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- import { _decorator, Button, Component, Label, Node, ProgressBar, Sprite, SpriteFrame } from 'cc';
- import { Hall } from '../../hall/Hall';
- import { gui } from '../../../core/ui/ui';
- import { UI_Task } from './UI_Task';
- import { Toast } from '../../../core/util_class/Toast';
- const { ccclass, property } = _decorator;
- @ccclass('UI_Task_Item')
- export class UI_Task_Item extends Component {
- @property(ProgressBar)
- progressBar: ProgressBar;
- @property(Label)
- Des: Label;
- @property(Button)
- Get: Button;
- @property(Sprite)
- Get_Bg: Sprite;
- @property([SpriteFrame])
- Get_Bgs: SpriteFrame[] = [];
- config:any;
- @property
- index: number;
- state: boolean;
- start() {
- this.Get.node.on(Button.EventType.CLICK, this.add_Item, this);
- }
- update(deltaTime: number) {
- }
- //更新进度
- show(flag: boolean, config) {
- this.config=config;
- this.state = flag;
- switch (config.type) {
- //消除
- case 1: this.progressBar.progress = Hall.getInstance().player.get_use_item_num() / config.goal;
- this.Des.string = `${Hall.getInstance().player.get_use_item_num()}/${config.goal}`;
- break;
- //洗牌 合成
- case 2:
- this.progressBar.progress = Hall.getInstance().player.get_combine_num() / config.goal;
- this.Des.string = `${Hall.getInstance().player.get_combine_num()}/${config.goal}`;
- break;
- //清空 登陆
- case 3: this.progressBar.progress = Hall.getInstance().player.get_login_num() / config.goal;
- this.Des.string = `${Hall.getInstance().player.get_login_num()}/${config.goal}`;
- break;
- //铜币 过关
- case 4: this.progressBar.progress = Hall.getInstance().player.get_pass_level() / config.goal;
- this.Des.string = `${Hall.getInstance().player.get_pass_level()}/${config.goal}`;
- break;
- //时间 广告
- case 5: this.progressBar.progress = Hall.getInstance().player.get_watch_ad_num() / config.goal;
- this.Des.string = `${Hall.getInstance().player.get_watch_ad_num()}/${config.goal}`;
- break;
- }
- if (this.progressBar.progress == 1) {
- if (this.state) {
- this.Des.string = '已领取';
- this.Get.interactable = false;
- this.Get_Bg.spriteFrame = this.Get_Bgs[0]
- } else {
- this.Des.string = '可领取';
- this.Get.interactable = true;
- this.Get_Bg.spriteFrame = this.Get_Bgs[1];
- }
- } else {
- this.Get.interactable = false;
- this.Get_Bg.spriteFrame = this.Get_Bgs[0];
- }
- }
- //添加东西
- add_Item() {
- if (this.progressBar.progress == 1 && this.state == false) {
- if (this.config.type != 4) {
- Hall.getInstance().player.add_item(this.config.type, 1);
- Toast.makeText(gui.getLayerNode(5),'获得道具:'+this.config.name).show();
- }
- else if (this.config.type == 4) {
- Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 100);
- Toast.makeText(gui.getLayerNode(5),'获得铜币:X'+this.config.num).show();
- }
- this.state = true;
- this.Des.string = '已领取';
- this.Get_Bg.spriteFrame = this.Get_Bgs[0];
- this.Get.interactable = false;
- gui.get(UI_Task).update_task_state(true, this.index);
- }
- }
- }
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