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- System.register("chunks:///_virtual/Container_Manager.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ch_util.ts', './ui.ts', './table_level.ts', './Hall.ts', './UI_Idioms.ts', './UI_Main.ts', './CreateIdiom.ts', './Cube_Infor.ts', './GameCtl.ts', './ch.ts', './table_idiom_order.ts', './table_idiom_unorder_1_3.ts', './table_idiom_unorder_2_2.ts', './table_idiom_unorder_3_1.ts', './table_level_2.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, _createForOfIteratorHelperLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Node, Prefab, NodePool, instantiate, Component, RigidBody, BoxCollider, Quat, tween, Vec3, ch_util, gui, table_level, Hall, UI_Idioms, UI_Main, CreateIdiom, Cube_Infor, Cube_State, GameCtl, ch, table_idiom_order, table_idiom_unorder_1_3, table_idiom_unorder_2_2, table_idiom_unorder_3_1, table_level_2;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- _createForOfIteratorHelperLoose = module.createForOfIteratorHelperLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Node = module.Node;
- Prefab = module.Prefab;
- NodePool = module.NodePool;
- instantiate = module.instantiate;
- Component = module.Component;
- RigidBody = module.RigidBody;
- BoxCollider = module.BoxCollider;
- Quat = module.Quat;
- tween = module.tween;
- Vec3 = module.Vec3;
- }, function (module) {
- ch_util = module.default;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- table_level = module.table_level;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- UI_Idioms = module.UI_Idioms;
- }, function (module) {
- UI_Main = module.UI_Main;
- }, function (module) {
- CreateIdiom = module.CreateIdiom;
- }, function (module) {
- Cube_Infor = module.Cube_Infor;
- Cube_State = module.Cube_State;
- }, function (module) {
- GameCtl = module.GameCtl;
- }, function (module) {
- ch = module.ch;
- }, function (module) {
- table_idiom_order = module.table_idiom_order;
- }, function (module) {
- table_idiom_unorder_1_3 = module.table_idiom_unorder_1_3;
- }, function (module) {
- table_idiom_unorder_2_2 = module.table_idiom_unorder_2_2;
- }, function (module) {
- table_idiom_unorder_3_1 = module.table_idiom_unorder_3_1;
- }, function (module) {
- table_level_2 = module.table_level_2;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "e84de8IXbZDjZbYlbQpevuI", "Container_Manager", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Container_Manager = exports('Container_Manager', (_dec = ccclass('Container_Manager'), _dec2 = property([Node]), _dec3 = property([Prefab]), _dec4 = property(CreateIdiom), _dec5 = property([Node]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Container_Manager, _Component);
- function Container_Manager() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _this.canTouch = false;
- _initializerDefineProperty(_this, "Lock_node", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "prefabs", _descriptor2, _assertThisInitialized(_this));
- _this.level_config = null;
- //关卡配置
- _this.level2_config = null;
- //第二关配置
- _this.config = null;
- //有规律的成语库
- _this.config_1_3 = null;
- //无规律1+3
- _this.config_2_2 = null;
- //无规律2+2
- _this.config_3_1 = null;
- //无规律3+1
- _this.idioms = [];
- //生成的成语
- _this.index = [];
- //生成的成语角标,避免生成重复成语
- _initializerDefineProperty(_this, "create_node", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "nodes", _descriptor4, _assertThisInitialized(_this));
- //位置节点 用于成语放入
- _this.node_isIdiom = new Array(9).fill(false);
- _this.unlock_Num = 7;
- _this.is_Show_UI_Lock = false;
- _this.idiom_combine = new Map();
- _this.Cube_Pool = new NodePool();
- _this.nodeReferences = [];
- // 额外维护的节点引用数组
- _this.count = 0;
- return _this;
- }
- var _proto = Container_Manager.prototype;
- _proto.instantiateCube = function instantiateCube() {
- for (var i = 0; i < this.idioms.length * 2; i++) {
- var idiomIndex = Math.floor(i / 2);
- var isPiece1 = i % 2 === 0;
- var Text_Length = isPiece1 ? this.idioms[idiomIndex].piece_1_word.length : this.idioms[idiomIndex].piece_2_word.length;
- var newCube = instantiate(this.prefabs[Text_Length - 1]);
- newCube.active = true; // 初始时设置为非激活状态
- // 按顺序为节点赋值文字内容
- newCube.getComponent(Cube_Infor).Text = isPiece1 ? this.idioms[idiomIndex].piece_1_word : this.idioms[idiomIndex].piece_2_word;
- console.log("生成第" + i + "个节点:" + newCube.getComponent(Cube_Infor).Text);
- this.Cube_Pool.put(newCube);
- }
- };
- _proto.getCube = function getCube() {
- console.log(this.Cube_Pool.size());
- var cube = this.Cube_Pool.get();
- if (cube) cube.active = true;
- return cube;
- }
- // 将方块回收到对象池
- ;
- _proto.recycleCube = function recycleCube(cube) {
- cube.active = false; // 将方块设置为非激活状态
- this.Cube_Pool.put(cube);
- }
- //清空对象池
- ;
- _proto.clearCubePool = function clearCubePool() {
- this.Cube_Pool.clear();
- }
- //合成规则导入
- ;
- _proto.start = function start() {
- this.config = table_idiom_order.getList();
- this.config_1_3 = table_idiom_unorder_1_3.getList();
- this.config_2_2 = table_idiom_unorder_2_2.getList();
- this.config_3_1 = table_idiom_unorder_3_1.getList();
- console.log(this.config.length);
- console.log(this.config_1_3.length);
- console.log(this.config_2_2.length);
- console.log(this.config_3_1.length);
- this.level_config = table_level.getList();
- this.level2_config = table_level_2.getList();
- // if (this.level_config.length === 5) {
- // console.log("关卡配置导入成功");
- // }
- this.level_idioms();
- };
- _proto.update = function update(deltaTime) {};
- _proto.checkIdiom_Combine = function checkIdiom_Combine(matchedcube2, outMatchedCubes) {
- var _this2 = this;
- if (this.idiom_combine.size < 2) {
- return false; // 至少需要两个方块
- }
- var _loop = function _loop() {
- var cube = _step.value;
- // 遍历 idioms 列表,检查是否匹配成语
- var matchedIdiom = _this2.idioms.find(function (idiom) {
- return idiom.piece_1_word === cube.Text && idiom.piece_2_word === matchedcube2.Text;
- });
- if (matchedIdiom) {
- // 匹配成功
- outMatchedCubes.push(cube, matchedcube2);
- _this2.nodeReferences = _this2.nodeReferences.filter(function (el) {
- return el !== matchedcube2.node && el !== cube.node;
- });
- console.log("成功拼成成语: " + matchedIdiom.piece_1_word + matchedIdiom.piece_2_word);
- return {
- v: true
- };
- }
- // 再检查逆序组合是否匹配
- var reverseMatchedIdiom = _this2.idioms.find(function (idiom) {
- return idiom.piece_1_word === matchedcube2.Text && idiom.piece_2_word === cube.Text;
- });
- if (reverseMatchedIdiom) {
- // 匹配成功
- outMatchedCubes.push(matchedcube2, cube);
- _this2.nodeReferences = _this2.nodeReferences.filter(function (el) {
- return el !== matchedcube2.node && el !== cube.node;
- });
- console.log("成功拼成成语: " + reverseMatchedIdiom.piece_1_word + reverseMatchedIdiom.piece_2_word);
- return {
- v: true
- };
- }
- },
- _ret;
- for (var _iterator = _createForOfIteratorHelperLoose(this.idiom_combine.keys()), _step; !(_step = _iterator()).done;) {
- _ret = _loop();
- if (_ret) return _ret.v;
- }
- return false; // 没有匹配到成语
- };
- _proto.level_idioms = /*#__PURE__*/function () {
- var _level_idioms = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var _this3 = this;
- var level, str2, idiom_type_2, selectedIdioms, rule, _this$idioms, _loop2, i, _loop3, _i, str1, idiom_type_1, _str, _idiom_type_, count, _selectedIdioms, _rule, _this$idioms2, filteredIdioms, _i4, rand, selectedIdiom, _filteredIdioms, _i5, _rand, _selectedIdiom, _filteredIdioms2, _i6, _rand2, _selectedIdiom2, _filteredIdioms3, _i7, _rand3, _selectedIdiom3, _filteredIdioms4, _i8, _rand4, _selectedIdiom4, _filteredIdioms5, _i9, _rand5, _selectedIdiom5;
- return _regeneratorRuntime().wrap(function _callee$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- this.Lock_node.forEach(function (node) {
- node.active = true;
- });
- this.unlock_Num = 7;
- this.is_Show_UI_Lock = false;
- this.canTouch = false;
- level = Hall.getInstance().player.get_max_floor();
- this.clearCubePool();
- if (!(level === 0)) {
- _context3.next = 16;
- break;
- }
- str2 = this.level_config[level].idiom_type_2;
- idiom_type_2 = str2.split("_");
- console.log("idiom_type_2:", idiom_type_2);
- selectedIdioms = {};
- [].concat(idiom_type_2).forEach(function (rule) {
- var filteredIdioms = _this3.config.filter(function (item) {
- return item.piece_2_word === rule;
- });
- if (filteredIdioms.length === 0) {
- filteredIdioms = _this3.config_2_2.filter(function (item) {
- return item.piece_2_word === rule;
- });
- }
- console.log("\u7B5B\u90092 " + rule + " \u540E\u7684\u6210\u8BED\uFF1A", filteredIdioms);
- selectedIdioms[rule] = filteredIdioms;
- });
- for (rule in selectedIdioms) {
- if (selectedIdioms.hasOwnProperty(rule)) {
- (_this$idioms = this.idioms).push.apply(_this$idioms, selectedIdioms[rule]);
- }
- }
- console.log("最终选中的成语:", this.idioms);
- _context3.next = 51;
- break;
- case 16:
- if (!(level === 1)) {
- _context3.next = 33;
- break;
- }
- _loop2 = /*#__PURE__*/_regeneratorRuntime().mark(function _loop2(i) {
- var _this3$idioms;
- var filteredIdiom;
- return _regeneratorRuntime().wrap(function _loop2$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- filteredIdiom = _this3.config.filter(function (item) {
- return item.idiom == _this3.level2_config[i].idiom;
- });
- (_this3$idioms = _this3.idioms).push.apply(_this3$idioms, filteredIdiom);
- case 2:
- case "end":
- return _context.stop();
- }
- }, _loop2);
- });
- i = 0;
- case 19:
- if (!(i < 30)) {
- _context3.next = 24;
- break;
- }
- return _context3.delegateYield(_loop2(i), "t0", 21);
- case 21:
- i++;
- _context3.next = 19;
- break;
- case 24:
- _loop3 = /*#__PURE__*/_regeneratorRuntime().mark(function _loop3(_i) {
- var _this3$idioms2;
- var filteredIdiom;
- return _regeneratorRuntime().wrap(function _loop3$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- filteredIdiom = _this3.config_2_2.filter(function (item) {
- return item.idiom == _this3.level2_config[_i].idiom;
- });
- (_this3$idioms2 = _this3.idioms).push.apply(_this3$idioms2, filteredIdiom);
- case 2:
- case "end":
- return _context2.stop();
- }
- }, _loop3);
- });
- _i = 30;
- case 26:
- if (!(_i < 40)) {
- _context3.next = 31;
- break;
- }
- return _context3.delegateYield(_loop3(_i), "t1", 28);
- case 28:
- _i++;
- _context3.next = 26;
- break;
- case 31:
- _context3.next = 51;
- break;
- case 33:
- // 获取当前层级的筛选条件
- str1 = this.level_config[level].idiom_type_1;
- idiom_type_1 = str1.split("_"); // 分割成数组
- console.log("idiom_type_1:", idiom_type_1);
- _str = this.level_config[level].idiom_type_2;
- _idiom_type_ = _str.split("_"); // 分割成数组
- console.log("idiom_type_2:", _idiom_type_);
- count = this.level_config[level].count / (idiom_type_1.length + _idiom_type_.length); // 初始化保存结果的数组
- _selectedIdioms = {}; // 遍历 idiom_type_1的每个规律
- [].concat(idiom_type_1).forEach(function (rule) {
- // 从 config 中筛选符合当前规律的成语
- var filteredIdioms = _this3.config.filter(function (item) {
- return item.piece_1_word === rule;
- });
- console.log("\u7B5B\u9009 " + rule + " \u540E\u7684\u6210\u8BED\uFF1A", filteredIdioms);
- if (filteredIdioms.length < count) {
- console.error("\u89C4\u5F8B " + rule + " \u7684\u6210\u8BED\u6570\u91CF\u4E0D\u8DB3\uFF0C\u4EC5\u6709 " + filteredIdioms.length + " \u4E2A");
- } else {
- console.log("\u89C4\u5F8B " + rule + " \u7684\u6210\u8BED\u6570\u91CF\uFF1A" + filteredIdioms.length);
- var selected = [];
- // 随机选择不重复的成语
- for (var _i2 = 0; _i2 < count;) {
- var rand = ch_util.getRandomInt(0, filteredIdioms.length - 1); // 确保 rand 在有效范围内
- var selectedIdiom = filteredIdioms[rand];
- // 从数组中移除已选成语,避免再次选择
- filteredIdioms.splice(rand, 1);
- // 添加到已选数组中
- selected.push(selectedIdiom);
- console.log("\u9009\u4E2D\u7684\u6210\u8BED\uFF1A" + selectedIdiom.idiom);
- _i2++;
- }
- _selectedIdioms[rule] = selected;
- }
- });
- // 遍历idiom_type_2 的每个规律
- [].concat(_idiom_type_).forEach(function (rule) {
- // 从 config 中筛选符合当前规律的成语
- var filteredIdioms = _this3.config.filter(function (item) {
- return item.piece_2_word === rule;
- });
- console.log("\u7B5B\u90092 " + rule + " \u540E\u7684\u6210\u8BED\uFF1A", filteredIdioms);
- if (filteredIdioms.length < count) {
- console.error("\u89C4\u5F8B2 " + rule + " \u7684\u6210\u8BED\u6570\u91CF\u4E0D\u8DB3\uFF0C\u4EC5\u6709 " + filteredIdioms.length + " \u4E2A");
- } else {
- console.log("\u89C4\u5F8B2 " + rule + " \u7684\u6210\u8BED\u6570\u91CF\uFF1A" + filteredIdioms.length);
- var selected = [];
- // 随机选择不重复的成语
- for (var _i3 = 0; _i3 < count;) {
- var rand = ch_util.getRandomInt(0, filteredIdioms.length - 1); // 确保 rand 在有效范围内
- var selectedIdiom = filteredIdioms[rand];
- // 从数组中移除已选成语,避免再次选择
- filteredIdioms.splice(rand, 1);
- // 添加到已选数组中
- selected.push(selectedIdiom);
- console.log("\u9009\u4E2D\u7684\u6210\u8BED\uFF1A" + selectedIdiom.idiom);
- _i3++;
- }
- _selectedIdioms[rule] = selected;
- }
- });
- // 将所有选中的成语合并到 idioms 数组
- for (_rule in _selectedIdioms) {
- if (_selectedIdioms.hasOwnProperty(_rule)) {
- (_this$idioms2 = this.idioms).push.apply(_this$idioms2, _selectedIdioms[_rule]); // 使用扩展运算符合并成语
- }
- }
- //
- if (this.level_config[level].easy_1_3 > 0) {
- filteredIdioms = this.config_1_3.filter(function (item) {
- return item.difficulty === "easy";
- });
- for (_i4 = 0; _i4 < this.level_config[level].easy_1_3; _i4++) {
- rand = ch_util.getRandomInt(0, filteredIdioms.length - 1);
- selectedIdiom = filteredIdioms[rand];
- filteredIdioms.splice(rand, 1);
- this.idioms.push(selectedIdiom);
- }
- }
- if (this.level_config[level].hard_1_3 > 0) {
- _filteredIdioms = this.config_1_3.filter(function (item) {
- return item.difficulty === "hard";
- });
- for (_i5 = 0; _i5 < this.level_config[level].hard_1_3; _i5++) {
- _rand = ch_util.getRandomInt(0, _filteredIdioms.length - 1);
- _selectedIdiom = _filteredIdioms[_rand];
- _filteredIdioms.splice(_rand, 1);
- this.idioms.push(_selectedIdiom);
- }
- }
- if (this.level_config[level].easy_2_2 > 0) {
- _filteredIdioms2 = this.config_2_2.filter(function (item) {
- return item.difficulty === "easy";
- });
- for (_i6 = 0; _i6 < this.level_config[level].easy_2_2; _i6++) {
- _rand2 = ch_util.getRandomInt(0, _filteredIdioms2.length - 1);
- _selectedIdiom2 = _filteredIdioms2[_rand2];
- _filteredIdioms2.splice(_rand2, 1);
- this.idioms.push(_selectedIdiom2);
- }
- }
- if (this.level_config[level].hard_2_2 > 0) {
- _filteredIdioms3 = this.config_2_2.filter(function (item) {
- return item.difficulty === "hard";
- });
- for (_i7 = 0; _i7 < this.level_config[level].hard_2_2; _i7++) {
- _rand3 = ch_util.getRandomInt(0, _filteredIdioms3.length - 1);
- _selectedIdiom3 = _filteredIdioms3[_rand3];
- _filteredIdioms3.splice(_rand3, 1);
- this.idioms.push(_selectedIdiom3);
- }
- }
- if (this.level_config[level].easy_3_1 > 0) {
- _filteredIdioms4 = this.config_3_1.filter(function (item) {
- return item.difficulty === "easy";
- });
- for (_i8 = 0; _i8 < this.level_config[level].easy_3_1; _i8++) {
- _rand4 = ch_util.getRandomInt(0, _filteredIdioms4.length - 1);
- _selectedIdiom4 = _filteredIdioms4[_rand4];
- _filteredIdioms4.splice(_rand4, 1);
- this.idioms.push(_selectedIdiom4);
- }
- }
- if (this.level_config[level].hard_1_3 > 0) {
- _filteredIdioms5 = this.config_1_3.filter(function (item) {
- return item.difficulty === "hard";
- });
- for (_i9 = 0; _i9 < this.level_config[level].hard_1_3; _i9++) {
- _rand5 = ch_util.getRandomInt(0, _filteredIdioms5.length - 1);
- _selectedIdiom5 = _filteredIdioms5[_rand5];
- _filteredIdioms5.splice(_rand5, 1);
- this.idioms.push(_selectedIdiom5);
- }
- }
- console.log("最终选中的成语:", this.idioms);
- // 打印最终的成语数组
- case 51:
- this.count = this.level_config[level].total;
- _context3.next = 54;
- return this.instantiateCube();
- case 54:
- _context3.next = 56;
- return gui.show(UI_Idioms);
- case 56:
- _context3.next = 58;
- return this.create_node.nodeMoving();
- case 58:
- gui.show(UI_Main);
- case 59:
- case "end":
- return _context3.stop();
- }
- }, _callee, this);
- }));
- function level_idioms() {
- return _level_idioms.apply(this, arguments);
- }
- return level_idioms;
- }() //消除一组
- ;
- _proto.eliminate = function eliminate() {
- var _this4 = this;
- //先判断槽内是否有方块,如果有,匹配槽内最前面一个与散落方块中的
- var cube;
- for (var _iterator2 = _createForOfIteratorHelperLoose(this.idiom_combine), _step2; !(_step2 = _iterator2()).done;) {
- var _step2$value = _step2.value,
- key = _step2$value[0],
- value = _step2$value[1];
- if (value === 0) {
- cube = key;
- break;
- }
- }
- //槽中有方块
- if (cube) {
- var originalReferences = [].concat(this.nodeReferences);
- var _loop4 = function _loop4() {
- var element = _step3.value;
- if (_this4.idioms.find(function (c) {
- return c.idiom == element.getComponent(Cube_Infor).Text + cube.Text;
- }) && element.getComponent(Cube_Infor) !== cube) {
- console.log(element.getComponent(Cube_Infor).Text);
- element.getComponent(Cube_Infor).state = Cube_State.wait;
- element.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC;
- element.getComponent(BoxCollider).enabled = false;
- var targetRotation = new Quat();
- Quat.fromEuler(targetRotation, -90, 0, 0);
- element.rotation = targetRotation;
- // 使用filter过滤掉当前元素
- GameCtl.instance.combine_ani(element.getComponent(Cube_Infor), cube);
- _this4.nodeReferences = _this4.nodeReferences.filter(function (el) {
- return el !== element && el !== cube.node;
- });
- return 0; // break
- } else if (_this4.idioms.find(function (c) {
- return c.idiom == cube.Text + element.getComponent(Cube_Infor).Text;
- }) && element.getComponent(Cube_Infor) !== cube) {
- console.log(element.getComponent(Cube_Infor).Text);
- element.getComponent(Cube_Infor).state = Cube_State.wait;
- element.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC;
- element.getComponent(BoxCollider).enabled = false;
- var _targetRotation = new Quat();
- Quat.fromEuler(_targetRotation, -90, 0, 0);
- element.rotation = _targetRotation;
- GameCtl.instance.combine_ani(cube, element.getComponent(Cube_Infor));
- _this4.nodeReferences = _this4.nodeReferences.filter(function (el) {
- return el !== element && el !== cube.node;
- });
- return 0; // break
- }
- },
- _ret2;
- for (var _iterator3 = _createForOfIteratorHelperLoose(originalReferences), _step3; !(_step3 = _iterator3()).done;) {
- _ret2 = _loop4();
- if (_ret2 === 0) break;
- }
- }
- //槽中没有方块
- else {
- var flag = false;
- var originalReferences1 = [].concat(this.nodeReferences);
- var originalReferences2 = [].concat(this.nodeReferences);
- var _loop5 = function _loop5() {
- var element1 = _step4.value;
- var _loop6 = function _loop6() {
- var element2 = _step5.value;
- if (_this4.idioms.find(function (c) {
- return c.idiom == element1.getComponent(Cube_Infor).Text + element2.getComponent(Cube_Infor).Text;
- })) {
- element1.getComponent(Cube_Infor).state = Cube_State.wait;
- element1.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC;
- var targetRotation = new Quat();
- Quat.fromEuler(targetRotation, -90, 0, 0);
- element1.rotation = targetRotation;
- element2.getComponent(Cube_Infor).state = Cube_State.wait;
- element2.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC;
- element2.getComponent(BoxCollider).enabled = false;
- element2.rotation = targetRotation;
- // 使用filter过滤掉当前元素
- GameCtl.instance.combine_ani(element1.getComponent(Cube_Infor), element2.getComponent(Cube_Infor));
- _this4.nodeReferences = _this4.nodeReferences.filter(function (el) {
- return el !== element1 && el !== element2;
- });
- flag = true;
- return 0; // break
- }
- if (_this4.idioms.find(function (c) {
- return c.idiom == element2.getComponent(Cube_Infor).Text + element1.getComponent(Cube_Infor).Text;
- })) {
- element1.getComponent(Cube_Infor).state = Cube_State.wait;
- element1.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC;
- var _targetRotation2 = new Quat();
- Quat.fromEuler(_targetRotation2, -90, 0, 0);
- element1.rotation = _targetRotation2;
- element2.getComponent(Cube_Infor).state = Cube_State.wait;
- element2.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC;
- element2.getComponent(BoxCollider).enabled = false;
- element2.rotation = _targetRotation2;
- // 使用filter过滤掉当前元素
- GameCtl.instance.combine_ani(element2.getComponent(Cube_Infor), element1.getComponent(Cube_Infor));
- _this4.nodeReferences = _this4.nodeReferences.filter(function (el) {
- return el !== element1 && el !== element2;
- });
- flag = true;
- return 0; // break
- }
- },
- _ret3;
- for (var _iterator5 = _createForOfIteratorHelperLoose(originalReferences2), _step5; !(_step5 = _iterator5()).done;) {
- _ret3 = _loop6();
- if (_ret3 === 0) break;
- }
- if (flag === true) {
- return 1; // break
- }
- };
- for (var _iterator4 = _createForOfIteratorHelperLoose(originalReferences1), _step4; !(_step4 = _iterator4()).done;) {
- if (_loop5()) break;
- }
- }
- };
- _proto.shuffle = /*#__PURE__*/function () {
- var _shuffle = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var _this5 = this;
- return _regeneratorRuntime().wrap(function _callee2$(_context4) {
- while (1) switch (_context4.prev = _context4.next) {
- case 0:
- // 回收所有非槽内的活跃节点
- this.nodeReferences.forEach(function (node) {
- var cubeInfo = node.getComponent(Cube_Infor);
- if (cubeInfo.state === Cube_State.live) {
- var targetRotation = new Quat();
- Quat.fromEuler(targetRotation, -90, 0, 0);
- node.rotation = targetRotation;
- _this5.recycleCube(node); // 回收到池中
- }
- });
- this.shufflePool();
- // 等待节点移动完成后执行后续逻辑
- _context4.next = 4;
- return this.create_node.nodeMoving();
- case 4:
- case "end":
- return _context4.stop();
- }
- }, _callee2, this);
- }));
- function shuffle() {
- return _shuffle.apply(this, arguments);
- }
- return shuffle;
- }() //清空槽子
- ;
- _proto.Empty = function Empty() {
- var _this6 = this;
- var _loop7 = function _loop7() {
- var idiom = _step6.value;
- idiom.state = Cube_State.live;
- var posX = ch.util.getRandom(-3, 3);
- var posZ = ch.util.getRandom(-3, 3);
- tween(idiom.node).to(0.5, {
- position: new Vec3(posX, _this6.create_node.node.position.y + 5, posZ)
- }).call(function () {
- idiom.rigidbody.type = RigidBody.Type.DYNAMIC;
- }).start();
- //idiom.node.position = ;
- };
- for (var _iterator6 = _createForOfIteratorHelperLoose(this.idiom_combine.keys()), _step6; !(_step6 = _iterator6()).done;) {
- _loop7();
- }
- this.idiom_combine.clear();
- this.node_isIdiom.fill(false);
- gui.get(UI_Idioms).all_light_Hide();
- };
- _proto.AddTime = function AddTime() {
- var layout = gui.get(UI_Main).getLayout();
- layout.time += 3;
- };
- _proto.shufflePool = function shufflePool() {
- var _this7 = this;
- var poolSize = this.Cube_Pool.size();
- var tempArray = [];
- // 从池中取出所有节点到临时数组
- for (var i = 0; i < poolSize; i++) {
- tempArray.push(this.Cube_Pool.get());
- }
- // 只打乱部分节点(以 50% 为例,可调整比例)
- var shuffleCount = Math.ceil(poolSize * 0.5); // 只打乱前 50%
- for (var _i10 = 0; _i10 < shuffleCount; _i10++) {
- var randomIndex = Math.floor(Math.random() * poolSize);
- var _ref = [tempArray[randomIndex], tempArray[_i10]];
- tempArray[_i10] = _ref[0];
- tempArray[randomIndex] = _ref[1];
- }
- // 将打乱的节点放回池中
- tempArray.forEach(function (cube) {
- return _this7.Cube_Pool.put(cube);
- });
- };
- return Container_Manager;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Lock_node", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "prefabs", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "create_node", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "nodes", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/CreateIdiom.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Cube_Infor.ts', './Container_Manager.ts'], function (exports) {
- var _inheritsLoose, cclegacy, _decorator, find, Vec3, tween, director, Component, Cube_Infor, Cube_State, Container_Manager;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- find = module.find;
- Vec3 = module.Vec3;
- tween = module.tween;
- director = module.director;
- Component = module.Component;
- }, function (module) {
- Cube_Infor = module.Cube_Infor;
- Cube_State = module.Cube_State;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "3b901oU5ZJHnp8TtJiYjZWZ", "CreateIdiom", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var CreateIdiom = exports('CreateIdiom', (_dec = ccclass('CreateIdiom'), _dec(_class = /*#__PURE__*/function (_Component) {
- _inheritsLoose(CreateIdiom, _Component);
- function CreateIdiom() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _this.count = 0;
- _this.Container = void 0;
- return _this;
- }
- var _proto = CreateIdiom.prototype;
- _proto.onLoad = function onLoad() {
- this.Container = find('Container').getComponent(Container_Manager);
- };
- _proto.update = function update(deltaTime) {};
- _proto.nodeMoving = function nodeMoving() {
- var _this2 = this;
- this.node.setPosition(new Vec3(0, 1.6, 0));
- var startPos = this.node.position; // 起点,抛物线开始的坐标
- var middlePos = new Vec3(this.node.position.x, this.node.position.y + 1, 0); // 中间控制点
- var destPos = new Vec3(this.node.position.x, this.node.position.y + 2, 0); // 终点,抛物线上升顶点
- var twoBezier = function twoBezier(t, p1, cp, p2) {
- // 贝塞尔曲线计算
- var x = (1 - t) * (1 - t) * p1.x + 2 * t * (1 - t) * cp.x + t * t * p2.x;
- var y = (1 - t) * (1 - t) * p1.y + 2 * t * (1 - t) * cp.y + t * t * p2.y;
- // 螺旋运动计算
- var angle = t * Math.PI * 6; // 螺旋角度变化,增加圈数
- var radius = 0.5 + t * 2.5; // 螺旋半径逐渐增大
- var xOffset = Math.cos(angle) * radius; // x 轴偏移
- var zOffset = Math.sin(angle) * radius; // z 轴偏移
- // 返回最终点,带有螺旋效果
- return new Vec3(x + xOffset, y, zOffset);
- };
- var tweenDuration = 2.0; // 动画时长
- var animationStopped = false; // 控制动画是否已经停止
- var moveTween = tween(this.node.position).to(tweenDuration, destPos, {
- onUpdate: function onUpdate(target, ratio) {
- // 计算新的位置,带螺旋上升效果
- _this2.node.position = twoBezier(ratio, startPos, middlePos, destPos);
- // 根据进度生成新节点
- var cube = _this2.Container.getCube();
- if (cube != null && cube.getComponent(Cube_Infor).state === Cube_State.live) {
- var newNode = cube;
- newNode.parent = director.getScene();
- newNode.setPosition(_this2.node.position);
- _this2.Container.nodeReferences.push(newNode);
- console.log(cube.getComponent(Cube_Infor).Text);
- }
- // 如果没有方块,设置停止标志
- if (cube == null && !animationStopped) {
- animationStopped = true; // 设置动画停止标志
- console.log("没有方块,停止动画");
- _this2.node.setPosition(_this2.node.position); // 防止继续更新位置
- }
- }
- }).call(function () {
- if (animationStopped) {
- _this2.Container.canTouch = true; // 确保回调被执行
- }
- }).start();
- };
- return CreateIdiom;
- }(Component)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Cube_Infor.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, _createClass, cclegacy, _decorator, Label, RigidBody, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- _createClass = module.createClass;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Label = module.Label;
- RigidBody = module.RigidBody;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2;
- cclegacy._RF.push({}, "0fe67dkVupFZYUR3uRu1sAy", "Cube_Infor", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Cube_State = exports('Cube_State', /*#__PURE__*/function (Cube_State) {
- Cube_State[Cube_State["live"] = 0] = "live";
- Cube_State[Cube_State["wait"] = 1] = "wait";
- Cube_State[Cube_State["dead"] = 2] = "dead";
- return Cube_State;
- }({}));
- var Cube_Infor = exports('Cube_Infor', (_dec = ccclass('Cube_Infor'), _dec2 = property(Label), _dec3 = property(RigidBody), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Cube_Infor, _Component);
- function Cube_Infor() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "txt", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "rigidbody", _descriptor2, _assertThisInitialized(_this));
- _this.text = void 0;
- // lock:boolean = false;
- _this.state = Cube_State.live;
- return _this;
- }
- var _proto = Cube_Infor.prototype;
- _proto.start = function start() {};
- _proto.update = function update(deltaTime) {};
- _createClass(Cube_Infor, [{
- key: "Text",
- get: function get() {
- return this.txt.string;
- },
- set: function set(value) {
- this.txt.string = value;
- }
- }]);
- return Cube_Infor;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "txt", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "rigidbody", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/GameCtl.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './UI_Idioms.ts', './UI_Main.ts', './Container_Manager.ts', './Cube_Infor.ts', './Hall.ts', './UI_LatticeFull.ts', './UI_Lock.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, _createForOfIteratorHelperLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Camera, Node, find, geometry, PhysicsSystem, Vec3, RigidBody, Quat, tween, Component, gui, UI_Idioms, UI_Main, Container_Manager, Cube_Infor, Cube_State, Hall, UI_LatticeFull, UI_Lock;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- _createForOfIteratorHelperLoose = module.createForOfIteratorHelperLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Camera = module.Camera;
- Node = module.Node;
- find = module.find;
- geometry = module.geometry;
- PhysicsSystem = module.PhysicsSystem;
- Vec3 = module.Vec3;
- RigidBody = module.RigidBody;
- Quat = module.Quat;
- tween = module.tween;
- Component = module.Component;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- UI_Idioms = module.UI_Idioms;
- }, function (module) {
- UI_Main = module.UI_Main;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }, function (module) {
- Cube_Infor = module.Cube_Infor;
- Cube_State = module.Cube_State;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- UI_LatticeFull = module.UI_LatticeFull;
- }, function (module) {
- UI_Lock = module.UI_Lock;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2, _class3;
- cclegacy._RF.push({}, "5237f+4/ftIlKW+rC062l8C", "GameCtl", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var GameCtl = exports('GameCtl', (_dec = ccclass('GameCtl'), _dec2 = property(Camera), _dec3 = property([Node]), _dec(_class = (_class2 = (_class3 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(GameCtl, _Component);
- function GameCtl() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "camera", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Ani", _descriptor2, _assertThisInitialized(_this));
- _this.Container = void 0;
- return _this;
- }
- var _proto = GameCtl.prototype;
- _proto.onLoad = function onLoad() {
- GameCtl.instance = this;
- this.node.on(Node.EventType.TOUCH_START, this.onTouchStart, this);
- this.node.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
- this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
- this.Container = find('Container').getComponent(Container_Manager);
- };
- _proto.update = function update(deltaTime) {};
- _proto.onTouchStart = function onTouchStart(event) {};
- _proto.onTouchMove = function onTouchMove(event) {};
- _proto.onTouchEnd = function onTouchEnd(event) {
- if (this.Container.canTouch) {
- this.shootRay(event);
- }
- }
- //发射射线检测判断物体是否可消除
- ;
- _proto.shootRay = function shootRay(event) {
- if (!this.camera) return;
- var ray = new geometry.Ray();
- this.camera.screenPointToRay(event.getLocationX(), event.getLocationY(), ray);
- if (PhysicsSystem.instance.raycastClosest(ray)) {
- var _collider$node$getCom;
- var raycastClosestResult = PhysicsSystem.instance.raycastClosestResult;
- var collider = raycastClosestResult.collider;
- console.log(collider.node.name);
- //当前其余点击无效
- if (((_collider$node$getCom = collider.node.getComponent(Cube_Infor)) == null ? void 0 : _collider$node$getCom.state) === Cube_State.live) {
- if (gui.get(UI_Main).getLayout().Hand.active == true) {
- gui.get(UI_Main).getLayout().Hand.active = false;
- }
- this.entryContainer(collider.node);
- } else if (collider.node.name == 'Lock') {
- //解锁槽子
- this.UnLock(collider.node);
- }
- }
- console.log('发射了射线');
- };
- _proto.entryContainer = function entryContainer(node) {
- var _this2 = this;
- // 判断容器剩余容量
- var startIndex = -1;
- var targetPos = new Vec3();
- var txt_length = node.getComponent(Cube_Infor).Text.length;
- console.log(txt_length);
- // 判断字长 并 判断是否还有空间可放置
- switch (txt_length) {
- case 1:
- for (var i = 0; i < this.Container.unlock_Num; i++) {
- if (this.Container.node_isIdiom[i] === false) {
- startIndex = i; // 找到连续的三个 false,记录起始位置
- break; // 找到第一个符合条件的位置后停止
- }
- }
- if (startIndex !== -1) {
- // 如果找到了一个值为 false 的元素
- targetPos = this.Container.nodes[startIndex].getWorldPosition().clone();
- this.Container.node_isIdiom[startIndex] = true;
- console.log(targetPos);
- } else {
- console.log("没有空间了");
- }
- break;
- case 2:
- {
- for (var _i = 0; _i < this.Container.unlock_Num - 1; _i++) {
- if (this.Container.node_isIdiom[_i] === false && this.Container.node_isIdiom[_i + 1] === false) {
- startIndex = _i; // 找到连续的两个 false,记录起始位置
- break; // 找到第一个符合条件的位置后停止
- }
- }
- if (startIndex !== -1) {
- console.log("找到连续的两个 false,起始索引是:", startIndex);
- // 可以在此使用 startIndex 进行后续操作,例如:
- var pos1 = this.Container.nodes[startIndex].getWorldPosition();
- var pos2 = this.Container.nodes[startIndex + 1].getWorldPosition();
- this.Container.node_isIdiom[startIndex] = true;
- this.Container.node_isIdiom[startIndex + 1] = true;
- targetPos.set((pos1.x + pos2.x) / 2, (pos1.y + pos2.y) / 2, (pos1.z + pos2.z) / 2);
- console.log(targetPos);
- }
- break;
- }
- case 3:
- {
- for (var _i2 = 0; _i2 < this.Container.unlock_Num - 2; _i2++) {
- if (this.Container.node_isIdiom[_i2] === false && this.Container.node_isIdiom[_i2 + 1] === false && this.Container.node_isIdiom[_i2 + 2] === false) {
- startIndex = _i2; // 找到连续的三个 false,记录起始位置
- break; // 找到第一个符合条件的位置后停止
- }
- }
- if (startIndex !== -1) {
- // 找到连续三个 false,startIndex 即为最前面的索引
- console.log("找到连续的三个 false,起始索引是:", startIndex);
- // 可以在此使用 startIndex 进行后续操作,例如:
- var _pos = this.Container.nodes[startIndex].getWorldPosition();
- var _pos2 = this.Container.nodes[startIndex + 1].getWorldPosition();
- var pos3 = this.Container.nodes[startIndex + 2].getWorldPosition();
- this.Container.node_isIdiom[startIndex] = true;
- this.Container.node_isIdiom[startIndex + 1] = true;
- this.Container.node_isIdiom[startIndex + 2] = true;
- targetPos.set((_pos.x + _pos2.x + pos3.x) / 3, (_pos.y + _pos2.y + pos3.y) / 3, (_pos.z + _pos2.z + pos3.z) / 3);
- console.log(targetPos);
- } else {
- console.log("没有找到连续的三个 false");
- }
- break;
- }
- default:
- return;
- }
- if (startIndex !== -1) {
- // node.getComponent(Cube_Infor).lock = true;
- node.getComponent(Cube_Infor).state = Cube_State.wait;
- node.getComponent(Cube_Infor).rigidbody.type = RigidBody.Type.STATIC; // 禁用重力
- var targetRotation = new Quat();
- Quat.fromEuler(targetRotation, -90, 0, 0);
- this.Container.canTouch = false;
- tween(node).to(0.5, {
- position: new Vec3(targetPos.x, targetPos.y, targetPos.z + 0.4),
- rotation: targetRotation
- }).call(function () {
- _this2.Container.idiom_combine.set(node.getComponent(Cube_Infor), startIndex);
- // 执行判断成语合成逻辑
- var matchedCubes = [];
- var flag = _this2.Container.checkIdiom_Combine(node.getComponent(Cube_Infor), matchedCubes);
- if (flag) {
- // 执行合成动画
- console.log("匹配的成语方块:", matchedCubes);
- _this2.combine_ani(matchedCubes[0], matchedCubes[1]);
- } else {
- //高亮
- gui.get(UI_Idioms).light_Show(node.getComponent(Cube_Infor));
- //判断槽子满了吗
- var count = 0;
- for (var _iterator = _createForOfIteratorHelperLoose(_this2.Container.node_isIdiom), _step; !(_step = _iterator()).done;) {
- var element = _step.value;
- if (element == true) {
- count++;
- }
- }
- if (count == _this2.Container.unlock_Num) {
- gui.show(UI_LatticeFull);
- } else if (count >= _this2.Container.unlock_Num - 2 && _this2.Container.unlock_Num != 9) {
- if (!_this2.Container.is_Show_UI_Lock) {
- gui.show(UI_Lock);
- _this2.Container.is_Show_UI_Lock = true;
- }
- }
- _this2.Container.canTouch = true;
- }
- }).start();
- }
- }
- //合成动画
- ;
- _proto.combine_ani = function combine_ani(cube1, cube2) {
- var _this3 = this;
- this.Container.canTouch = true;
- for (var i = this.Container.idiom_combine.get(cube1); i < this.Container.idiom_combine.get(cube1) + cube1.Text.length; i++) {
- this.Container.node_isIdiom[i] = false;
- }
- this.Container.idiom_combine["delete"](cube1);
- for (var _i3 = this.Container.idiom_combine.get(cube2); _i3 < this.Container.idiom_combine.get(cube2) + cube2.Text.length; _i3++) {
- this.Container.node_isIdiom[_i3] = false;
- }
- this.Container.idiom_combine["delete"](cube2);
- // 取消相关字的高亮显示
- gui.get(UI_Idioms).light_Hide(cube1, cube2);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.update_remain);
- this.adjustContainer();
- // 检测容器中哪些字需要高亮显示
- console.log(this.Container.node_isIdiom); // 在所有动画结束后执行
- this.Container.idioms = this.Container.idioms.filter(function (c) {
- return c.idiom !== cube1.Text + cube2.Text;
- });
- // 创建第一个 tween 动画
- var tween1 = tween(cube1.node).to(0.1, {
- position: new Vec3(this.Ani[0].position.x, this.Ani[0].position.y, this.Ani[0].position.z + 0.4)
- }).call(function () {
- setTimeout(function () {
- cube1.state = Cube_State.dead;
- _this3.Container.recycleCube(cube1.node);
- }, 500.0);
- });
- // 创建第二个 tween 动画
- var tween2 = tween(cube2.node).to(0.1, {
- position: new Vec3(this.Ani[1].position.x, this.Ani[1].position.y, this.Ani[1].position.z + 0.4)
- }).call(function () {
- setTimeout(function () {
- cube2.state = Cube_State.dead;
- _this3.Container.recycleCube(cube2.node);
- }, 500.0);
- });
- // 使用 tween 的并行组合功能
- tween(cube1.node).parallel(tween1, tween2) // 并行执行 tween1 和 tween2
- .call(function () {
- Hall.getInstance().player.set_combine_num(1);
- }).start();
- };
- _proto.adjustContainer = function adjustContainer() {
- var container = this.Container;
- // 新的 node_isIdiom 状态数组
- var newNodeIsIdiom = Array(container.node_isIdiom.length).fill(false);
- // 新的 idiom_combine 映射表
- var newIdiomCombine = new Map();
- // 遍历 idiom_combine,重新计算位置
- for (var _iterator2 = _createForOfIteratorHelperLoose(container.idiom_combine.entries()), _step2; !(_step2 = _iterator2()).done;) {
- var _step2$value = _step2.value,
- cube = _step2$value[0],
- startIndex = _step2$value[1];
- var txtLength = cube.Text.length; // 获取字长
- var targetIndex = -1; // 目标位置起始索引
- var targetPos = new Vec3();
- switch (txtLength) {
- case 1:
- {
- // 找到一个空位
- for (var i = 0; i < container.unlock_Num; i++) {
- if (!newNodeIsIdiom[i]) {
- targetIndex = i;
- break;
- }
- }
- if (targetIndex !== -1) {
- targetPos = container.nodes[targetIndex].getWorldPosition().clone();
- newNodeIsIdiom[targetIndex] = true; // 占用位置
- } else {
- console.log("没有空位容纳单字 Cube_Infor");
- }
- break;
- }
- case 2:
- {
- // 找到连续两个空位
- for (var _i4 = 0; _i4 < container.unlock_Num - 1; _i4++) {
- if (!newNodeIsIdiom[_i4] && !newNodeIsIdiom[_i4 + 1]) {
- targetIndex = _i4;
- break;
- }
- }
- if (targetIndex !== -1) {
- var pos1 = container.nodes[targetIndex].getWorldPosition();
- var pos2 = container.nodes[targetIndex + 1].getWorldPosition();
- targetPos.set((pos1.x + pos2.x) / 2, (pos1.y + pos2.y) / 2, (pos1.z + pos2.z) / 2);
- newNodeIsIdiom[targetIndex] = true;
- newNodeIsIdiom[targetIndex + 1] = true;
- } else {
- console.log("没有连续两个空位容纳双字 Cube_Infor");
- }
- break;
- }
- case 3:
- {
- // 找到连续三个空位
- for (var _i5 = 0; _i5 < container.unlock_Num - 2; _i5++) {
- if (!newNodeIsIdiom[_i5] && !newNodeIsIdiom[_i5 + 1] && !newNodeIsIdiom[_i5 + 2]) {
- targetIndex = _i5;
- break;
- }
- }
- if (targetIndex !== -1) {
- var _pos3 = container.nodes[targetIndex].getWorldPosition();
- var _pos4 = container.nodes[targetIndex + 1].getWorldPosition();
- var pos3 = container.nodes[targetIndex + 2].getWorldPosition();
- targetPos.set((_pos3.x + _pos4.x + pos3.x) / 3, (_pos3.y + _pos4.y + pos3.y) / 3, (_pos3.z + _pos4.z + pos3.z) / 3);
- newNodeIsIdiom[targetIndex] = true;
- newNodeIsIdiom[targetIndex + 1] = true;
- newNodeIsIdiom[targetIndex + 2] = true;
- } else {
- console.log("没有连续三个空位容纳三字 Cube_Infor");
- }
- break;
- }
- default:
- return;
- }
- // 移动 Cube_Infor 到目标位置
- if (targetIndex !== -1) {
- tween(cube.node).to(0.3, {
- position: new Vec3(targetPos.x, targetPos.y, targetPos.z + 0.4)
- }).start();
- newIdiomCombine.set(cube, targetIndex); // 更新新映射
- }
- }
- // 更新 container 状态
- container.node_isIdiom = newNodeIsIdiom;
- container.idiom_combine = newIdiomCombine;
- console.log("调整后的容器状态:", container.node_isIdiom);
- console.log("更新后的 idiom_combine:", [].concat(container.idiom_combine.entries()));
- };
- _proto.UnLock = /*#__PURE__*/function () {
- var _UnLock = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(node) {
- var res;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- _context.next = 2;
- return chsdk.playRewardAd('解锁槽位');
- case 2:
- res = _context.sent;
- if (res) {
- node.active = false;
- this.Container.unlock_Num += 1;
- }
- case 4:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function UnLock(_x) {
- return _UnLock.apply(this, arguments);
- }
- return UnLock;
- }();
- return GameCtl;
- }(Component), _class3.instance = null, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "camera", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Ani", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Hall.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ch.ts', './ui.ts', './HeadIcon.ts', './PlayerData.ts', './UI_Hall.ts', './TableLoadUtil.ts', './TableUtil.ts', './ModuleDef.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Component, director, ch, gui, get_new_head_icon, PlayerData, UI_Hall, TableLoadUtil, TableUtil, ModuleDef;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Component = module.Component;
- director = module.director;
- }, function (module) {
- ch = module.ch;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- get_new_head_icon = module.default;
- }, function (module) {
- PlayerData = module.default;
- }, function (module) {
- UI_Hall = module.UI_Hall;
- }, function (module) {
- TableLoadUtil = module.default;
- }, function (module) {
- TableUtil = module.TableUtil;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }],
- execute: function () {
- var _dec, _class, _class2;
- cclegacy._RF.push({}, "7cb62YJXe5LPKnKF0hMl+Rc", "Hall", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Hall = exports('Hall', (_dec = ccclass('Hall'), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Hall, _Component);
- function Hall() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _this.player = void 0;
- _this.head_icon = get_new_head_icon();
- return _this;
- }
- Hall.getInstance = function getInstance() {
- return Hall.instance;
- };
- var _proto = Hall.prototype;
- _proto.start = /*#__PURE__*/function () {
- var _start = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- if (!Hall.instance) {
- Hall.instance = this;
- }
- gui.show(UI_Hall);
- director.addPersistRootNode(this.node);
- this.init();
- // if(chsdk.checkFromSidebar())
- // {
- // Hall.getInstance().player.add_item(2,2);
- // }
- case 4:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function start() {
- return _start.apply(this, arguments);
- }
- return start;
- }();
- _proto.init = /*#__PURE__*/function () {
- var _init = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- this.loadTable();
- this.player = PlayerData.getInstance(ch.sdk.get_gid(), ch.sdk.get_uid().toString());
- this.player.init_user_info();
- _context2.next = 5;
- return this.player.load();
- case 5:
- this.player.set_login_num(1);
- console.log("登录次数:" + this.player.get_login_num());
- case 7:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function init() {
- return _init.apply(this, arguments);
- }
- return init;
- }();
- _proto.loadTable = function loadTable() {
- ch.log.log_start("加载配置初始化");
- TableLoadUtil.preloadAll(ModuleDef.EXTRA, "table_json", /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- case "end":
- return _context3.stop();
- }
- }, _callee3);
- })), TableUtil.set);
- };
- return Hall;
- }(Component), _class2.instance = void 0, _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Fail.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, ProgressBar, Label, Button, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- ProgressBar = module.ProgressBar;
- Label = module.Label;
- Button = module.Button;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "03965b2YIBCA6Ocz97b2P5p", "Layout_Fail", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Fail = exports('Layout_Fail', (_dec = ccclass('Layout_Fail'), _dec2 = property(ProgressBar), _dec3 = property(Label), _dec4 = property(Button), _dec5 = property(Button), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Fail, _Component);
- function Layout_Fail() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "progressBar", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Num", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Relife_Btn", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "ReturnHall_Btn", _descriptor4, _assertThisInitialized(_this));
- _this.Container = void 0;
- return _this;
- }
- return Layout_Fail;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "progressBar", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Num", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Relife_Btn", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "ReturnHall_Btn", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_GameRules.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _class, _class2, _descriptor;
- cclegacy._RF.push({}, "e612co2N2pF65ZUh56KD86z", "Layout_GameRules", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_GameRules = exports('Layout_GameRules', (_dec = ccclass('Layout_GameRules'), _dec2 = property(Button), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_GameRules, _Component);
- function Layout_GameRules() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_GameRules;
- }(Component), _descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Hall.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8;
- cclegacy._RF.push({}, "13bb8NC9xhAHqVW+8McXGfV", "Layout_Hall", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Hall = exports('Layout_Hall', (_dec = ccclass('Layout_Hall'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property(Button), _dec5 = property(Button), _dec6 = property(Button), _dec7 = property(Button), _dec8 = property(Button), _dec9 = property(Button), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Hall, _Component);
- function Layout_Hall() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Start_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Settings_Btn", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Rank_Btn", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Invite_Btn", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Store_Btn", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Sign_Btn", _descriptor6, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "SideBar_Btn", _descriptor7, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Task_Btn", _descriptor8, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_Hall;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Start_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Settings_Btn", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Rank_Btn", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Invite_Btn", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Store_Btn", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "Sign_Btn", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "SideBar_Btn", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "Task_Btn", [_dec9], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Idioms.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Prefab, ScrollView, Node, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Prefab = module.Prefab;
- ScrollView = module.ScrollView;
- Node = module.Node;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _class, _class2, _descriptor, _descriptor2, _descriptor3;
- cclegacy._RF.push({}, "42de1lm8OtGEJAf8DNtqkZ4", "Layout_Idioms", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Idioms = exports('Layout_Idioms', (_dec = ccclass('Layout_Idioms'), _dec2 = property(Prefab), _dec3 = property(ScrollView), _dec4 = property(Node), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Idioms, _Component);
- function Layout_Idioms() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "idiom_prefab", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "scrollView", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "content", _descriptor3, _assertThisInitialized(_this));
- _this.Container = void 0;
- return _this;
- }
- return Layout_Idioms;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "idiom_prefab", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "scrollView", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "content", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Invite.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, ProgressBar, Label, SpriteFrame, Sprite, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- ProgressBar = module.ProgressBar;
- Label = module.Label;
- SpriteFrame = module.SpriteFrame;
- Sprite = module.Sprite;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7;
- cclegacy._RF.push({}, "859979HUQ9IrZ1w0hT607qb", "Layout_Invite", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Invite = exports('Layout_Invite', (_dec = ccclass('Layout_Invite'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property(Button), _dec5 = property(ProgressBar), _dec6 = property(Label), _dec7 = property([SpriteFrame]), _dec8 = property(Sprite), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Invite, _Component);
- function Layout_Invite() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Invite_Friend_Btn", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Refresh_Btn", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "progressBar", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Txt", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Num", _descriptor6, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Num_Sp", _descriptor7, _assertThisInitialized(_this));
- _this.target_count = 3;
- _this.count = 1;
- return _this;
- }
- return Layout_Invite;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Invite_Friend_Btn", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Refresh_Btn", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "progressBar", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Txt", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "Num", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "Num_Sp", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_LatticeFull.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Label, Sprite, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Label = module.Label;
- Sprite = module.Sprite;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8;
- cclegacy._RF.push({}, "b79deqrTgdIk6CiExH7qvRx", "Layout_LatticeFull", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_LatticeFull = exports('Layout_LatticeFull', (_dec = ccclass('Layout_LatticeFull'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property(Label), _dec5 = property(Sprite), _dec6 = property(Button), _dec7 = property(Label), _dec8 = property(Sprite), _dec9 = property(Button), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_LatticeFull, _Component);
- function Layout_LatticeFull() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Eliminate", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Eliminate_RedPoint_num", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Eliminate_Ad", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Empty", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Empty_RedPoint_num", _descriptor6, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Empty_Ad", _descriptor7, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Click", _descriptor8, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_LatticeFull;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Eliminate", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Eliminate_RedPoint_num", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Eliminate_Ad", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Empty", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "Empty_RedPoint_num", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "Empty_Ad", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "Click", [_dec9], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Lock.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2;
- cclegacy._RF.push({}, "2fcdcBp+uZEY6m/sU2Hehcl", "Layout_Lock", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Lock = exports('Layout_Lock', (_dec = ccclass('Layout_Lock'), _dec2 = property(Button), _dec3 = property(Button), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Lock, _Component);
- function Layout_Lock() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Ensure_Btn", _descriptor2, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_Lock;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Ensure_Btn", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Main.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Container_Manager.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Label, Node, find, Component, Container_Manager;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Label = module.Label;
- Node = module.Node;
- find = module.find;
- Component = module.Component;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _dec10, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8, _descriptor9;
- cclegacy._RF.push({}, "e3f72nzJUVGJo/WY8fbriTs", "Layout_Main", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Main = exports('Layout_Main', (_dec = ccclass('Layout_Main'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property(Label), _dec5 = property(Label), _dec6 = property(Label), _dec7 = property(Button), _dec8 = property(Button), _dec9 = property(Button), _dec10 = property(Node), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Main, _Component);
- function Layout_Main() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Pause_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Rules_Btn", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Level", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Remain_Cube_Des", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Count_Down_Des", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Eliminate_Btn", _descriptor6, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Shuffle_Btn", _descriptor7, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Empty_Btn", _descriptor8, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Hand", _descriptor9, _assertThisInitialized(_this));
- _this.time = void 0;
- _this.Container = void 0;
- return _this;
- }
- var _proto = Layout_Main.prototype;
- _proto.start = function start() {
- this.Container = find('Container').getComponent(Container_Manager);
- };
- return Layout_Main;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Pause_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Rules_Btn", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Level", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Remain_Cube_Des", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Count_Down_Des", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "Eliminate_Btn", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "Shuffle_Btn", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "Empty_Btn", [_dec9], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor9 = _applyDecoratedDescriptor(_class2.prototype, "Hand", [_dec10], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Rank.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './UI_Rank_Item.ts', './List.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Toggle, Component, UI_Rank_Item, List;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Toggle = module.Toggle;
- Component = module.Component;
- }, function (module) {
- UI_Rank_Item = module.UI_Rank_Item;
- }, function (module) {
- List = module.default;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7;
- cclegacy._RF.push({}, "2eda949TxVMN7XvpxY3t5gw", "Layout_Rank", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Rank = exports('Layout_Rank', (_dec = ccclass('Layout_Rank'), _dec2 = property(Button), _dec3 = property(Toggle), _dec4 = property(Toggle), _dec5 = property(List), _dec6 = property(List), _dec7 = property(UI_Rank_Item), _dec8 = property(UI_Rank_Item), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Rank, _Component);
- function Layout_Rank() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Rank_Toggle_1", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Rank_Toggle_2", _descriptor3, _assertThisInitialized(_this));
- //列表
- _initializerDefineProperty(_this, "list1", _descriptor4, _assertThisInitialized(_this));
- //列表
- _initializerDefineProperty(_this, "list2", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "own1_item", _descriptor6, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "own2_item", _descriptor7, _assertThisInitialized(_this));
- _this.onList1 = void 0;
- _this.onList2 = void 0;
- return _this;
- }
- var _proto = Layout_Rank.prototype;
- _proto.onListRender1 = function onListRender1(item, idx) {
- var _this$onList;
- (_this$onList = this.onList1) == null || _this$onList.call(this, item, idx);
- };
- _proto.onListRender2 = function onListRender2(item, idx) {
- var _this$onList2;
- (_this$onList2 = this.onList2) == null || _this$onList2.call(this, item, idx);
- };
- _proto.onDestroy = function onDestroy() {
- this.onList1 = null;
- this.onList2 = null;
- };
- return Layout_Rank;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Rank_Toggle_1", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Rank_Toggle_2", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "list1", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "list2", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "own1_item", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "own2_item", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Settings.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Toggle, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Toggle = module.Toggle;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "a23fc68/1dLFoa1EwXrpQkk", "Layout_Settings", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Settings = exports('Layout_Settings', (_dec = ccclass('Layout_Settings'), _dec2 = property(Button), _dec3 = property(Toggle), _dec4 = property(Toggle), _dec5 = property(Button), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Settings, _Component);
- function Layout_Settings() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Toggle_Music", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Toggle_Sound", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Defeat_Btn", _descriptor4, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_Settings;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Toggle_Music", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Toggle_Sound", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Defeat_Btn", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_SideBar.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Sprite, SpriteFrame, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Sprite = module.Sprite;
- SpriteFrame = module.SpriteFrame;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "71db0Dfd1dNiLKKSZRT/O0i", "Layout_SideBar", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_SideBar = exports('Layout_SideBar', (_dec = ccclass('Layout_SideBar'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property(Sprite), _dec5 = property([SpriteFrame]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_SideBar, _Component);
- function Layout_SideBar() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Go_SideBar", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Logo", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Logos", _descriptor4, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_SideBar;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Go_SideBar", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Logo", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Logos", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Sign.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Sign_Reward.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Toggle, Component, Sign_Reward;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Toggle = module.Toggle;
- Component = module.Component;
- }, function (module) {
- Sign_Reward = module.Sign_Reward;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "f3b5dQdde1MGb2BgYEWz0N9", "Layout_Sign", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Sign = exports('Layout_Sign', (_dec = ccclass('Layout_Sign'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property([Sign_Reward]), _dec5 = property(Toggle), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Sign, _Component);
- function Layout_Sign() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Return", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Free_Get", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Sign_Reward", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Toggle", _descriptor4, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_Sign;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Return", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Free_Get", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Sign_Reward", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Toggle", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Store.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Label, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Label = module.Label;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "168251ehqRBGpKPm5es9+sr", "Layout_Store", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Store = exports('Layout_Store', (_dec = ccclass('Layout_Store'), _dec2 = property(Button), _dec3 = property(Label), _dec4 = property([Button]), _dec5 = property([Button]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Store, _Component);
- function Layout_Store() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Coin_Num", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Free_Gets", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Coin_Gets", _descriptor4, _assertThisInitialized(_this));
- return _this;
- } // @property([Number])
- // Type:number[]=[];
- // @property([Number])
- // Value:number[]=[];
- return Layout_Store;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Coin_Num", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Free_Gets", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Coin_Gets", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Task.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './UI_Task_Item.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Component, UI_Task_Item;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Component = module.Component;
- }, function (module) {
- UI_Task_Item = module.UI_Task_Item;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2;
- cclegacy._RF.push({}, "631c35AMklFxpXm9TxsykQi", "Layout_Task", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Task = exports('Layout_Task', (_dec = ccclass('Layout_Task'), _dec2 = property(Button), _dec3 = property([UI_Task_Item]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Task, _Component);
- function Layout_Task() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Task_Items", _descriptor2, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_Task;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Task_Items", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_TimesOver.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, ProgressBar, Label, Sprite, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- ProgressBar = module.ProgressBar;
- Label = module.Label;
- Sprite = module.Sprite;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6;
- cclegacy._RF.push({}, "b2d18riwBtISKbYok7OSEvq", "Layout_TimesOver", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_TimesOver = exports('Layout_TimesOver', (_dec = ccclass('Layout_TimesOver'), _dec2 = property(Button), _dec3 = property(ProgressBar), _dec4 = property(Label), _dec5 = property(Button), _dec6 = property(Sprite), _dec7 = property(Label), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_TimesOver, _Component);
- function Layout_TimesOver() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Close_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "progressBar", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "progressBar_Percent", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "AddTime", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "AddTime_Ad", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "RedPoint_num", _descriptor6, _assertThisInitialized(_this));
- return _this;
- }
- return Layout_TimesOver;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "progressBar", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "progressBar_Percent", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "AddTime", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "AddTime_Ad", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "RedPoint_num", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Layout_Win.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Button, Label, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Button = module.Button;
- Label = module.Label;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
- cclegacy._RF.push({}, "50934s35tNAHrMqaGeR9pJX", "Layout_Win", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Layout_Win = exports('Layout_Win', (_dec = ccclass('Layout_Win'), _dec2 = property(Button), _dec3 = property(Button), _dec4 = property(Button), _dec5 = property(Label), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Layout_Win, _Component);
- function Layout_Win() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Three_Btn", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Next_Btn", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "ReturnHall_Btn", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Txt", _descriptor4, _assertThisInitialized(_this));
- _this.Container = void 0;
- return _this;
- }
- return Layout_Win;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Three_Btn", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Next_Btn", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "ReturnHall_Btn", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Txt", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/module_game", ['./Container_Manager.ts', './CreateIdiom.ts', './Cube_Infor.ts', './GameCtl.ts', './PlayerData.ts', './Hall.ts', './UI_Head_Icon.ts', './UI_Item.ts', './Layout_Fail.ts', './UI_Fail.ts', './Layout_GameRules.ts', './UI_GameRules.ts', './Layout_Hall.ts', './UI_Hall.ts', './Layout_Idioms.ts', './UI_Idiom.ts', './UI_Idioms.ts', './Layout_Invite.ts', './UI_Invite.ts', './Layout_LatticeFull.ts', './UI_LatticeFull.ts', './Layout_Lock.ts', './UI_Lock.ts', './Layout_Main.ts', './UI_Main.ts', './Layout_Rank.ts', './UI_Rank.ts', './UI_Rank_Item.ts', './Layout_Settings.ts', './UI_Settings.ts', './Layout_SideBar.ts', './UI_SideBar.ts', './Layout_Sign.ts', './Sign_Reward.ts', './UI_Sign.ts', './Layout_Store.ts', './UI_Store.ts', './Layout_Task.ts', './UI_Task.ts', './UI_Task_Item.ts', './Layout_TimesOver.ts', './UI_TimesOver.ts', './Layout_Win.ts', './UI_Win.ts'], function () {
- return {
- setters: [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null],
- execute: function () {}
- };
- });
- System.register("chunks:///_virtual/PlayerData.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ch.ts', './ui.ts', './Container.ts', './GameData.ts', './Toast.ts', './UI_Main.ts'], function (exports) {
- var _inheritsLoose, _createClass, _asyncToGenerator, _regeneratorRuntime, cclegacy, ch, gui, Container, GameData, Toast, UI_Main;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _createClass = module.createClass;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- }, function (module) {
- ch = module.ch;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- Container = module.Container;
- }, function (module) {
- GameData = module.default;
- }, function (module) {
- Toast = module.Toast;
- }, function (module) {
- UI_Main = module.UI_Main;
- }],
- execute: function () {
- cclegacy._RF.push({}, "b500dzoF+pEaLB1EsW0vW75", "PlayerData", undefined);
- //定义事件
- //排行榜key
- var rand_type = exports('rand_type', /*#__PURE__*/function (rand_type) {
- rand_type["floor"] = "floor";
- return rand_type;
- }({})); //最高层数
- //自定义数据
- var data_type = exports('data_type', /*#__PURE__*/function (data_type) {
- data_type["last_gift_sidebar"] = "last_gift_sidebar";
- data_type["max_floor"] = "max_floor";
- data_type["coin"] = "coin";
- return data_type;
- }({})); //铜币
- //每日数据
- var day_data_type = exports('day_data_type', /*#__PURE__*/function (day_data_type) {
- day_data_type["isFavorite"] = "isFavorite";
- day_data_type["pass_level"] = "pass_level";
- day_data_type["combine_num"] = "combine_num";
- day_data_type["login_num"] = "login_num";
- day_data_type["use_item"] = "use_item";
- day_data_type["watch_ad"] = "watch_ad";
- day_data_type["task_reward_state"] = "task_reward_state";
- day_data_type["store_state"] = "store_state";
- return day_data_type;
- }({})); //商店状态
- //每周数据
- var week_data_type = exports('week_data_type', /*#__PURE__*/function (week_data_type) {
- week_data_type["sign_day"] = "sign_day";
- return week_data_type;
- }({})); //签到奖励
- //每月数据
- var month_data_type = exports('month_data_type', /*#__PURE__*/function (month_data_type) {
- return month_data_type;
- }({}));
- var PlayerData = exports('default', /*#__PURE__*/function (_GameData) {
- _inheritsLoose(PlayerData, _GameData);
- function PlayerData() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _GameData.call.apply(_GameData, [this].concat(args)) || this;
- _this.event = ch.get_new_event();
- //道具容器
- _this.items = new Container();
- _this.user_info = void 0;
- return _this;
- }
- PlayerData.getInstance = function getInstance(gid, uid) {
- if (!this._instance) {
- this._instance = new PlayerData(gid, uid, "PlayerData", new Map([[data_type.max_floor, {
- min: 0
- }], [data_type.coin, {
- min: 0
- }]]), new Map([[day_data_type.isFavorite, {
- min: 0
- }], [day_data_type.pass_level, {
- min: 0,
- max: 5
- }], [day_data_type.combine_num, {
- min: 0,
- max: 100
- }], [day_data_type.login_num, {
- min: 0,
- max: 1
- }], [day_data_type.use_item, {
- min: 0,
- max: 3
- }], [day_data_type.watch_ad, {
- min: 0,
- max: 8
- }]]), new Map([[week_data_type.sign_day, {
- min: 0,
- max: 7
- }]]));
- }
- return this._instance;
- }
- //数据初始化
- ;
- var _proto = PlayerData.prototype;
- _proto.on_init = function on_init() {
- ch.sign.init(2, null, 7);
- this.items.addItem({
- type: 1,
- count: 1
- });
- this.items.addItem({
- type: 2,
- count: 1
- });
- this.items.addItem({
- type: 3,
- count: 1
- });
- this.items.addItem({
- type: 5,
- count: 0
- });
- //道具初始化
- ch.log.log("道具初始化", this);
- }
- //序列化加入自定义数据
- ;
- _proto.on_serialize = function on_serialize(data) {
- data.sign = ch.sign.getSignData();
- data.items = this.items.serialize();
- }
- //反序列化加入自定义数据
- ;
- _proto.on_unserialize = function on_unserialize(data) {
- this.items.unserialize(data.items);
- ch.sign.init(2, data.sign, 7);
- }
- //是否使用远程数据
- ;
- _proto.on_check = function on_check(local, remote) {
- return true;
- }
- /**使用道具*/;
- _proto.use_item = /*#__PURE__*/
- function () {
- var _use_item = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(type, count) {
- var layout, ret;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- if (count === void 0) {
- count = 1;
- }
- // if (GameLink.getInst().state != GameState.wait) return;
- layout = gui.get(UI_Main).getLayout();
- ret = this.items.useCount(type, count);
- if (ret) {
- if (type == 1) {
- layout.Container.eliminate();
- } else if (type == 2) {
- layout.Container.shuffle();
- } else if (type == 3) {
- layout.Container.Empty();
- } else if (type == 5) {
- layout.Container.AddTime();
- }
- this.set_use_item_num(1);
- this.event.emit(this.event.key.item_count, ret.type, ret.count);
- this.setDirty();
- }
- case 4:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function use_item(_x, _x2) {
- return _use_item.apply(this, arguments);
- }
- return use_item;
- }() /**增加道具*/;
- _proto.add_item = function add_item(type, count) {
- if (count === void 0) {
- count = 1;
- }
- var ret = this.items.addCount(type, count);
- if (ret) {
- this.event.emit(this.event.key.item_count, ret.type, ret.count);
- this.setDirty();
- }
- };
- _proto.set_item = function set_item(type, count) {
- if (count === void 0) {
- count = -1;
- }
- var c = this.get_item(type);
- if (type < count) {
- this.add_item(type, count - c);
- }
- };
- _proto.get_item = function get_item(type) {
- return this.items.getCount(type);
- }
- //获取签到天数
- ;
- _proto.get_sign = function get_sign() {
- return this.week_data.get(week_data_type.sign_day);
- }
- //设置签到天数
- ;
- _proto.set_sign = function set_sign(count) {
- this.week_data.set(week_data_type.sign_day, count);
- }
- //获取是否当日首次通过收藏进入
- ;
- _proto.get_is_favorite = function get_is_favorite() {
- return this.day_data.get(day_data_type.isFavorite);
- }
- //设置已从收藏进入
- ;
- _proto.set_is_favorite = function set_is_favorite() {
- this.day_data.set(day_data_type.isFavorite, 1);
- this.setDirty();
- }
- //获取关卡数
- ;
- _proto.get_max_floor = function get_max_floor() {
- return this.data.get(data_type.max_floor);
- }
- //设置关卡数
- ;
- _proto.set_max_floor = function set_max_floor(floor) {
- this.data.set(data_type.max_floor, floor);
- }
- //获取铜币数量
- ;
- _proto.get_coin = function get_coin() {
- return this.data.get(data_type.coin);
- }
- //设置铜币数量
- ;
- _proto.set_coin = function set_coin(coin) {
- this.data.set(data_type.coin, coin);
- this.setDirty();
- }
- //获取今日通关数
- ;
- _proto.get_pass_level = function get_pass_level() {
- return this.day_data.get(day_data_type.pass_level);
- }
- //设置今日通关数
- ;
- _proto.set_pass_level = function set_pass_level(level) {
- this.day_data.add(day_data_type.pass_level, level);
- }
- //获取匹配成语数量
- ;
- _proto.get_combine_num = function get_combine_num() {
- return this.day_data.get(day_data_type.combine_num);
- }
- //设置匹配成语数量
- ;
- _proto.set_combine_num = function set_combine_num(num) {
- this.day_data.add(day_data_type.combine_num, num);
- this.setDirty();
- }
- //获取登录次数
- ;
- _proto.get_login_num = function get_login_num() {
- return this.day_data.get(day_data_type.login_num);
- }
- //设置登录次数
- ;
- _proto.set_login_num = function set_login_num(num) {
- this.day_data.add(day_data_type.login_num, num);
- this.setDirty();
- }
- //获取今日使用道具数量
- ;
- _proto.get_use_item_num = function get_use_item_num() {
- return this.day_data.get(day_data_type.use_item);
- }
- //设置今日使用道具数量
- ;
- _proto.set_use_item_num = function set_use_item_num(num) {
- this.day_data.add(day_data_type.use_item, num);
- }
- //获取今日广告观看数量
- ;
- _proto.get_watch_ad_num = function get_watch_ad_num() {
- return this.day_data.get(day_data_type.watch_ad);
- }
- //设置今日广告观看数量
- ;
- _proto.set_watch_ad_num = function set_watch_ad_num(num) {
- this.day_data.add(day_data_type.watch_ad, num);
- this.setDirty();
- }
- //获取任务奖励状态
- ;
- _proto.get_task_state = function get_task_state() {
- return this.day_data.get_Array(day_data_type.task_reward_state);
- }
- //设置任务奖励状态
- ;
- _proto.set_task_state = function set_task_state(task_state) {
- this.day_data.set_Array(day_data_type.task_reward_state, task_state);
- this.setDirty();
- }
- //获取商店免费领取状态
- ;
- _proto.get_store_state = function get_store_state() {
- return this.day_data.get_Array(day_data_type.store_state);
- }
- //设置商店免费领取状态
- ;
- _proto.set_store_state = function set_store_state(shop_state) {
- this.day_data.set_Array(day_data_type.store_state, shop_state);
- this.setDirty();
- }
- //////////////////////////////////////////////////////////////////////////////////////////
- ;
- _proto.load_data = /*#__PURE__*/
- function () {
- var _load_data = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- return _context2.abrupt("return", _GameData.prototype.load_data.call(this));
- case 1:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function load_data() {
- return _load_data.apply(this, arguments);
- }
- return load_data;
- }();
- _proto.init_user_info = /*#__PURE__*/function () {
- var _init_user_info = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- this.user_info = {
- uid: this.uid,
- nickName: ch.sdk.get_player_info().nickName,
- avatar: ch.sdk.get_player_info().avatarUrl,
- province: ch.sdk.get_player_info().province
- };
- case 1:
- case "end":
- return _context3.stop();
- }
- }, _callee3, this);
- }));
- function init_user_info() {
- return _init_user_info.apply(this, arguments);
- }
- return init_user_info;
- }();
- _proto.save_data = /*#__PURE__*/function () {
- var _save_data2 = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4(_save_data) {
- return _regeneratorRuntime().wrap(function _callee4$(_context4) {
- while (1) switch (_context4.prev = _context4.next) {
- case 0:
- return _context4.abrupt("return", _GameData.prototype.save_data.call(this, _save_data));
- case 1:
- case "end":
- return _context4.stop();
- }
- }, _callee4, this);
- }));
- function save_data(_x3) {
- return _save_data2.apply(this, arguments);
- }
- return save_data;
- }();
- _proto.save_rank_floor = /*#__PURE__*/function () {
- var _save_rank_floor = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee5() {
- var floor;
- return _regeneratorRuntime().wrap(function _callee5$(_context5) {
- while (1) switch (_context5.prev = _context5.next) {
- case 0:
- floor = this.data.get(data_type.max_floor);
- ch.sdk.saveRankData(rand_type.floor, floor, ch.sdk.updateType.none, 0, {
- province: this.user_info.province
- });
- case 2:
- case "end":
- return _context5.stop();
- }
- }, _callee5, this);
- }));
- function save_rank_floor() {
- return _save_rank_floor.apply(this, arguments);
- }
- return save_rank_floor;
- }();
- _proto.get_rank_floor = /*#__PURE__*/function () {
- var _get_rank_floor = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee6() {
- var index, d, i;
- return _regeneratorRuntime().wrap(function _callee6$(_context6) {
- while (1) switch (_context6.prev = _context6.next) {
- case 0:
- index = 0;
- _context6.next = 3;
- return ch.sdk.loadRankData(rand_type.floor, ch.sdk.updateType.none, 100, true, false);
- case 3:
- d = _context6.sent;
- console.log("排行榜", d);
- if (d.data.own) {
- for (i = 0; i < d.data.list.length; i++) {
- if (d.data.own.userId === d.data.list[i].userId) {
- index = i + 1;
- }
- }
- } else {
- index = 101;
- }
- return _context6.abrupt("return", {
- list: d.data.list,
- owner: d.data.own,
- index: index
- });
- case 7:
- case "end":
- return _context6.stop();
- }
- }, _callee6);
- }));
- function get_rank_floor() {
- return _get_rank_floor.apply(this, arguments);
- }
- return get_rank_floor;
- }();
- _proto.loadPfInfo = /*#__PURE__*/function () {
- var _loadPfInfo = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee8() {
- return _regeneratorRuntime().wrap(function _callee8$(_context8) {
- while (1) switch (_context8.prev = _context8.next) {
- case 0:
- return _context8.abrupt("return", new Promise( /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee7(resolve) {
- var k;
- return _regeneratorRuntime().wrap(function _callee7$(_context7) {
- while (1) switch (_context7.prev = _context7.next) {
- case 0:
- _context7.next = 2;
- return ch.sdk.getUserInfo();
- case 2:
- k = _context7.sent;
- if (k) {
- resolve(true);
- } else {
- Toast.makeText(gui.getLayerNode(5), '需要授权').show();
- resolve(false);
- }
- case 4:
- case "end":
- return _context7.stop();
- }
- }, _callee7);
- }))));
- case 1:
- case "end":
- return _context8.stop();
- }
- }, _callee8);
- }));
- function loadPfInfo() {
- return _loadPfInfo.apply(this, arguments);
- }
- return loadPfInfo;
- }();
- _createClass(PlayerData, [{
- key: "nickName",
- get: function get() {
- return this.user_info.nickName;
- }
- }, {
- key: "avatarUrl",
- get: function get() {
- return this.user_info.avatar;
- }
- }]);
- return PlayerData;
- }(GameData));
- PlayerData._instance = void 0;
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/Sign_Reward.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './sign.ts', './Hall.ts', './ui.ts', './Toast.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Node, Component, ch_sign, Hall, gui, Toast;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Node = module.Node;
- Component = module.Component;
- }, function (module) {
- ch_sign = module.default;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- Toast = module.Toast;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _class, _class2, _descriptor, _descriptor2, _descriptor3;
- cclegacy._RF.push({}, "e331ep7JMdAb5V2APr+1Lco", "Sign_Reward", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var Sign_Reward = exports('Sign_Reward', (_dec = ccclass('Sign_Reward'), _dec2 = property(Node), _dec3 = property([Number]), _dec4 = property([Number]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(Sign_Reward, _Component);
- function Sign_Reward() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Mask", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "type", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "num", _descriptor3, _assertThisInitialized(_this));
- return _this;
- }
- var _proto = Sign_Reward.prototype;
- _proto.start = function start() {};
- _proto.show = /*#__PURE__*/function () {
- var _show = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(day) {
- var state;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- _context.next = 2;
- return ch_sign.getInstance().checkSigineState(day);
- case 2:
- state = _context.sent;
- console.log(day + ':' + state);
- this.Mask.active = state == 1;
- case 5:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function show(_x) {
- return _show.apply(this, arguments);
- }
- return show;
- }();
- _proto.add_Item = function add_Item(flag) {
- for (var i = 0; i < this.type.length; i++) {
- var Num = flag ? (this.num[i] * 2).toString() : this.num[i].toString();
- switch (this.type[i]) {
- case 1:
- Toast.makeText(gui.getLayerNode(5), '获得消除印章' + 'X' + Num).show();
- break;
- case 2:
- Toast.makeText(gui.getLayerNode(5), '获得洗牌卡' + 'X' + Num).show();
- break;
- case 3:
- Toast.makeText(gui.getLayerNode(5), '获得清空' + 'X' + Num).show();
- break;
- }
- Hall.getInstance().player.add_item(this.type[i], flag ? this.num[i] * 2 : this.num[i]);
- }
- };
- return Sign_Reward;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Mask", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "type", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "num", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Fail.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Layout_Fail.ts', './UI_Hall.ts', './ui.ts', './ui_base.ts', './ResUtil.ts', './ModuleDef.ts', './SceneDef.ts', './Container_Manager.ts', './UI_Main.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, ani_ui;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- find = module.find;
- }, function (module) {
- Layout_Fail = module.Layout_Fail;
- }, function (module) {
- UI_Hall = module.UI_Hall;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ResUtil = module.ResUtil;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- SceneDef = module.SceneDef;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }, function (module) {
- ani_ui = module.ani_ui;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Fail = exports('UI_Fail', (_dec = ccclass('UI_Fail'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Fail, _ui_base);
- function UI_Fail() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Fail/Fail', GameUILayers.HUD, Layout_Fail) || this;
- }
- var _proto = UI_Fail.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- layout = this.getLayout();
- layout.Container = find('Container').getComponent(Container_Manager);
- ani_ui(layout.Relife_Btn.node.parent.parent);
- this.onButtonEvent(layout.Relife_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(button) {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- _context2.next = 2;
- return gui.closeAll();
- case 2:
- gui.show(UI_Hall);
- ResUtil.loadScene(SceneDef.Hall, ModuleDef.GAME, true);
- case 4:
- case "end":
- return _context2.stop();
- }
- }, _callee2);
- })), this);
- layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
- layout.Num.string = Math.floor(layout.progressBar.progress * 100) + '%';
- case 7:
- case "end":
- return _context3.stop();
- }
- }, _callee3, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_Fail;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_GameRules.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './ui_base.ts', './ModuleDef.ts', './UI_Main.ts', './Layout_GameRules.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_GameRules;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- Layout_GameRules = module.Layout_GameRules;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "72b78F4T+RLAZp35Z72nowc", "UI_GameRules", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_GameRules = exports('UI_GameRules', (_dec = ccclass('UI_GameRules'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_GameRules, _ui_base);
- function UI_GameRules() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_GameRules/GameRules', GameUILayers.HUD, Layout_GameRules) || this;
- }
- var _proto = UI_GameRules.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- //关闭设置界面
- gui.close(UI_GameRules);
- case 1:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- case 3:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_GameRules;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Hall.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Layout_Hall.ts', './UI_Rank.ts', './UI_Settings.ts', './UI_Sign.ts', './UI_Invite.ts', './ui.ts', './ui_base.ts', './ResUtil.ts', './ModuleDef.ts', './SceneDef.ts', './UI_Store.ts', './UI_SideBar.ts', './UI_Task.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Layout_Hall, UI_Rank, UI_Settings, UI_Sign, UI_Invite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Store, UI_SideBar, UI_Task;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- Layout_Hall = module.Layout_Hall;
- }, function (module) {
- UI_Rank = module.UI_Rank;
- }, function (module) {
- UI_Settings = module.UI_Settings;
- }, function (module) {
- UI_Sign = module.UI_Sign;
- }, function (module) {
- UI_Invite = module.UI_Invite;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ResUtil = module.ResUtil;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- SceneDef = module.SceneDef;
- }, function (module) {
- UI_Store = module.UI_Store;
- }, function (module) {
- UI_SideBar = module.UI_SideBar;
- }, function (module) {
- UI_Task = module.UI_Task;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Hall = exports('UI_Hall', (_dec = ccclass('UI_Hall'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Hall, _ui_base);
- function UI_Hall() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Hall/Hall', GameUILayers.GAME, Layout_Hall) || this;
- }
- var _proto = UI_Hall.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- layout = this.getLayout();
- this.onButtonEvent(layout.Start_Btn, function () {
- gui.close(UI_Hall);
- ResUtil.loadScene(SceneDef.GAME, ModuleDef.GAME, true);
- });
- this.onButtonEvent(layout.Settings_Btn, function () {
- gui.show(UI_Settings);
- });
- this.onButtonEvent(layout.Rank_Btn, function () {
- gui.show(UI_Rank);
- });
- this.onButtonEvent(layout.Sign_Btn, function () {
- gui.show(UI_Sign);
- });
- this.onButtonEvent(layout.Invite_Btn, function () {
- gui.show(UI_Invite);
- });
- this.onButtonEvent(layout.Store_Btn, function () {
- gui.show(UI_Store);
- });
- this.onButtonEvent(layout.Task_Btn, function () {
- gui.show(UI_Task);
- });
- if (chsdk.checkHasSidebar()) {
- layout.SideBar_Btn.node.active = true;
- this.onButtonEvent(layout.SideBar_Btn, function () {
- gui.show(UI_SideBar);
- });
- } else {
- layout.SideBar_Btn.node.active = false;
- }
- case 9:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.update = function update(deltaTime) {};
- return UI_Hall;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Head_Icon.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Hall.ts', './ch.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Sprite, SpriteFrame, Component, Hall, ch;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Sprite = module.Sprite;
- SpriteFrame = module.SpriteFrame;
- Component = module.Component;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- ch = module.ch;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2;
- cclegacy._RF.push({}, "32da00Ug65PLLJF/VDL1/LR", "UI_Head_Icon", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Head_Icon = exports('UI_Head_Icon', (_dec = ccclass('UI_Head_Icon'), _dec2 = property(Sprite), _dec3 = property([SpriteFrame]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(UI_Head_Icon, _Component);
- function UI_Head_Icon() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "head", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "default_head", _descriptor2, _assertThisInitialized(_this));
- return _this;
- }
- var _proto = UI_Head_Icon.prototype;
- _proto.start = function start() {};
- _proto.update = function update(deltaTime) {};
- _proto.show = function show(uid, head) {
- var rc = this.default_head[ch.util.getRandomInt(0, this.default_head.length - 1)];
- Hall.getInstance().head_icon.showIcon(uid, head, this.head, rc);
- };
- return UI_Head_Icon;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "head", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "default_head", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Idiom.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Sprite, Label, Component;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Sprite = module.Sprite;
- Label = module.Label;
- Component = module.Component;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2;
- cclegacy._RF.push({}, "823150wmWhJ5rmcjzauSE9B", "UI_Idiom", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Idiom = exports('UI_Idiom', (_dec = ccclass('UI_Idiom'), _dec2 = property(Sprite), _dec3 = property(Label), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(UI_Idiom, _Component);
- function UI_Idiom() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "hud_sp", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "txt", _descriptor2, _assertThisInitialized(_this));
- _this.piece_1_word = void 0;
- _this.piece_2_word = void 0;
- return _this;
- }
- var _proto = UI_Idiom.prototype;
- _proto.start = function start() {};
- _proto.update = function update(deltaTime) {};
- return UI_Idiom;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "hud_sp", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "txt", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Idioms.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './UI_Idiom.ts', './Layout_Idioms.ts', './ui.ts', './ui_base.ts', './ModuleDef.ts', './Container_Manager.ts'], function (exports) {
- var _inheritsLoose, _createForOfIteratorHelperLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, instantiate, UITransform, Size, Vec3, Vec2, find, UI_Idiom, Layout_Idioms, GameUILayers, ui_base, ModuleDef, Container_Manager;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _createForOfIteratorHelperLoose = module.createForOfIteratorHelperLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- instantiate = module.instantiate;
- UITransform = module.UITransform;
- Size = module.Size;
- Vec3 = module.Vec3;
- Vec2 = module.Vec2;
- find = module.find;
- }, function (module) {
- UI_Idiom = module.UI_Idiom;
- }, function (module) {
- Layout_Idioms = module.Layout_Idioms;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "efc87WIo/pPjbu6aYJ5woDB", "UI_Idioms", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Idioms = exports('UI_Idioms', (_dec = ccclass('UI_Idioms'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Idioms, _ui_base);
- function UI_Idioms() {
- var _this;
- _this = _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Idioms/ScrollView', GameUILayers.HUD, Layout_Idioms) || this;
- _this.idioms = [];
- return _this;
- }
- var _proto = UI_Idioms.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- layout = this.getLayout();
- layout.Container = find('Container').getComponent(Container_Manager);
- this.init();
- case 3:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.init = function init() {
- var layout = this.getLayout();
- console.log("init");
- for (var i = 0; i < layout.Container.idioms.length; i++) {
- var node = instantiate(layout.idiom_prefab);
- node.parent = layout.content;
- console.log("label" + layout.Container.idioms[i].idiom);
- node.getComponent(UI_Idiom).txt.string = layout.Container.idioms[i].idiom;
- node.getComponent(UI_Idiom).piece_1_word = layout.Container.idioms[i].piece_1_word;
- node.getComponent(UI_Idiom).piece_2_word = layout.Container.idioms[i].piece_2_word;
- this.idioms.push(node.getComponent(UI_Idiom));
- }
- }
- //高亮显示
- ;
- _proto.light_Show = function light_Show(cube_infor) {
- var layout = this.getLayout();
- var txt_length = cube_infor.Text.length;
- for (var i = 0; i < this.idioms.length; i++) {
- if (this.idioms[i].piece_1_word === cube_infor.Text) {
- this.idioms[i].hud_sp.node.active = true;
- this.idioms[i].hud_sp.node.getComponent(UITransform).contentSize = new Size(30 * txt_length, 30);
- var target = 0;
- this.idioms[i].hud_sp.node.position = new Vec3(11 + target * 30, -11.5, 0);
- this.scrollToTarget(i);
- } else if (this.idioms[i].piece_2_word === cube_infor.Text) {
- this.idioms[i].hud_sp.node.active = true;
- this.idioms[i].hud_sp.node.getComponent(UITransform).contentSize = new Size(30 * txt_length, 30);
- var _target = 4 - txt_length;
- this.idioms[i].hud_sp.node.position = new Vec3(11 + _target * 30, -11.5, 0);
- this.scrollToTarget(i);
- }
- }
- }
- //取消高亮
- ;
- _proto.light_Hide = function light_Hide(cube1, cube2) {
- var layout = this.getLayout();
- this.idioms = this.idioms.filter(function (element) {
- var shouldRemove = false;
- var hasMatch = false;
- // 检查与 cube1 相关的成语
- if (cube1.Text === element.piece_1_word) {
- for (var _iterator = _createForOfIteratorHelperLoose(layout.Container.idiom_combine.keys()), _step; !(_step = _iterator()).done;) {
- var cubeInfor = _step.value;
- if (cubeInfor.txt.string === cube1.Text) {
- hasMatch = true;
- break;
- }
- }
- // 只有当前字没有参与成语时才移除提示
- if (!hasMatch) {
- element.hud_sp.node.active = false; // 销毁UI中的成语提示
- }
- }
- // 检查与 cube2 相关的成语
- if (cube2.Text === element.piece_2_word) {
- for (var _iterator2 = _createForOfIteratorHelperLoose(layout.Container.idiom_combine.keys()), _step2; !(_step2 = _iterator2()).done;) {
- var _cubeInfor = _step2.value;
- if (_cubeInfor.txt.string === cube2.Text) {
- hasMatch = true;
- break;
- }
- }
- // 只有当前字没有参与成语时才移除提示
- if (!hasMatch) {
- element.hud_sp.node.active = false; // 销毁UI中的成语提示
- }
- }
- // 检查是否能组合成一个成语
- if (cube1.Text + cube2.Text === element.txt.string) {
- element.node.destroy(); // 销毁节点
- shouldRemove = true; // 如果已组合,移除该成语
- }
- // 保留未被组合的元素
- return !shouldRemove;
- });
- // 监测所有字是否仍然需要高亮显示
- this.idioms.forEach(function (element) {
- // 检查每个字是否仍然在任何成语组合中
- var shouldDisplay = false;
- // 遍历容器中的所有成语组合,看看当前字是否仍然参与任何组合
- for (var _iterator3 = _createForOfIteratorHelperLoose(layout.Container.idiom_combine.keys()), _step3; !(_step3 = _iterator3()).done;) {
- var cubeInfor = _step3.value;
- if (cubeInfor.txt.string === element.piece_1_word || cubeInfor.txt.string === element.piece_2_word) {
- shouldDisplay = true;
- break;
- }
- }
- // 如果该字还参与成语,则保持其提示显示
- if (shouldDisplay) {
- element.hud_sp.node.active = true;
- }
- });
- };
- _proto.scrollToTarget = function scrollToTarget(index) {
- var layout = this.getLayout();
- var row = Math.trunc(index / 5);
- if (row == 0) {
- layout.scrollView.scrollTo(new Vec2(0, 1), 0.2, false);
- } else if (row == this.idioms.length / 5) {
- layout.scrollView.scrollTo(new Vec2(0, 0), 0.2, false);
- } else {
- var res = Math.trunc(row / (Math.trunc(this.idioms.length / 5) - 2) * 10) / 10;
- layout.scrollView.scrollTo(new Vec2(0, 1 - res), 0.2, false);
- console.log("weizhi:" + (1 - res));
- }
- };
- _proto.all_light_Hide = function all_light_Hide() {
- this.idioms.forEach(function (element) {
- element.hud_sp.node.active = false;
- });
- };
- return UI_Idioms;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Invite.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './ui_base.ts', './ModuleDef.ts', './UI_Main.ts', './Layout_Invite.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Invite;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- Layout_Invite = module.Layout_Invite;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "35c7bpukylD/JOB9LOmKr4x", "UI_Invite", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Invite = exports('UI_Invite', (_dec = ccclass('UI_Invite'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Invite, _ui_base);
- function UI_Invite() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Invite/Invite', GameUILayers.HUD, Layout_Invite) || this;
- }
- var _proto = UI_Invite.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var _this = this;
- var layout;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- // 拉取通过邀请进入该游戏的好友数量
- this.get_Count();
- this.show();
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, function () {
- gui.close(UI_Invite);
- });
- this.onButtonEvent(layout.Invite_Friend_Btn, function () {
- //分享给好友
- chsdk.shareAppMessage();
- });
- this.onButtonEvent(layout.Refresh_Btn, function () {
- //刷新好友列表
- _this.get_Count();
- _this.show();
- });
- case 7:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.get_Count = function get_Count() {
- var layout = this.getLayout();
- chsdk.getShareList().then(function (res) {
- if (res.code === 0 && res.data) {
- // 确保数据有效
- var friendCount = res.data.length; // 计算人数
- layout.Txt.string = friendCount + '/' + layout.target_count;
- layout.progressBar.progress = friendCount / layout.target_count;
- var remain = layout.target_count - friendCount;
- layout.Num_Sp.spriteFrame = layout.Num[remain - 1];
- } else {
- // 错误处理
- console.error("\u83B7\u53D6\u5206\u4EAB\u5217\u8868\u5931\u8D25: " + (res.err || "未知错误"));
- }
- })["catch"](function (err) {
- // 捕获 promise 的异常
- console.error("\u8BF7\u6C42\u5931\u8D25: " + err.message);
- });
- };
- _proto.show = function show() {
- var layout = this.getLayout();
- layout.progressBar.progress = layout.count / layout.target_count;
- layout.Txt.string = layout.count + '/' + layout.target_count;
- };
- return UI_Invite;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Item.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ch.ts', './ui.ts', './UI_Main.ts', './Hall.ts', './Toast.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, _asyncToGenerator, _regeneratorRuntime, _createForOfIteratorHelperLoose, cclegacy, _decorator, Sprite, Label, Button, Node, tween, v3, Component, ch, gui, UI_Main, Hall, Toast;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- _createForOfIteratorHelperLoose = module.createForOfIteratorHelperLoose;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Sprite = module.Sprite;
- Label = module.Label;
- Button = module.Button;
- Node = module.Node;
- tween = module.tween;
- v3 = module.v3;
- Component = module.Component;
- }, function (module) {
- ch = module.ch;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- UI_Main = module.UI_Main;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- Toast = module.Toast;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2, _descriptor3;
- cclegacy._RF.push({}, "12c662bVNFDxoVeaMUS/AvG", "UI_Item", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Item = exports('UI_Item', (_dec = ccclass('UI_Item'), _dec2 = property(Sprite), _dec3 = property(Label), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(UI_Item, _Component);
- function UI_Item() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "type", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Ad", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "count", _descriptor3, _assertThisInitialized(_this));
- _this._c = 0;
- return _this;
- }
- var _proto = UI_Item.prototype;
- _proto.start = function start() {
- if (this.type == 0) return;
- this.show(this.type, Hall.getInstance().player.get_item(this.type));
- if (this.node.getComponent(Button)) {
- this.node.on(Node.EventType.TOUCH_END, this.onClick, this);
- }
- Hall.getInstance().player.event.on(Hall.getInstance().player.event.key.item_count, this.show, this);
- };
- _proto.onDestroy = function onDestroy() {
- Hall.getInstance().player.event.off(Hall.getInstance().player.event.key.item_count, this.show, this);
- };
- _proto.show = function show(type, count) {
- if (type != this.type) return;
- if (this._c != count) {
- tween(this.node).to(0.05, {
- scale: v3(1.2, 1.2, 1)
- }).to(0.1, {
- scale: v3(1, 1, 1)
- }).start();
- if (count < this._c) ;
- }
- this._c = count;
- if (count != 0) {
- this.Ad.node.active = false;
- this.count.node.parent.active = true;
- this.count.string = count.toString();
- } else {
- this.Ad.node.active = true;
- this.count.node.parent.active = false;
- }
- //this.ad.active = count <= 0;
- }
- //
- ;
- _proto.onClick = /*#__PURE__*/
- function () {
- var _onClick = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(evt) {
- var flag, _iterator, _step, element, ret, _flag, _iterator2, _step2, _element;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- if (!(this._c <= 0)) {
- _context.next = 21;
- break;
- }
- if (!(this.type == 3)) {
- _context.next = 15;
- break;
- }
- flag = false;
- _iterator = _createForOfIteratorHelperLoose(gui.get(UI_Main).getLayout().Container.node_isIdiom);
- case 4:
- if ((_step = _iterator()).done) {
- _context.next = 12;
- break;
- }
- element = _step.value;
- console.log(element);
- if (!(element == true)) {
- _context.next = 10;
- break;
- }
- flag = true;
- return _context.abrupt("break", 12);
- case 10:
- _context.next = 4;
- break;
- case 12:
- if (flag) {
- _context.next = 15;
- break;
- }
- Toast.makeText(gui.getLayerNode(5), "槽中无可清除的方块").show();
- return _context.abrupt("return");
- case 15:
- _context.next = 17;
- return chsdk.playRewardAd('获得道具' + this.type);
- case 17:
- ret = _context.sent;
- if (ret) {
- // ch.audio.playOneShot('sounds/sfx_add_item');
- Hall.getInstance().player.add_item(this.type, 1);
- Hall.getInstance().player.set_watch_ad_num(1);
- ch.audio.resume();
- }
- // gui.show(UI_ad_get, this.type);
- _context.next = 37;
- break;
- case 21:
- if (!(this.type == 3)) {
- _context.next = 36;
- break;
- }
- _flag = false;
- _iterator2 = _createForOfIteratorHelperLoose(gui.get(UI_Main).getLayout().Container.node_isIdiom);
- case 24:
- if ((_step2 = _iterator2()).done) {
- _context.next = 33;
- break;
- }
- _element = _step2.value;
- console.log(_element);
- if (!(_element == true)) {
- _context.next = 31;
- break;
- }
- Hall.getInstance().player.use_item(this.type);
- _flag = true;
- return _context.abrupt("break", 33);
- case 31:
- _context.next = 24;
- break;
- case 33:
- if (!_flag) Toast.makeText(gui.getLayerNode(5), "槽中无可清除的方块").show();
- //UINotify.show('槽中无可清除的方块');
- _context.next = 37;
- break;
- case 36:
- Hall.getInstance().player.use_item(this.type);
- case 37:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function onClick(_x) {
- return _onClick.apply(this, arguments);
- }
- return onClick;
- }();
- return UI_Item;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "type", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return 0;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Ad", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "count", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_LatticeFull.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui_base.ts', './Layout_LatticeFull.ts', './ui.ts', './ModuleDef.ts', './Hall.ts', './UI_Fail.ts', './UI_Main.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, ui_base, Layout_LatticeFull, GameUILayers, gui, ModuleDef, Hall, UI_Fail, ani_ui, UI_Main;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- Layout_LatticeFull = module.Layout_LatticeFull;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- UI_Fail = module.UI_Fail;
- }, function (module) {
- ani_ui = module.ani_ui;
- UI_Main = module.UI_Main;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "eca24N6WDJOCKuYRcooOJCy", "UI_LatticeFull", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_LatticeFull = exports('UI_LatticeFull', (_dec = ccclass('UI_LatticeFull'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_LatticeFull, _ui_base);
- function UI_LatticeFull() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_LatticeFull/LatticeFull', GameUILayers.HUD, Layout_LatticeFull) || this;
- }
- var _proto = UI_LatticeFull.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- var layout, num1, num2;
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- num1 = Hall.getInstance().player.get_item(1);
- if (num1 > 0) {
- layout.Empty_Ad.node.active = false;
- layout.Empty_RedPoint_num.node.parent.active = true;
- layout.Empty_RedPoint_num.string = num1.toString();
- } else {
- layout.Empty_Ad.node.active = true;
- layout.Empty_RedPoint_num.node.parent.active = false;
- }
- num2 = Hall.getInstance().player.get_item(3);
- if (num2 > 0) {
- layout.Eliminate_Ad.node.active = false;
- layout.Eliminate_RedPoint_num.node.parent.active = true;
- layout.Eliminate_RedPoint_num.string = num2.toString();
- } else {
- layout.Eliminate_Ad.node.active = true;
- layout.Eliminate_RedPoint_num.node.parent.active = false;
- }
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.pause);
- this.onButtonEvent(layout.Close_Btn, function () {
- gui.close(UI_LatticeFull);
- gui.show(UI_Fail);
- });
- this.onButtonEvent(layout.Eliminate, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var ret;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- if (!(num1 <= 0)) {
- _context.next = 7;
- break;
- }
- _context.next = 3;
- return chsdk.playRewardAd('获得道具' + 1);
- case 3:
- ret = _context.sent;
- if (ret) {
- Hall.getInstance().player.add_item(1, 1);
- Hall.getInstance().player.use_item(1);
- gui.close(UI_LatticeFull);
- //直接使用道具
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }
- _context.next = 10;
- break;
- case 7:
- Hall.getInstance().player.use_item(1);
- gui.close(UI_LatticeFull);
- //直接使用道具
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- case 10:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })));
- this.onButtonEvent(layout.Empty, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var ret;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- if (!(num2 <= 0)) {
- _context2.next = 7;
- break;
- }
- _context2.next = 3;
- return chsdk.playRewardAd('获得道具' + 3);
- case 3:
- ret = _context2.sent;
- if (ret) {
- Hall.getInstance().player.add_item(3, 1);
- Hall.getInstance().player.use_item(3);
- gui.close(UI_LatticeFull);
- //直接使用道具
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }
- _context2.next = 10;
- break;
- case 7:
- Hall.getInstance().player.use_item(3);
- gui.close(UI_LatticeFull);
- //直接使用道具
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- case 10:
- case "end":
- return _context2.stop();
- }
- }, _callee2);
- })));
- this.onButtonEvent(layout.Click, function () {
- gui.close(UI_LatticeFull);
- //放弃此局,跳至结算界面
- gui.show(UI_Fail);
- });
- case 11:
- case "end":
- return _context3.stop();
- }
- }, _callee3, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_LatticeFull;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Lock.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui_base.ts', './ui.ts', './ModuleDef.ts', './Layout_Lock.ts', './UI_Main.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Lock, ani_ui, UI_Main;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Layout_Lock = module.Layout_Lock;
- }, function (module) {
- ani_ui = module.ani_ui;
- UI_Main = module.UI_Main;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "8fb82Ol44hAxperkef41f5v", "UI_Lock", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Lock = exports('UI_Lock', (_dec = ccclass('UI_Lock'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Lock, _ui_base);
- function UI_Lock() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Lock/Lock', GameUILayers.HUD, Layout_Lock) || this;
- }
- var _proto = UI_Lock.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var layout, main_layout;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- main_layout = gui.get(UI_Main).getLayout();
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.pause);
- this.onButtonEvent(layout.Close_Btn, function () {
- //关闭设置界面
- gui.close(UI_Lock);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }, this);
- this.onButtonEvent(layout.Ensure_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var ret, i;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- _context.next = 2;
- return chsdk.playRewardAd('解锁槽位');
- case 2:
- ret = _context.sent;
- if (!ret) {
- _context.next = 15;
- break;
- }
- i = 0;
- case 5:
- if (!(i < 2)) {
- _context.next = 15;
- break;
- }
- if (!main_layout.Container.Lock_node[i].active) {
- _context.next = 12;
- break;
- }
- main_layout.Container.Lock_node[i].active = false;
- main_layout.Container.unlock_Num += 1;
- gui.close(UI_Lock);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- return _context.abrupt("return");
- case 12:
- i++;
- _context.next = 5;
- break;
- case 15:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- case 6:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_Lock;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Main.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ch.ts', './ui.ts', './ui_base.ts', './ModuleDef.ts', './UI_GameRules.ts', './UI_Idioms.ts', './UI_Settings.ts', './UI_Win.ts', './Layout_Main.ts', './Container_Manager.ts', './Hall.ts', './UI_TimesOver.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, find, ch, gui, GameUILayers, ui_base, ModuleDef, UI_GameRules, UI_Idioms, UI_Settings, UI_Win, Layout_Main, Container_Manager, Hall, UI_TimesOver;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- find = module.find;
- }, function (module) {
- ch = module.ch;
- }, function (module) {
- gui = module.gui;
- GameUILayers = module.GameUILayers;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- UI_GameRules = module.UI_GameRules;
- }, function (module) {
- UI_Idioms = module.UI_Idioms;
- }, function (module) {
- UI_Settings = module.UI_Settings;
- }, function (module) {
- UI_Win = module.UI_Win;
- }, function (module) {
- Layout_Main = module.Layout_Main;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- UI_TimesOver = module.UI_TimesOver;
- }],
- execute: function () {
- exports('ani_ui', ani_ui);
- var _dec, _class;
- cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Main = exports('UI_Main', (_dec = ccclass('UI_Main'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Main, _ui_base);
- function UI_Main() {
- var _this;
- _this = _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Main/Main', GameUILayers.GAME, Layout_Main) || this;
- _this.evt = ch.get_new_event();
- _this.running = true;
- return _this;
- }
- var _proto = UI_Main.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- var _this2 = this;
- var layout;
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- layout = this.getLayout();
- layout.Container = find('Container').getComponent(Container_Manager);
- this.onButtonEvent(layout.Pause_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- //打开设置界面
- gui.show(UI_Settings);
- _this2.pause();
- case 2:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- this.onButtonEvent(layout.Rules_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(button) {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- //打开游戏说明
- gui.show(UI_GameRules);
- case 1:
- case "end":
- return _context2.stop();
- }
- }, _callee2);
- })), this);
- //显示关卡数
- layout.Level.string = '第' + (Hall.getInstance().player.get_max_floor() + 1) + '关';
- //显示剩余方块
- layout.Remain_Cube_Des.string = '剩余:' + gui.get(UI_Idioms).idioms.length * 2;
- //开始倒计时
- this.new_level();
- Hall.getInstance().player.get_max_floor();
- layout.schedule(function () {
- if (_this2.running) {
- if (layout.time != 0) {
- layout.time -= 1;
- var minute = Math.floor(layout.time / 60);
- var second = layout.time % 60;
- layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
- } else {
- if (layout.Container.idioms.length > 0) {
- gui.show(UI_TimesOver);
- _this2.running = false;
- }
- }
- if (layout.Container.idioms.length <= 0) {
- console.log('恭喜你,通关成功');
- Hall.getInstance().player.set_pass_level(1);
- Hall.getInstance().player.set_max_floor(Hall.getInstance().player.get_max_floor() + 1);
- Hall.getInstance().player.setDirty();
- Hall.getInstance().player.save_rank_floor();
- Hall.getInstance().player.save();
- gui.show(UI_Win);
- _this2.running = false;
- }
- }
- }, 1.0);
- this.evt.on(this.evt.key.pause, this.pause, this);
- this.evt.on(this.evt.key.resume, this.resume, this);
- this.evt.on(this.evt.key.next_level, this.new_level, this);
- this.evt.on(this.evt.key.update_remain, this.remain, this);
- this.evt.on(this.evt.key.update_ui_idioms, this.ui_idioms, this);
- case 14:
- case "end":
- return _context3.stop();
- }
- }, _callee3, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.new_level = function new_level() {
- var level = Hall.getInstance().player.get_max_floor();
- var layout = this.getLayout();
- layout.time = layout.Container.level_config[level].time;
- var minute = Math.floor(layout.Container.level_config[level].time / 60);
- var second = layout.Container.level_config[level].time % 60;
- layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
- layout.Remain_Cube_Des.string = '剩余:' + gui.get(UI_Idioms).idioms.length * 2;
- layout.Level.string = '第' + (Hall.getInstance().player.get_max_floor() + 1) + '关';
- if (level == 0) {
- layout.Hand.active = true;
- } else {
- layout.Hand.active = false;
- }
- this.running = true;
- };
- _proto.remain = function remain() {
- var layout = this.getLayout();
- layout.Remain_Cube_Des.string = '剩余:' + gui.get(UI_Idioms).idioms.length * 2;
- };
- _proto.ui_idioms = function ui_idioms() {
- gui.get(UI_Idioms).init();
- };
- _proto.pause = function pause() {
- this.running = false;
- };
- _proto.resume = function resume() {
- this.running = true;
- };
- _proto.onDispose = function onDispose() {
- var layout = this.getLayout();
- layout.unscheduleAllCallbacks();
- };
- return UI_Main;
- }(ui_base)) || _class));
- function ani_ui(node, end) {
- if (end === void 0) {
- end = 1.0;
- }
- gui.scale_elasticOut_anim(node, 1.2, 0.5, end);
- }
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Rank_Item.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './UI_Head_Icon.ts', './ch.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, Sprite, SpriteFrame, Label, Component, UI_Head_Icon, ch;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Sprite = module.Sprite;
- SpriteFrame = module.SpriteFrame;
- Label = module.Label;
- Component = module.Component;
- }, function (module) {
- UI_Head_Icon = module.UI_Head_Icon;
- }, function (module) {
- ch = module.ch;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8;
- cclegacy._RF.push({}, "ac170vYiRpERZJoeSznhVhO", "UI_Rank_Item", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Rank_Item = exports('UI_Rank_Item', (_dec = ccclass('UI_Rank_Item'), _dec2 = property(Sprite), _dec3 = property([SpriteFrame]), _dec4 = property(Sprite), _dec5 = property([SpriteFrame]), _dec6 = property(Label), _dec7 = property(UI_Head_Icon), _dec8 = property(Label), _dec9 = property(Label), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(UI_Rank_Item, _Component);
- function UI_Rank_Item() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "Bg", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Bgs", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Medal", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Medals", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Num", _descriptor5, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Head_Icon", _descriptor6, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Name", _descriptor7, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Level", _descriptor8, _assertThisInitialized(_this));
- return _this;
- }
- var _proto = UI_Rank_Item.prototype;
- _proto.showInfo = function showInfo(index, type, data, me) {
- var _data$score;
- if (!data) {
- this.node.active = false;
- return;
- }
- this.node.active = true;
- if (me) {
- this.Bg.spriteFrame = this.Bgs[4];
- index <= 3 ? this.Medal.spriteFrame = this.Medals[index - 1] : this.Medal.spriteFrame = this.Medals[3];
- } else {
- index <= 3 ? this.Bg.spriteFrame = this.Bgs[index - 1] : this.Bg.spriteFrame = this.Bgs[3];
- index <= 3 ? this.Medal.spriteFrame = this.Medals[index - 1] : this.Medal.spriteFrame = this.Medals[3];
- }
- if (index > 3) {
- this.Medal.node.active = false;
- } else {
- this.Medal.node.active = true;
- }
- this.Num.string = index == 101 ? "未上榜" : index <= 3 ? '' : index.toString();
- this.Name.string = ch.sdk.getDefNickName(data);
- this.Level.string = ((_data$score = data.score) != null ? _data$score : 0) + "\u5173";
- console.log(data);
- this.Head_Icon.show(data.userId.toString(), data.head);
- };
- return UI_Rank_Item;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Bg", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Bgs", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Medal", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Medals", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Num", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "Head_Icon", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "Name", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "Level", [_dec9], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Rank.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './ui_base.ts', './UIWaiting.ts', './ModuleDef.ts', './Layout_Rank.ts', './UI_Rank_Item.ts', './UI_Main.ts', './Hall.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, GameUILayers, gui, ui_base, UIWaiting, ModuleDef, Layout_Rank, UI_Rank_Item, ani_ui, Hall;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- UIWaiting = module.UIWaiting;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Layout_Rank = module.Layout_Rank;
- }, function (module) {
- UI_Rank_Item = module.UI_Rank_Item;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- Hall = module.Hall;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "25b8cJMNUNOA77jdI7BF1kA", "UI_Rank", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- //1总榜2好友榜
- var type = 1;
- var UI_Rank = exports('UI_Rank', (_dec = ccclass('UI_Rank'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Rank, _ui_base);
- function UI_Rank() {
- var _this;
- _this = _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Rank/Rank', GameUILayers.HUD, Layout_Rank) || this;
- _this._owner = void 0;
- _this._data = void 0;
- _this._openContext = void 0;
- return _this;
- }
- var _proto = UI_Rank.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var _this2 = this;
- var layout;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- //关闭设置界面
- gui.close(UI_Rank);
- case 1:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- layout.onList1 = function (item, index) {
- item.getComponent(UI_Rank_Item).showInfo(index + 1, type, _this2._data[index], false);
- };
- layout.onList2 = function (item, index) {
- // item.getComponent(ui_skin_block).showInfo(index + 1, this._data2[index]);
- };
- layout.Rank_Toggle_1.isChecked = type == 1;
- layout.Rank_Toggle_2.isChecked = type == 2;
- this.show();
- this.onToggleEvent(layout.Rank_Toggle_1, function (tg, i) {
- if (tg.isChecked) _this2.show(i);
- }, this, 1);
- this.onToggleEvent(layout.Rank_Toggle_2, function (tg, i) {
- if (tg.isChecked) _this2.show(i);
- }, this, 2);
- case 10:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.show = /*#__PURE__*/function () {
- var _show = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3(t) {
- var layout, d, index, _d, _index;
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- layout = this.getLayout();
- if (!(t != null)) {
- _context3.next = 5;
- break;
- }
- if (!(t == type)) {
- _context3.next = 4;
- break;
- }
- return _context3.abrupt("return");
- case 4:
- type = t;
- // button_sound();
- case 5:
- layout.Rank_Toggle_1.isChecked = type == 1;
- layout.Rank_Toggle_2.isChecked = type == 2;
- if (!(type == 1 || t == null)) {
- _context3.next = 23;
- break;
- }
- _context3.next = 10;
- return gui.show(UIWaiting);
- case 10:
- layout.list1.node.active = true;
- layout.list2.node.active = false;
- layout.list1.numItems = 0;
- _context3.next = 15;
- return Hall.getInstance().player.get_rank_floor();
- case 15:
- d = _context3.sent;
- this._data = d.list;
- this._owner = d.owner;
- index = d.index;
- layout.list1.numItems = this._data.length;
- if (!this._owner) {
- this._owner = {
- head: Hall.getInstance().player.avatarUrl,
- nickName: Hall.getInstance().player.nickName,
- score: 0,
- userId: 0,
- province: Hall.getInstance().player.user_info.province
- };
- }
- layout.own1_item.showInfo(index, type, this._owner, true);
- gui.close(UIWaiting);
- case 23:
- if (!(type == 2)) {
- _context3.next = 39;
- break;
- }
- _context3.next = 26;
- return gui.show(UIWaiting);
- case 26:
- layout.list2.node.active = true;
- layout.list1.node.active = false;
- layout.list2.numItems = 0;
- _context3.next = 31;
- return Hall.getInstance().player.get_rank_floor();
- case 31:
- _d = _context3.sent;
- this._data = _d.list;
- this._owner = _d.owner;
- _index = _d.index;
- layout.list2.numItems = this._data.length;
- if (!this._owner) {
- this._owner = {
- head: Hall.getInstance().player.avatarUrl,
- nickName: Hall.getInstance().player.nickName,
- score: 0,
- userId: 0,
- province: Hall.getInstance().player.user_info.province
- };
- }
- layout.own2_item.showInfo(_index, type, this._owner, true);
- gui.close(UIWaiting);
- case 39:
- case "end":
- return _context3.stop();
- }
- }, _callee3, this);
- }));
- function show(_x2) {
- return _show.apply(this, arguments);
- }
- return show;
- }();
- return UI_Rank;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Settings.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Layout_Settings.ts', './UI_Main.ts', './UI_Hall.ts', './ch.ts', './ui.ts', './ui_base.ts', './ResUtil.ts', './ModuleDef.ts', './SceneDef.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, director, Layout_Settings, ani_ui, UI_Main, UI_Hall, ch, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- director = module.director;
- }, function (module) {
- Layout_Settings = module.Layout_Settings;
- }, function (module) {
- ani_ui = module.ani_ui;
- UI_Main = module.UI_Main;
- }, function (module) {
- UI_Hall = module.UI_Hall;
- }, function (module) {
- ch = module.ch;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ResUtil = module.ResUtil;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- SceneDef = module.SceneDef;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Settings = exports('UI_Settings', (_dec = ccclass('UI_Settings'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Settings, _ui_base);
- function UI_Settings() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Settings/Settings', GameUILayers.HUD, Layout_Settings) || this;
- }
- var _proto = UI_Settings.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee5() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee5$(_context5) {
- while (1) switch (_context5.prev = _context5.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- if (director.getScene().name == 'hall') {
- layout.Defeat_Btn.node.active = false;
- }
- this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- //关闭设置界面
- gui.close(UI_Settings);
- if (director.getScene().name == 'main') {
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }
- case 2:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- layout.Toggle_Music.isChecked = ch.audio.volumeMusic != 0;
- layout.Toggle_Sound.isChecked = ch.audio.switchEffect;
- this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(toggle) {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- ch.audio.volumeMusic = toggle.isChecked;
- ch.audio.save();
- // button_sound();
- case 2:
- case "end":
- return _context2.stop();
- }
- }, _callee2);
- })), this);
- this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3(toggle) {
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- ch.audio.switchEffect = toggle.isChecked;
- ch.audio.save();
- // button_sound();
- case 2:
- case "end":
- return _context3.stop();
- }
- }, _callee3);
- })), this);
- this.onButtonEvent(layout.Defeat_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4(button) {
- return _regeneratorRuntime().wrap(function _callee4$(_context4) {
- while (1) switch (_context4.prev = _context4.next) {
- case 0:
- _context4.next = 2;
- return gui.closeAll();
- case 2:
- gui.show(UI_Hall);
- ResUtil.loadScene(SceneDef.Hall, ModuleDef.GAME, true);
- case 4:
- case "end":
- return _context4.stop();
- }
- }, _callee4);
- })), this);
- case 9:
- case "end":
- return _context5.stop();
- }
- }, _callee5, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_Settings;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_SideBar.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './ui_base.ts', './ModuleDef.ts', './Layout_SideBar.ts', './UI_Main.ts', './Start.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_SideBar, ani_ui, Start;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Layout_SideBar = module.Layout_SideBar;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- Start = module.Start;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "53621eOLopL4LGEoVokwFS4", "UI_SideBar", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_SideBar = exports('UI_SideBar', (_dec = ccclass('UI_SideBar'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_SideBar, _ui_base);
- function UI_SideBar() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_SideBar/SideBar', GameUILayers.HUD, Layout_SideBar) || this;
- }
- var _proto = UI_SideBar.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, function () {
- gui.close(UI_SideBar);
- });
- this.onButtonEvent(layout.Go_SideBar, function () {
- //进入侧边栏
- chsdk.goToSidebar();
- });
- layout.Logo.spriteFrame = layout.Logos[Start.packId];
- case 5:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_SideBar;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Sign.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './sign.ts', './ui.ts', './ui_base.ts', './ModuleDef.ts', './UI_Main.ts', './Layout_Sign.ts', './Hall.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Sprite, ch_sign, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Sign, Hall;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Sprite = module.Sprite;
- }, function (module) {
- ch_sign = module.default;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- Layout_Sign = module.Layout_Sign;
- }, function (module) {
- Hall = module.Hall;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "0aee2ozI6tC95ZSVqBOl1ws", "UI_Sign", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Sign = exports('UI_Sign', (_dec = ccclass('UI_Sign'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Sign, _ui_base);
- function UI_Sign() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Sign/Sign', GameUILayers.HUD, Layout_Sign) || this;
- }
- var _proto = UI_Sign.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var _this = this;
- var layout;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Return.node.parent.parent);
- this.onButtonEvent(layout.Return, function () {
- gui.close(UI_Sign);
- });
- this.onButtonEvent(layout.Free_Get, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- if (layout.Toggle.isChecked) {
- _this.Sign(true);
- } else {
- //不看广告
- _this.Sign(false);
- }
- case 1:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })));
- this.init_Sign();
- case 5:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.init_Sign = /*#__PURE__*/function () {
- var _init_Sign = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
- var layout, i;
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- layout = this.getLayout();
- for (i = 0; i < 7; i++) {
- layout.Sign_Reward[i].show(i + 1);
- }
- if (!ch_sign.getInstance().checkSigin()) {
- layout.Free_Get.node.getComponent(Sprite).grayscale = true;
- layout.Free_Get.interactable = false;
- }
- case 3:
- case "end":
- return _context3.stop();
- }
- }, _callee3, this);
- }));
- function init_Sign() {
- return _init_Sign.apply(this, arguments);
- }
- return init_Sign;
- }();
- _proto.Sign = /*#__PURE__*/function () {
- var _Sign = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4(flag) {
- var layout, day, ret;
- return _regeneratorRuntime().wrap(function _callee4$(_context4) {
- while (1) switch (_context4.prev = _context4.next) {
- case 0:
- layout = this.getLayout();
- _context4.next = 3;
- return ch_sign.getInstance().signIn();
- case 3:
- day = _context4.sent;
- if (!(day == 0)) {
- _context4.next = 7;
- break;
- }
- _context4.next = 18;
- break;
- case 7:
- if (!flag) {
- _context4.next = 14;
- break;
- }
- _context4.next = 10;
- return chsdk.playRewardAd('领取双倍签到奖励');
- case 10:
- ret = _context4.sent;
- if (ret) {
- Hall.getInstance().player.set_watch_ad_num(1);
- layout.Sign_Reward[day - 1].show(day);
- layout.Sign_Reward[day - 1].add_Item(flag);
- layout.Free_Get.node.getComponent(Sprite).grayscale = true;
- layout.Free_Get.interactable = false;
- }
- _context4.next = 18;
- break;
- case 14:
- layout.Sign_Reward[day - 1].show(day);
- layout.Sign_Reward[day - 1].add_Item(flag);
- layout.Free_Get.node.getComponent(Sprite).grayscale = true;
- layout.Free_Get.interactable = false;
- case 18:
- case "end":
- return _context4.stop();
- }
- }, _callee4, this);
- }));
- function Sign(_x) {
- return _Sign.apply(this, arguments);
- }
- return Sign;
- }();
- return UI_Sign;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Store.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './ui_base.ts', './ModuleDef.ts', './Layout_Store.ts', './UI_Main.ts', './Hall.ts', './Toast.ts', './table_store.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Hall, Toast, table_store;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- Sprite = module.Sprite;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Layout_Store = module.Layout_Store;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- Toast = module.Toast;
- }, function (module) {
- table_store = module.table_store;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Store = exports('UI_Store', (_dec = ccclass('UI_Store'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Store, _ui_base);
- function UI_Store() {
- var _this;
- _this = _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Store/Store', GameUILayers.HUD, Layout_Store) || this;
- _this.config = void 0;
- return _this;
- }
- var _proto = UI_Store.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4() {
- var _this2 = this;
- var layout, state, _loop, i, _loop2, _i;
- return _regeneratorRuntime().wrap(function _callee4$(_context6) {
- while (1) switch (_context6.prev = _context6.next) {
- case 0:
- this.config = table_store.getList();
- console.log(this.config);
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- state = Hall.getInstance().player.get_store_state();
- console.log("商店数组:" + state);
- this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- gui.close(UI_Store);
- case 1:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })));
- _loop = /*#__PURE__*/_regeneratorRuntime().mark(function _loop(i) {
- return _regeneratorRuntime().wrap(function _loop$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- if (state[i] == false) {
- _this2.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(button) {
- var res, _res;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- if (!(i != 0)) {
- _context2.next = 7;
- break;
- }
- _context2.next = 3;
- return chsdk.playRewardAd('获得道具' + _this2.config[i].type);
- case 3:
- res = _context2.sent;
- if (res) {
- Hall.getInstance().player.set_watch_ad_num(1);
- Hall.getInstance().player.add_item(_this2.config[i].type, 1);
- layout.Free_Gets[i].interactable = false;
- layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
- state[i] = true;
- Hall.getInstance().player.set_store_state(state);
- Toast.makeText(gui.getLayerNode(5), '获得道具:' + _this2.config[i].name).show();
- }
- _context2.next = 11;
- break;
- case 7:
- _context2.next = 9;
- return chsdk.playRewardAd('获得铜币');
- case 9:
- _res = _context2.sent;
- if (_res) {
- Hall.getInstance().player.set_watch_ad_num(1);
- Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 100);
- layout.Free_Gets[i].interactable = false;
- layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
- _this2.show_Coin();
- state[i] = true;
- Hall.getInstance().player.set_store_state(state);
- Toast.makeText(gui.getLayerNode(5), '获得铜币:X' + 100).show();
- }
- case 11:
- case "end":
- return _context2.stop();
- }
- }, _callee2);
- })), _this2);
- } else {
- layout.Free_Gets[i].interactable = false;
- layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
- }
- case 1:
- case "end":
- return _context3.stop();
- }
- }, _loop);
- });
- i = 0;
- case 9:
- if (!(i < layout.Free_Gets.length)) {
- _context6.next = 14;
- break;
- }
- return _context6.delegateYield(_loop(i), "t0", 11);
- case 11:
- i++;
- _context6.next = 9;
- break;
- case 14:
- _loop2 = /*#__PURE__*/_regeneratorRuntime().mark(function _loop2(_i) {
- return _regeneratorRuntime().wrap(function _loop2$(_context5) {
- while (1) switch (_context5.prev = _context5.next) {
- case 0:
- _this2.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3(button) {
- return _regeneratorRuntime().wrap(function _callee3$(_context4) {
- while (1) switch (_context4.prev = _context4.next) {
- case 0:
- //花费铜币购买物品
- if (Hall.getInstance().player.get_coin() >= _this2.config[_i + 1].cost) {
- Hall.getInstance().player.add_item(_this2.config[_i + 1], 1);
- Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() - _this2.config[_i + 1].cost);
- Toast.makeText(gui.getLayerNode(5), '获得道具:' + _this2.config[_i + 1].name).show();
- _this2.show_Coin();
- } else {
- Toast.makeText(gui.getLayerNode(5), '铜币不足').show();
- }
- case 1:
- case "end":
- return _context4.stop();
- }
- }, _callee3);
- })), _this2);
- case 1:
- case "end":
- return _context5.stop();
- }
- }, _loop2);
- });
- _i = 0;
- case 16:
- if (!(_i < layout.Coin_Gets.length)) {
- _context6.next = 21;
- break;
- }
- return _context6.delegateYield(_loop2(_i), "t1", 18);
- case 18:
- _i++;
- _context6.next = 16;
- break;
- case 21:
- this.show_Coin();
- case 22:
- case "end":
- return _context6.stop();
- }
- }, _callee4, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- _proto.show_Coin = function show_Coin() {
- var layout = this.getLayout();
- layout.Coin_Num.string = Hall.getInstance().player.get_coin().toString();
- };
- return UI_Store;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Task_Item.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './Hall.ts', './ui.ts', './UI_Task.ts', './Toast.ts'], function (exports) {
- var _applyDecoratedDescriptor, _inheritsLoose, _initializerDefineProperty, _assertThisInitialized, cclegacy, _decorator, ProgressBar, Label, Button, Sprite, SpriteFrame, Component, Hall, gui, UI_Task, Toast;
- return {
- setters: [function (module) {
- _applyDecoratedDescriptor = module.applyDecoratedDescriptor;
- _inheritsLoose = module.inheritsLoose;
- _initializerDefineProperty = module.initializerDefineProperty;
- _assertThisInitialized = module.assertThisInitialized;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- ProgressBar = module.ProgressBar;
- Label = module.Label;
- Button = module.Button;
- Sprite = module.Sprite;
- SpriteFrame = module.SpriteFrame;
- Component = module.Component;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- gui = module.gui;
- }, function (module) {
- UI_Task = module.UI_Task;
- }, function (module) {
- Toast = module.Toast;
- }],
- execute: function () {
- var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6;
- cclegacy._RF.push({}, "016bcam/A5JvLXaYhjRZdz9", "UI_Task_Item", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Task_Item = exports('UI_Task_Item', (_dec = ccclass('UI_Task_Item'), _dec2 = property(ProgressBar), _dec3 = property(Label), _dec4 = property(Button), _dec5 = property(Sprite), _dec6 = property([SpriteFrame]), _dec(_class = (_class2 = /*#__PURE__*/function (_Component) {
- _inheritsLoose(UI_Task_Item, _Component);
- function UI_Task_Item() {
- var _this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this = _Component.call.apply(_Component, [this].concat(args)) || this;
- _initializerDefineProperty(_this, "progressBar", _descriptor, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Des", _descriptor2, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Get", _descriptor3, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Get_Bg", _descriptor4, _assertThisInitialized(_this));
- _initializerDefineProperty(_this, "Get_Bgs", _descriptor5, _assertThisInitialized(_this));
- _this.config = void 0;
- _initializerDefineProperty(_this, "index", _descriptor6, _assertThisInitialized(_this));
- _this.state = void 0;
- return _this;
- }
- var _proto = UI_Task_Item.prototype;
- _proto.start = function start() {
- this.Get.node.on(Button.EventType.CLICK, this.add_Item, this);
- };
- _proto.update = function update(deltaTime) {}
- //更新进度
- ;
- _proto.show = function show(flag, config) {
- this.config = config;
- this.state = flag;
- switch (config.type) {
- //消除
- case 1:
- this.progressBar.progress = Hall.getInstance().player.get_use_item_num() / config.goal;
- this.Des.string = Hall.getInstance().player.get_use_item_num() + "/" + config.goal;
- break;
- //洗牌 合成
- case 2:
- this.progressBar.progress = Hall.getInstance().player.get_combine_num() / config.goal;
- this.Des.string = Hall.getInstance().player.get_combine_num() + "/" + config.goal;
- break;
- //清空 登陆
- case 3:
- this.progressBar.progress = Hall.getInstance().player.get_login_num() / config.goal;
- this.Des.string = Hall.getInstance().player.get_login_num() + "/" + config.goal;
- break;
- //铜币 过关
- case 4:
- this.progressBar.progress = Hall.getInstance().player.get_pass_level() / config.goal;
- this.Des.string = Hall.getInstance().player.get_pass_level() + "/" + config.goal;
- break;
- //时间 广告
- case 5:
- this.progressBar.progress = Hall.getInstance().player.get_watch_ad_num() / config.goal;
- this.Des.string = Hall.getInstance().player.get_watch_ad_num() + "/" + config.goal;
- break;
- }
- if (this.progressBar.progress == 1) {
- if (this.state) {
- this.Des.string = '已领取';
- this.Get.interactable = false;
- this.Get_Bg.spriteFrame = this.Get_Bgs[0];
- } else {
- this.Des.string = '可领取';
- this.Get.interactable = true;
- this.Get_Bg.spriteFrame = this.Get_Bgs[1];
- }
- } else {
- this.Get.interactable = false;
- this.Get_Bg.spriteFrame = this.Get_Bgs[0];
- }
- }
- //添加东西
- ;
- _proto.add_Item = function add_Item() {
- if (this.progressBar.progress == 1 && this.state == false) {
- if (this.config.type != 4) {
- Hall.getInstance().player.add_item(this.config.type, 1);
- Toast.makeText(gui.getLayerNode(5), '获得道具:' + this.config.name).show();
- } else if (this.config.type == 4) {
- Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 100);
- Toast.makeText(gui.getLayerNode(5), '获得铜币:X' + this.config.num).show();
- }
- this.state = true;
- this.Des.string = '已领取';
- this.Get_Bg.spriteFrame = this.Get_Bgs[0];
- this.Get.interactable = false;
- gui.get(UI_Task).update_task_state(true, this.index);
- }
- };
- return UI_Task_Item;
- }(Component), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "progressBar", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Des", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Get", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Get_Bg", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Get_Bgs", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return [];
- }
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "index", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: null
- })), _class2)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Task.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui_base.ts', './Layout_Task.ts', './ui.ts', './ModuleDef.ts', './Hall.ts', './UI_Main.ts', './table_task.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, ui_base, Layout_Task, GameUILayers, gui, ModuleDef, Hall, ani_ui, table_task;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- Layout_Task = module.Layout_Task;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- ani_ui = module.ani_ui;
- }, function (module) {
- table_task = module.table_task;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "9d50dhNkDpIm6jYTQWhnA9s", "UI_Task", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Task = exports('UI_Task', (_dec = ccclass('UI_Task'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Task, _ui_base);
- function UI_Task() {
- var _this;
- _this = _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Task/Task', GameUILayers.HUD, Layout_Task) || this;
- _this.task_state = void 0;
- _this.config = void 0;
- return _this;
- }
- var _proto = UI_Task.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var layout, i;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- this.config = table_task.getList();
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, function () {
- gui.close(UI_Task);
- });
- this.task_state = Hall.getInstance().player.get_task_state();
- console.log("任务数组:" + this.task_state);
- for (i = 0; i < layout.Task_Items.length; i++) {
- layout.Task_Items[i].show(this.task_state[i], this.config[i]);
- }
- case 7:
- case "end":
- return _context.stop();
- }
- }, _callee, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }() //更新task_state并保存
- ;
- _proto.update_task_state = /*#__PURE__*/
- function () {
- var _update_task_state = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(flag, target) {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- this.task_state[target] = flag;
- Hall.getInstance().player.set_task_state(this.task_state);
- Hall.getInstance().player.setDirty();
- case 3:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function update_task_state(_x, _x2) {
- return _update_task_state.apply(this, arguments);
- }
- return update_task_state;
- }();
- return UI_Task;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_TimesOver.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui_base.ts', './ui.ts', './ModuleDef.ts', './Layout_TimesOver.ts', './UI_Fail.ts', './Hall.ts', './UI_Main.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_TimesOver, UI_Fail, Hall, ani_ui, UI_Main;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- Layout_TimesOver = module.Layout_TimesOver;
- }, function (module) {
- UI_Fail = module.UI_Fail;
- }, function (module) {
- Hall = module.Hall;
- }, function (module) {
- ani_ui = module.ani_ui;
- UI_Main = module.UI_Main;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "93f49g+PURGyJ0pLDMhVj8P", "UI_TimesOver", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_TimesOver = exports('UI_TimesOver', (_dec = ccclass('UI_TimesOver'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_TimesOver, _ui_base);
- function UI_TimesOver() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_TimesOver/TimesOver', GameUILayers.HUD, Layout_TimesOver) || this;
- }
- var _proto = UI_TimesOver.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
- var layout, num;
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Close_Btn.node.parent);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.pause);
- num = Hall.getInstance().player.get_item(5);
- if (num > 0) {
- layout.AddTime_Ad.node.active = false;
- layout.RedPoint_num.node.parent.active = true;
- layout.RedPoint_num.string = num.toString();
- } else {
- layout.AddTime_Ad.node.active = true;
- layout.RedPoint_num.node.parent.active = false;
- }
- //已经消除方块/总方块
- layout.progressBar.progress = (gui.get(UI_Main).getLayout().Container.count - gui.get(UI_Main).getLayout().Container.idioms.length) / gui.get(UI_Main).getLayout().Container.count;
- console.log(gui.get(UI_Main).getLayout().Container.count, gui.get(UI_Main).getLayout().Container.idioms.length);
- layout.progressBar_Percent.string = Math.floor(layout.progressBar.progress * 100) + '%';
- this.onButtonEvent(layout.Close_Btn, function () {
- gui.close(UI_TimesOver);
- gui.show(UI_Fail);
- });
- this.onButtonEvent(layout.AddTime, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
- var ret;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- if (!(num <= 0)) {
- _context.next = 7;
- break;
- }
- _context.next = 3;
- return chsdk.playRewardAd('获得道具5');
- case 3:
- ret = _context.sent;
- if (ret) {
- gui.close(UI_TimesOver);
- //增加时间
- Hall.getInstance().player.add_item(5, 1);
- Hall.getInstance().player.use_item(5);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- }
- _context.next = 10;
- break;
- case 7:
- gui.close(UI_TimesOver);
- Hall.getInstance().player.use_item(5);
- //增加时间
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
- case 10:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })));
- case 10:
- case "end":
- return _context2.stop();
- }
- }, _callee2, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_TimesOver;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- System.register("chunks:///_virtual/UI_Win.ts", ['./rollupPluginModLoBabelHelpers.js', 'cc', './ui.ts', './ui_base.ts', './ResUtil.ts', './ModuleDef.ts', './SceneDef.ts', './UI_Hall.ts', './UI_Main.ts', './Layout_Win.ts', './Container_Manager.ts', './Hall.ts'], function (exports) {
- var _inheritsLoose, _asyncToGenerator, _regeneratorRuntime, cclegacy, _decorator, find, Sprite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Hall, ani_ui, UI_Main, Layout_Win, Container_Manager, Hall;
- return {
- setters: [function (module) {
- _inheritsLoose = module.inheritsLoose;
- _asyncToGenerator = module.asyncToGenerator;
- _regeneratorRuntime = module.regeneratorRuntime;
- }, function (module) {
- cclegacy = module.cclegacy;
- _decorator = module._decorator;
- find = module.find;
- Sprite = module.Sprite;
- }, function (module) {
- GameUILayers = module.GameUILayers;
- gui = module.gui;
- }, function (module) {
- ui_base = module.default;
- }, function (module) {
- ResUtil = module.ResUtil;
- }, function (module) {
- ModuleDef = module.ModuleDef;
- }, function (module) {
- SceneDef = module.SceneDef;
- }, function (module) {
- UI_Hall = module.UI_Hall;
- }, function (module) {
- ani_ui = module.ani_ui;
- UI_Main = module.UI_Main;
- }, function (module) {
- Layout_Win = module.Layout_Win;
- }, function (module) {
- Container_Manager = module.Container_Manager;
- }, function (module) {
- Hall = module.Hall;
- }],
- execute: function () {
- var _dec, _class;
- cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
- var ccclass = _decorator.ccclass,
- property = _decorator.property;
- var UI_Win = exports('UI_Win', (_dec = ccclass('UI_Win'), _dec(_class = /*#__PURE__*/function (_ui_base) {
- _inheritsLoose(UI_Win, _ui_base);
- function UI_Win() {
- return _ui_base.call(this, ModuleDef.GAME, 'ui/UI_Win/Win', GameUILayers.HUD, Layout_Win) || this;
- }
- var _proto = UI_Win.prototype;
- _proto.onCreated = /*#__PURE__*/function () {
- var _onCreated = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4() {
- var layout;
- return _regeneratorRuntime().wrap(function _callee4$(_context4) {
- while (1) switch (_context4.prev = _context4.next) {
- case 0:
- layout = this.getLayout();
- ani_ui(layout.Three_Btn.node.parent.parent);
- layout.Container = find('Container').getComponent(Container_Manager);
- Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 50);
- this.onButtonEvent(layout.Three_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(button) {
- var ret;
- return _regeneratorRuntime().wrap(function _callee$(_context) {
- while (1) switch (_context.prev = _context.next) {
- case 0:
- _context.next = 2;
- return chsdk.playRewardAd('三倍获取铜币');
- case 2:
- ret = _context.sent;
- if (ret) {
- Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 150 - 50);
- //按钮置灰 点击无效
- layout.Three_Btn.interactable = false;
- layout.Three_Btn.node.getComponent(Sprite).grayscale = true;
- layout.Txt.string = '铜币+150';
- }
- case 4:
- case "end":
- return _context.stop();
- }
- }, _callee);
- })), this);
- this.onButtonEvent(layout.Next_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(button) {
- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
- while (1) switch (_context2.prev = _context2.next) {
- case 0:
- //下一关
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.next_level);
- gui.close(UI_Win);
- layout.Container.level_idioms();
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.update_ui_idioms);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.update_remain);
- //关卡难度
- //重新选词
- //刷新UI_Idioms
- //计时刷新,剩余方块数量刷新
- case 5:
- case "end":
- return _context2.stop();
- }
- }, _callee2);
- })), this);
- this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3(button) {
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
- while (1) switch (_context3.prev = _context3.next) {
- case 0:
- _context3.next = 2;
- return gui.closeAll();
- case 2:
- gui.show(UI_Hall);
- ResUtil.loadScene(SceneDef.Hall, ModuleDef.GAME, true);
- case 4:
- case "end":
- return _context3.stop();
- }
- }, _callee3);
- })), this);
- case 7:
- case "end":
- return _context4.stop();
- }
- }, _callee4, this);
- }));
- function onCreated() {
- return _onCreated.apply(this, arguments);
- }
- return onCreated;
- }();
- return UI_Win;
- }(ui_base)) || _class));
- cclegacy._RF.pop();
- }
- };
- });
- (function(r) {
- r('virtual:///prerequisite-imports/module_game', 'chunks:///_virtual/module_game');
- })(function(mid, cid) {
- System.register(mid, [cid], function (_export, _context) {
- return {
- setters: [function(_m) {
- var _exportObj = {};
- for (var _key in _m) {
- if (_key !== "default" && _key !== "__esModule") _exportObj[_key] = _m[_key];
- }
-
- _export(_exportObj);
- }],
- execute: function () { }
- };
- });
- });
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