233. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  234. error: Error()
  235. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  236. error: Error()
  237. }), UI_Idioms) : UI_Idioms).init();
  238. }
  239. pause() {
  240. this.running = false;
  241. }
  242. resume() {
  243. this.running = true;
  244. }
  245. onDispose() {
  246. var layout = this.getLayout();
  247. layout.unscheduleAllCallbacks();
  248. }
  249. }) || _class));
  250. _cclegacy._RF.pop();
  251. _crd = false;
  252. }
  253. };
  254. });
  255. //# sourceMappingURL=0a4102a464059398e43bc26dd3fe1faf79989cb3.js.map