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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, ch, PeriodData, PeriodDataUpdate, GameData, _crd;
- function _reportPossibleCrUseOfch(extras) {
- _reporterNs.report("ch", "../../ch/ch", _context.meta, extras);
- }
- function _reportPossibleCrUseOfPeriodData(extras) {
- _reporterNs.report("PeriodData", "./PeriodData", _context.meta, extras);
- }
- function _reportPossibleCrUseOfPeriodDataUpdate(extras) {
- _reporterNs.report("PeriodDataUpdate", "./PeriodData", _context.meta, extras);
- }
- _export("default", void 0);
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- }, function (_unresolved_2) {
- ch = _unresolved_2.ch;
- }, function (_unresolved_3) {
- PeriodData = _unresolved_3.default;
- PeriodDataUpdate = _unresolved_3.PeriodDataUpdate;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "c88bd5RDxxIJ7YUSwv6V1cm", "GameData", undefined);
- /**游戏数据
- * 有额外自定义数据可以继承此类
- */
- _export("default", GameData = class GameData {
- constructor(gid, uid, name, limt, day_limt, week_limt, month_limt) {
- this._key = void 0;
- this._uid = void 0;
- this._gid = void 0;
- this._save_time = void 0;
- this._ver = void 0;
- this._data = void 0;
- this._day_data = void 0;
- this._week_data = void 0;
- this._month_data = void 0;
- //
- this._dirty = false;
- this._key = name;
- this._gid = gid;
- this._uid = uid;
- this._data = new (_crd && PeriodData === void 0 ? (_reportPossibleCrUseOfPeriodData({
- error: Error()
- }), PeriodData) : PeriodData)((_crd && PeriodDataUpdate === void 0 ? (_reportPossibleCrUseOfPeriodDataUpdate({
- error: Error()
- }), PeriodDataUpdate) : PeriodDataUpdate).none, limt);
- this._day_data = new (_crd && PeriodData === void 0 ? (_reportPossibleCrUseOfPeriodData({
- error: Error()
- }), PeriodData) : PeriodData)((_crd && PeriodDataUpdate === void 0 ? (_reportPossibleCrUseOfPeriodDataUpdate({
- error: Error()
- }), PeriodDataUpdate) : PeriodDataUpdate).day, day_limt);
- this._week_data = new (_crd && PeriodData === void 0 ? (_reportPossibleCrUseOfPeriodData({
- error: Error()
- }), PeriodData) : PeriodData)((_crd && PeriodDataUpdate === void 0 ? (_reportPossibleCrUseOfPeriodDataUpdate({
- error: Error()
- }), PeriodDataUpdate) : PeriodDataUpdate).week, week_limt);
- this._month_data = new (_crd && PeriodData === void 0 ? (_reportPossibleCrUseOfPeriodData({
- error: Error()
- }), PeriodData) : PeriodData)((_crd && PeriodDataUpdate === void 0 ? (_reportPossibleCrUseOfPeriodDataUpdate({
- error: Error()
- }), PeriodDataUpdate) : PeriodDataUpdate).month, month_limt);
- } //
- get data() {
- return this._data;
- }
- get day_data() {
- return this._day_data;
- }
- get week_data() {
- return this._week_data;
- }
- get month_data() {
- return this._month_data;
- }
- get uid() {
- return this._uid;
- }
- checkNewDay() {
- var _this$_day_data, _this$_week_data, _this$_month_data;
- let now = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).date.now();
- (_this$_day_data = this._day_data) == null || _this$_day_data.check(now);
- (_this$_week_data = this._week_data) == null || _this$_week_data.check(now);
- (_this$_month_data = this._month_data) == null || _this$_month_data.check(now);
- } //
- compareVersion(version1, version2) {
- // 移除前面的 'v' 字符
- const v1 = version1.replace(/^V/, '');
- const v2 = version2.replace(/^V/, ''); // 分割版本号
- const parts1 = v1.split('.').map(Number); // 将版本号分割并转为数字
- const parts2 = v2.split('.').map(Number); // 比较每一部分
- for (let i = 0; i < Math.max(parts1.length, parts2.length); i++) {
- const num1 = parts1[i] || 0; // 如果没有该部分,默认为 0
- const num2 = parts2[i] || 0;
- if (num1 < num2) {
- return -1; // version1 < version2
- }
- if (num1 > num2) {
- return 1; // version1 > version2
- }
- }
- return 0; // 两个版本号相等
- } //
- async loadGameDataWithRetry(maxRetries = 3, delayMs = 1000) {
- let attempt = 0;
- while (attempt < maxRetries) {
- const data = await this.load_data();
- if (data != null) {
- return data != null ? data : null;
- } else {
- attempt++;
- await new Promise(resolve => setTimeout(resolve, delayMs));
- }
- }
- return null;
- } //
- async saveGameDataWithRetry(save_data, maxRetries = 3, delayMs = 1000) {
- let attempt = 0;
- while (attempt < maxRetries) {
- const ret = await this.save_data(save_data);
- if (ret) {
- return true;
- } else {
- attempt++;
- await new Promise(resolve => setTimeout(resolve, delayMs));
- }
- }
- return false;
- }
- /**加载数据*/
- async load(ver) {
- this.on_load(0);
- let load_data = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).storage.getObject(this._key, this._gid);
- if (load_data) {
- if ((_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).sdk.get_inited() && load_data.uid != this._uid) load_data = null;
- } //
- if (!load_data) {
- const remote_data = await this.loadGameDataWithRetry();
- load_data = remote_data;
- } // } else if (remote_data && this.on_check(load_data, remote_data)) {
- // load_data = remote_data;
- // }
- //
- if (!load_data) {
- this.on_init();
- console.log("无数据所以初始化");
- } else {
- this.unserialize(load_data);
- console.log("有数据初始化");
- }
- this.checkVer(ver);
- this.checkNewDay();
- this.on_load(1);
- }
- /**远程调用保存,如果不是强制远程保存,必并先设置脏数据*/
- async save(force = false) {
- this.on_save(0);
- if (force) {
- this.setDirty();
- } else if (!this._dirty) {
- this.on_save(1);
- return false;
- }
- let ret = await this.saveGameDataWithRetry(this.serialize());
- this.on_save(1);
- if (ret) this._dirty = false;
- return ret;
- }
- /**设置脏数据后保存到本地*/
- setDirty() {
- this._dirty = true;
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).storage.set(this._key, this.serialize(), this._gid);
- }
- checkVer(new_v) {
- if (!new_v) return;
- if (!this._ver) {
- this.on_ver(true, this._ver, new_v);
- }
- let k = this.compareVersion(this._ver, new_v);
- this.on_ver(k < 0, this._ver, new_v);
- this._ver = new_v;
- }
- /**
- * 序列化(数据库存储)
- */
- serialize() {
- const save_data = {};
- if (this._data) save_data.data = this._data.serialize();
- if (this._day_data) save_data.day_data = this._day_data.serialize();
- if (this._week_data) save_data.week_data = this._week_data.serialize();
- if (this._month_data) save_data.month_data = this._month_data.serialize();
- save_data.uid = this._uid;
- save_data.gid = this._gid;
- this._save_time = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).date.now();
- save_data.save_time = this._save_time;
- if (this._ver) save_data.ver = this._ver;
- this.on_serialize(save_data);
- return save_data;
- }
- /**
- * 反序列化
- */
- unserialize(load_data) {
- var _this$_data, _this$_day_data2, _this$_week_data2, _this$_month_data2, _load_data$uid, _load_data$gid, _ref;
- if (!load_data) return;
- (_this$_data = this._data) == null || _this$_data.unserialize(load_data.data);
- (_this$_day_data2 = this._day_data) == null || _this$_day_data2.unserialize(load_data.day_data);
- (_this$_week_data2 = this._week_data) == null || _this$_week_data2.unserialize(load_data.week_data);
- (_this$_month_data2 = this._month_data) == null || _this$_month_data2.unserialize(load_data.month_data);
- this._uid = (_load_data$uid = load_data.uid) != null ? _load_data$uid : this._uid;
- this._gid = (_load_data$gid = load_data.gid) != null ? _load_data$gid : this._gid;
- this._save_time = (_ref = load_data.save_time) != null ? _ref : (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).date.now();
- if (load_data.ver) this._ver = load_data.ver;
- this.on_unserialize(load_data);
- }
- /**重写此方法初始自定义数据*/
- on_init() {}
- /**重写此方法检测是否使用远程数据*/
- on_check(local, remote) {
- return true;
- }
- /**重写 版本检测数据处理*/
- on_ver(is_new, old_v, new_v) {}
- /**重写序列化加入自定义的数据*/
- on_serialize(data) {}
- /**重写反序列化*/
- on_unserialize(data) {}
- /**保存数据(0开始 1结束)*/
- on_save(step) {}
- /**加载数据(0开始 1结束)*/
- on_load(step) {
- if (step == 0) {
- console.log("开始加载数据");
- } else if (step == 1) {
- console.log("加载数据结束");
- }
- }
- /**重写成其它加载方式*/
- async load_data() {
- const ret = await (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).sdk.loadGameData(this._key);
- if (ret.code === 0) {
- return ret.data;
- } else {
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).log.warn(`尝试加载数据失败,错误代码: ${ret.code} ${ret.err}`);
- }
- return null;
- }
- /**重写成其它保存方式*/
- async save_data(save_data) {
- const ret = await (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).sdk.saveGameData(this._key, save_data);
- if (ret.code == 0) {
- return true;
- } else {
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).log.warn(`尝试保存数据失败,错误代码: ${ret.code} ${ret.err}`);
- return false;
- }
- }
- });
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=69708f163aeb7f1d3d93c5d9454dca6576ef2581.js.map
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