50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 9.6 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, director, Layout_Settings, ani_ui, UI_Main, UI_Hall, ch, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function _reportPossibleCrUseOfLayout_Settings(extras) {
  5. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfani_ui(extras) {
  8. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfUI_Main(extras) {
  11. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfUI_Hall(extras) {
  14. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfch(extras) {
  17. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfGameUILayers(extras) {
  20. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfgui(extras) {
  23. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfui_base(extras) {
  26. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfResUtil(extras) {
  29. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfModuleDef(extras) {
  32. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfSceneDef(extras) {
  35. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  36. }
  37. function _reportPossibleCrUseOfLayout_Main(extras) {
  38. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  39. }
  40. return {
  41. setters: [function (_unresolved_) {
  42. _reporterNs = _unresolved_;
  43. }, function (_cc) {
  44. _cclegacy = _cc.cclegacy;
  45. __checkObsolete__ = _cc.__checkObsolete__;
  46. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  47. _decorator = _cc._decorator;
  48. director = _cc.director;
  49. }, function (_unresolved_2) {
  50. Layout_Settings = _unresolved_2.Layout_Settings;
  51. }, function (_unresolved_3) {
  52. ani_ui = _unresolved_3.ani_ui;
  53. UI_Main = _unresolved_3.UI_Main;
  54. }, function (_unresolved_4) {
  55. UI_Hall = _unresolved_4.UI_Hall;
  56. }, function (_unresolved_5) {
  57. ch = _unresolved_5.ch;
  58. }, function (_unresolved_6) {
  59. GameUILayers = _unresolved_6.GameUILayers;
  60. gui = _unresolved_6.gui;
  61. }, function (_unresolved_7) {
  62. ui_base = _unresolved_7.default;
  63. }, function (_unresolved_8) {
  64. ResUtil = _unresolved_8.ResUtil;
  65. }, function (_unresolved_9) {
  66. ModuleDef = _unresolved_9.ModuleDef;
  67. }, function (_unresolved_10) {
  68. SceneDef = _unresolved_10.SceneDef;
  69. }],
  70. execute: function () {
  71. _crd = true;
  72. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  73. __checkObsolete__(['_decorator', 'Button', 'Component', 'director', 'Node']);
  74. ({
  75. ccclass,
  76. property
  77. } = _decorator);
  78. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  79. error: Error()
  80. }), ui_base) : ui_base) {
  81. constructor() {
  82. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  83. error: Error()
  84. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  85. error: Error()
  86. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  87. error: Error()
  88. }), Layout_Settings) : Layout_Settings);
  89. }
  90. async onCreated() {
  91. const layout = this.getLayout();
  92. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  93. error: Error()
  94. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  95. if (director.getScene().name == 'hall') {
  96. layout.Defeat_Btn.node.active = false;
  97. }
  98. this.onButtonEvent(layout.Close_Btn, async button => {
  99. //关闭设置界面
  100. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  101. error: Error()
  102. }), gui) : gui).close(UI_Settings);
  103. if (director.getScene().name == 'main') {
  104. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  105. error: Error()
  106. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  107. error: Error()
  108. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  109. error: Error()
  110. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  111. error: Error()
  112. }), UI_Main) : UI_Main).evt.key.resume);
  113. }
  114. }, this);
  115. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  116. error: Error()
  117. }), ch) : ch).audio.volumeMusic != 0;
  118. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  119. error: Error()
  120. }), ch) : ch).audio.switchEffect;
  121. this.onToggleEvent(layout.Toggle_Music, async toggle => {
  122. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  123. error: Error()
  124. }), ch) : ch).audio.volumeMusic = toggle.isChecked;
  125. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  126. error: Error()
  127. }), ch) : ch).audio.save(); // button_sound();
  128. }, this);
  129. this.onToggleEvent(layout.Toggle_Sound, async toggle => {
  130. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  131. error: Error()
  132. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  133. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  134. error: Error()
  135. }), ch) : ch).audio.save(); // button_sound();
  136. }, this);
  137. this.onButtonEvent(layout.Defeat_Btn, async button => {
  138. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  139. error: Error()
  140. }), gui) : gui).closeAll();
  141. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  142. error: Error()
  143. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  144. error: Error()
  145. }), UI_Hall) : UI_Hall);
  146. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  147. error: Error()
  148. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  149. error: Error()
  150. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  151. error: Error()
  152. }), ModuleDef) : ModuleDef).GAME, true);
  153. }, this);
  154. this.onButtonEvent(layout.Replay_Btn, button => {
  155. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  156. error: Error()
  157. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  158. error: Error()
  159. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  160. error: Error()
  161. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  162. error: Error()
  163. }), UI_Main) : UI_Main).evt.key.next_level);
  164. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  165. error: Error()
  166. }), gui) : gui).close(UI_Settings);
  167. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  168. error: Error()
  169. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  170. error: Error()
  171. }), UI_Main) : UI_Main).getLayout().Container.level_idioms();
  172. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  173. error: Error()
  174. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  175. error: Error()
  176. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  177. error: Error()
  178. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  179. error: Error()
  180. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  181. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  182. error: Error()
  183. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  184. error: Error()
  185. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  186. error: Error()
  187. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  188. error: Error()
  189. }), UI_Main) : UI_Main).evt.key.update_remain);
  190. }, this);
  191. }
  192. }) || _class));
  193. _cclegacy._RF.pop();
  194. _crd = false;
  195. }
  196. };
  197. });
  198. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map