6a8af0f15958f7b90e4c55917282aae8bec7ce55.js 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Hall, Toast, table_store, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Store(extras) {
  17. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfHall(extras) {
  23. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfToast(extras) {
  26. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOftable_store(extras) {
  29. _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
  30. }
  31. return {
  32. setters: [function (_unresolved_) {
  33. _reporterNs = _unresolved_;
  34. }, function (_cc) {
  35. _cclegacy = _cc.cclegacy;
  36. __checkObsolete__ = _cc.__checkObsolete__;
  37. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  38. _decorator = _cc._decorator;
  39. Sprite = _cc.Sprite;
  40. }, function (_unresolved_2) {
  41. GameUILayers = _unresolved_2.GameUILayers;
  42. gui = _unresolved_2.gui;
  43. }, function (_unresolved_3) {
  44. ui_base = _unresolved_3.default;
  45. }, function (_unresolved_4) {
  46. ModuleDef = _unresolved_4.ModuleDef;
  47. }, function (_unresolved_5) {
  48. Layout_Store = _unresolved_5.Layout_Store;
  49. }, function (_unresolved_6) {
  50. ani_ui = _unresolved_6.ani_ui;
  51. }, function (_unresolved_7) {
  52. Hall = _unresolved_7.Hall;
  53. }, function (_unresolved_8) {
  54. Toast = _unresolved_8.Toast;
  55. }, function (_unresolved_9) {
  56. table_store = _unresolved_9.table_store;
  57. }],
  58. execute: function () {
  59. _crd = true;
  60. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  61. __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
  62. ({
  63. ccclass,
  64. property
  65. } = _decorator);
  66. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  67. error: Error()
  68. }), ui_base) : ui_base) {
  69. constructor() {
  70. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  71. error: Error()
  72. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  73. error: Error()
  74. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  75. error: Error()
  76. }), Layout_Store) : Layout_Store);
  77. this.config = void 0;
  78. }
  79. async onCreated() {
  80. this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
  81. error: Error()
  82. }), table_store) : table_store).getList();
  83. console.log(this.config);
  84. const layout = this.getLayout();
  85. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  86. error: Error()
  87. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  88. let state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  89. error: Error()
  90. }), Hall) : Hall).getInstance().player.get_store_state();
  91. console.log("商店数组:" + state);
  92. this.onButtonEvent(layout.Close_Btn, async button => {
  93. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  94. error: Error()
  95. }), gui) : gui).close(UI_Store);
  96. });
  97. for (let i = 0; i < layout.Free_Gets.length; i++) {
  98. if (state[i] == false) {
  99. this.onButtonEvent(layout.Free_Gets[i], async button => {
  100. //看广告领取奖励
  101. if (i != 0) {
  102. const res = await chsdk.playRewardAd('获得道具' + this.config[i].type);
  103. if (res) {
  104. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  105. error: Error()
  106. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  107. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  108. error: Error()
  109. }), Hall) : Hall).getInstance().player.add_item(this.config[i].type, 1);
  110. layout.Free_Gets[i].interactable = false;
  111. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  112. state[i] = true;
  113. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  114. error: Error()
  115. }), Hall) : Hall).getInstance().player.set_store_state(state);
  116. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  117. error: Error()
  118. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  119. error: Error()
  120. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config[i].name).show();
  121. }
  122. } else {
  123. const res = await chsdk.playRewardAd('获得铜币');
  124. if (res) {
  125. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  126. error: Error()
  127. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  128. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  129. error: Error()
  130. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  131. error: Error()
  132. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  133. layout.Free_Gets[i].interactable = false;
  134. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  135. this.show_Coin();
  136. state[i] = true;
  137. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  138. error: Error()
  139. }), Hall) : Hall).getInstance().player.set_store_state(state);
  140. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  141. error: Error()
  142. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  143. error: Error()
  144. }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
  145. }
  146. }
  147. }, this);
  148. } else {
  149. layout.Free_Gets[i].interactable = false;
  150. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  151. }
  152. }
  153. for (let i = 0; i < layout.Coin_Gets.length; i++) {
  154. this.onButtonEvent(layout.Coin_Gets[i], async button => {
  155. //花费铜币购买物品
  156. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  157. error: Error()
  158. }), Hall) : Hall).getInstance().player.get_coin() >= this.config[i + 1].cost) {
  159. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  160. error: Error()
  161. }), Hall) : Hall).getInstance().player.add_item(this.config[i + 1], 1);
  162. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  163. error: Error()
  164. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  165. error: Error()
  166. }), Hall) : Hall).getInstance().player.get_coin() - this.config[i + 1].cost);
  167. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  168. error: Error()
  169. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  170. error: Error()
  171. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config[i + 1].name).show();
  172. this.show_Coin();
  173. } else {
  174. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  175. error: Error()
  176. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  177. error: Error()
  178. }), gui) : gui).getLayerNode(5), '铜币不足').show();
  179. }
  180. }, this);
  181. }
  182. this.show_Coin();
  183. }
  184. show_Coin() {
  185. const layout = this.getLayout();
  186. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  187. error: Error()
  188. }), Hall) : Hall).getInstance().player.get_coin().toString();
  189. }
  190. }) || _class));
  191. _cclegacy._RF.pop();
  192. _crd = false;
  193. }
  194. };
  195. });
  196. //# sourceMappingURL=6a8af0f15958f7b90e4c55917282aae8bec7ce55.js.map