d7e846ac7b691e2f62cb6f2e257f758a25829039.js 5.0 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Task, GameUILayers, gui, ModuleDef, Hall, _dec, _class, _crd, ccclass, property, UI_Task;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfLayout_Task(extras) {
  10. _reporterNs.report("Layout_Task", "./Layout_Task", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfHall(extras) {
  22. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  23. }
  24. return {
  25. setters: [function (_unresolved_) {
  26. _reporterNs = _unresolved_;
  27. }, function (_cc) {
  28. _cclegacy = _cc.cclegacy;
  29. __checkObsolete__ = _cc.__checkObsolete__;
  30. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  31. _decorator = _cc._decorator;
  32. }, function (_unresolved_2) {
  33. ui_base = _unresolved_2.default;
  34. }, function (_unresolved_3) {
  35. Layout_Task = _unresolved_3.Layout_Task;
  36. }, function (_unresolved_4) {
  37. GameUILayers = _unresolved_4.GameUILayers;
  38. gui = _unresolved_4.gui;
  39. }, function (_unresolved_5) {
  40. ModuleDef = _unresolved_5.ModuleDef;
  41. }, function (_unresolved_6) {
  42. Hall = _unresolved_6.Hall;
  43. }],
  44. execute: function () {
  45. _crd = true;
  46. _cclegacy._RF.push({}, "9d50dhNkDpIm6jYTQWhnA9s", "UI_Task", undefined);
  47. __checkObsolete__(['_decorator', 'Component', 'Node']);
  48. ({
  49. ccclass,
  50. property
  51. } = _decorator);
  52. _export("UI_Task", UI_Task = (_dec = ccclass('UI_Task'), _dec(_class = class UI_Task extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  53. error: Error()
  54. }), ui_base) : ui_base) {
  55. constructor() {
  56. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  57. error: Error()
  58. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Task/Task', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  59. error: Error()
  60. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Task === void 0 ? (_reportPossibleCrUseOfLayout_Task({
  61. error: Error()
  62. }), Layout_Task) : Layout_Task);
  63. this.task_state = void 0;
  64. this.config = [3, 100, 1, 3, 8];
  65. }
  66. onCreated() {
  67. var _this = this;
  68. return _asyncToGenerator(function* () {
  69. var layout = _this.getLayout();
  70. _this.onButtonEvent(layout.Close_Btn, () => {
  71. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  72. error: Error()
  73. }), gui) : gui).close(UI_Task);
  74. });
  75. _this.task_state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  76. error: Error()
  77. }), Hall) : Hall).getInstance().player.get_task_state();
  78. console.log(_this.task_state);
  79. for (var i = 0; i < layout.Task_Items.length; i++) {
  80. layout.Task_Items[i].show(_this.task_state[i], _this.config[i]);
  81. }
  82. })();
  83. } //更新task_state并保存
  84. update_task_state(flag, target) {
  85. var _this2 = this;
  86. return _asyncToGenerator(function* () {
  87. _this2.task_state[target] = flag;
  88. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  89. error: Error()
  90. }), Hall) : Hall).getInstance().player.set_task_state(_this2.task_state);
  91. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  92. error: Error()
  93. }), Hall) : Hall).getInstance().player.setDirty();
  94. })();
  95. }
  96. }) || _class));
  97. _cclegacy._RF.pop();
  98. _crd = false;
  99. }
  100. };
  101. });
  102. //# sourceMappingURL=d7e846ac7b691e2f62cb6f2e257f758a25829039.js.map