d7e846ac7b691e2f62cb6f2e257f758a25829039.js 5.0 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Task, GameUILayers, gui, ModuleDef, Hall, ani_ui, table_task, _dec, _class, _crd, ccclass, property, UI_Task;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfLayout_Task(extras) {
  8. _reporterNs.report("Layout_Task", "./Layout_Task", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfModuleDef(extras) {
  17. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfHall(extras) {
  20. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfani_ui(extras) {
  23. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOftable_task(extras) {
  26. _reporterNs.report("table_task", "../../../module_extra/table_ts/table_task", _context.meta, extras);
  27. }
  28. return {
  29. setters: [function (_unresolved_) {
  30. _reporterNs = _unresolved_;
  31. }, function (_cc) {
  32. _cclegacy = _cc.cclegacy;
  33. __checkObsolete__ = _cc.__checkObsolete__;
  34. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  35. _decorator = _cc._decorator;
  36. }, function (_unresolved_2) {
  37. ui_base = _unresolved_2.default;
  38. }, function (_unresolved_3) {
  39. Layout_Task = _unresolved_3.Layout_Task;
  40. }, function (_unresolved_4) {
  41. GameUILayers = _unresolved_4.GameUILayers;
  42. gui = _unresolved_4.gui;
  43. }, function (_unresolved_5) {
  44. ModuleDef = _unresolved_5.ModuleDef;
  45. }, function (_unresolved_6) {
  46. Hall = _unresolved_6.Hall;
  47. }, function (_unresolved_7) {
  48. ani_ui = _unresolved_7.ani_ui;
  49. }, function (_unresolved_8) {
  50. table_task = _unresolved_8.table_task;
  51. }],
  52. execute: function () {
  53. _crd = true;
  54. _cclegacy._RF.push({}, "9d50dhNkDpIm6jYTQWhnA9s", "UI_Task", undefined);
  55. __checkObsolete__(['_decorator', 'Component', 'Node']);
  56. ({
  57. ccclass,
  58. property
  59. } = _decorator);
  60. _export("UI_Task", UI_Task = (_dec = ccclass('UI_Task'), _dec(_class = class UI_Task extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  61. error: Error()
  62. }), ui_base) : ui_base) {
  63. constructor() {
  64. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  65. error: Error()
  66. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Task/Task', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  67. error: Error()
  68. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Task === void 0 ? (_reportPossibleCrUseOfLayout_Task({
  69. error: Error()
  70. }), Layout_Task) : Layout_Task);
  71. this.task_state = void 0;
  72. this.config = void 0;
  73. }
  74. async onCreated() {
  75. this.config = (_crd && table_task === void 0 ? (_reportPossibleCrUseOftable_task({
  76. error: Error()
  77. }), table_task) : table_task).getList();
  78. const layout = this.getLayout();
  79. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  80. error: Error()
  81. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  82. this.onButtonEvent(layout.Close_Btn, () => {
  83. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  84. error: Error()
  85. }), gui) : gui).close(UI_Task);
  86. });
  87. this.task_state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  88. error: Error()
  89. }), Hall) : Hall).getInstance().player.get_task_state();
  90. console.log("任务数组:" + this.task_state);
  91. for (let i = 0; i < layout.Task_Items.length; i++) {
  92. layout.Task_Items[i].show(this.task_state[i], this.config[i]);
  93. }
  94. } //更新task_state并保存
  95. async update_task_state(flag, target) {
  96. this.task_state[target] = flag;
  97. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  98. error: Error()
  99. }), Hall) : Hall).getInstance().player.set_task_state(this.task_state);
  100. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  101. error: Error()
  102. }), Hall) : Hall).getInstance().player.setDirty();
  103. }
  104. }) || _class));
  105. _cclegacy._RF.pop();
  106. _crd = false;
  107. }
  108. };
  109. });
  110. //# sourceMappingURL=d7e846ac7b691e2f62cb6f2e257f758a25829039.js.map