28edf65eb8d20daf82fac5a67080212e26e054c8.js 5.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, ch_sign, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Sign, Hall, _dec, _class, _crd, ccclass, property, UI_Sign;
  4. function _reportPossibleCrUseOfch_sign(extras) {
  5. _reporterNs.report("ch_sign", "../../../ch/sign/sign", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfGameUILayers(extras) {
  8. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfgui(extras) {
  11. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfui_base(extras) {
  14. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfModuleDef(extras) {
  17. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfLayout_Sign(extras) {
  23. _reporterNs.report("Layout_Sign", "./Layout_Sign", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfHall(extras) {
  26. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  27. }
  28. return {
  29. setters: [function (_unresolved_) {
  30. _reporterNs = _unresolved_;
  31. }, function (_cc) {
  32. _cclegacy = _cc.cclegacy;
  33. __checkObsolete__ = _cc.__checkObsolete__;
  34. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  35. _decorator = _cc._decorator;
  36. Sprite = _cc.Sprite;
  37. }, function (_unresolved_2) {
  38. ch_sign = _unresolved_2.default;
  39. }, function (_unresolved_3) {
  40. GameUILayers = _unresolved_3.GameUILayers;
  41. gui = _unresolved_3.gui;
  42. }, function (_unresolved_4) {
  43. ui_base = _unresolved_4.default;
  44. }, function (_unresolved_5) {
  45. ModuleDef = _unresolved_5.ModuleDef;
  46. }, function (_unresolved_6) {
  47. ani_ui = _unresolved_6.ani_ui;
  48. }, function (_unresolved_7) {
  49. Layout_Sign = _unresolved_7.Layout_Sign;
  50. }, function (_unresolved_8) {
  51. Hall = _unresolved_8.Hall;
  52. }],
  53. execute: function () {
  54. _crd = true;
  55. _cclegacy._RF.push({}, "0aee2ozI6tC95ZSVqBOl1ws", "UI_Sign", undefined);
  56. __checkObsolete__(['_decorator', 'Sprite']);
  57. ({
  58. ccclass,
  59. property
  60. } = _decorator);
  61. _export("UI_Sign", UI_Sign = (_dec = ccclass('UI_Sign'), _dec(_class = class UI_Sign extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  62. error: Error()
  63. }), ui_base) : ui_base) {
  64. constructor() {
  65. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  66. error: Error()
  67. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Sign/Sign', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  68. error: Error()
  69. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Sign === void 0 ? (_reportPossibleCrUseOfLayout_Sign({
  70. error: Error()
  71. }), Layout_Sign) : Layout_Sign);
  72. }
  73. async onCreated() {
  74. const layout = this.getLayout();
  75. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  76. error: Error()
  77. }), ani_ui) : ani_ui)(layout.Return.node.parent.parent);
  78. this.onButtonEvent(layout.Return, () => {
  79. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  80. error: Error()
  81. }), gui) : gui).close(UI_Sign);
  82. });
  83. this.onButtonEvent(layout.Free_Get, async () => {
  84. if (layout.Toggle.isChecked) {
  85. this.Sign(true);
  86. } else {
  87. //不看广告
  88. this.Sign(false);
  89. }
  90. });
  91. this.init_Sign();
  92. }
  93. async init_Sign() {
  94. const layout = this.getLayout();
  95. for (let i = 0; i < 7; i++) {
  96. layout.Sign_Reward[i].show(i + 1);
  97. }
  98. if (!(_crd && ch_sign === void 0 ? (_reportPossibleCrUseOfch_sign({
  99. error: Error()
  100. }), ch_sign) : ch_sign).getInstance().checkSigin()) {
  101. layout.Free_Get.node.getComponent(Sprite).grayscale = true;
  102. layout.Free_Get.interactable = false;
  103. }
  104. }
  105. async Sign(flag) {
  106. const layout = this.getLayout();
  107. let day = await (_crd && ch_sign === void 0 ? (_reportPossibleCrUseOfch_sign({
  108. error: Error()
  109. }), ch_sign) : ch_sign).getInstance().signIn();
  110. if (day == 0) {} else {
  111. //签到成功获取奖励
  112. if (flag) {
  113. //看广告领双倍
  114. let ret = await chsdk.playRewardAd('领取双倍签到奖励');
  115. if (ret) {
  116. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  117. error: Error()
  118. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  119. layout.Sign_Reward[day - 1].show(day);
  120. layout.Sign_Reward[day - 1].add_Item(flag);
  121. layout.Free_Get.node.getComponent(Sprite).grayscale = true;
  122. layout.Free_Get.interactable = false;
  123. }
  124. } else {
  125. layout.Sign_Reward[day - 1].show(day);
  126. layout.Sign_Reward[day - 1].add_Item(flag);
  127. layout.Free_Get.node.getComponent(Sprite).grayscale = true;
  128. layout.Free_Get.interactable = false;
  129. } // Hall.getInstance().player.save();
  130. }
  131. }
  132. }) || _class));
  133. _cclegacy._RF.pop();
  134. _crd = false;
  135. }
  136. };
  137. });
  138. //# sourceMappingURL=28edf65eb8d20daf82fac5a67080212e26e054c8.js.map