6a8af0f15958f7b90e4c55917282aae8bec7ce55.js 8.0 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Hall, UINotify, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Store(extras) {
  19. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfHall(extras) {
  25. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfUINotify(extras) {
  28. _reporterNs.report("UINotify", "../../../module_basic/ui_notify/UINotify", _context.meta, extras);
  29. }
  30. return {
  31. setters: [function (_unresolved_) {
  32. _reporterNs = _unresolved_;
  33. }, function (_cc) {
  34. _cclegacy = _cc.cclegacy;
  35. __checkObsolete__ = _cc.__checkObsolete__;
  36. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  37. _decorator = _cc._decorator;
  38. }, function (_unresolved_2) {
  39. GameUILayers = _unresolved_2.GameUILayers;
  40. gui = _unresolved_2.gui;
  41. }, function (_unresolved_3) {
  42. ui_base = _unresolved_3.default;
  43. }, function (_unresolved_4) {
  44. ModuleDef = _unresolved_4.ModuleDef;
  45. }, function (_unresolved_5) {
  46. Layout_Store = _unresolved_5.Layout_Store;
  47. }, function (_unresolved_6) {
  48. ani_ui = _unresolved_6.ani_ui;
  49. }, function (_unresolved_7) {
  50. Hall = _unresolved_7.Hall;
  51. }, function (_unresolved_8) {
  52. UINotify = _unresolved_8.UINotify;
  53. }],
  54. execute: function () {
  55. _crd = true;
  56. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  57. __checkObsolete__(['_decorator', 'Component', 'Node']);
  58. ({
  59. ccclass,
  60. property
  61. } = _decorator);
  62. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  63. error: Error()
  64. }), ui_base) : ui_base) {
  65. constructor() {
  66. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  67. error: Error()
  68. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  69. error: Error()
  70. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  71. error: Error()
  72. }), Layout_Store) : Layout_Store);
  73. }
  74. onCreated() {
  75. var _this = this;
  76. return _asyncToGenerator(function* () {
  77. var layout = _this.getLayout();
  78. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  79. error: Error()
  80. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  81. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  82. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  83. error: Error()
  84. }), gui) : gui).close(UI_Store);
  85. }));
  86. var _loop = function* _loop(i) {
  87. _this.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  88. //看广告领取奖励
  89. if (i != 0) {
  90. var res = yield chsdk.playRewardAd('获得道具' + layout.Type[i]);
  91. if (res) {
  92. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  93. error: Error()
  94. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  95. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  96. error: Error()
  97. }), Hall) : Hall).getInstance().player.add_item(layout.Type[i], 1);
  98. }
  99. } else {
  100. var _res = yield chsdk.playRewardAd('获得金币');
  101. if (_res) {
  102. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  103. error: Error()
  104. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  105. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  106. error: Error()
  107. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  108. error: Error()
  109. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  110. _this.show_Coin();
  111. }
  112. }
  113. }), _this);
  114. };
  115. for (var i = 0; i < layout.Free_Gets.length; i++) {
  116. yield* _loop(i);
  117. }
  118. var _loop2 = function* _loop2(_i) {
  119. _this.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  120. //花费金币购买物品
  121. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  122. error: Error()
  123. }), Hall) : Hall).getInstance().player.get_coin() >= layout.Value[_i]) {
  124. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  125. error: Error()
  126. }), Hall) : Hall).getInstance().player.add_item(layout.Type[_i + 1], 1);
  127. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  128. error: Error()
  129. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  130. error: Error()
  131. }), Hall) : Hall).getInstance().player.get_coin() - layout.Value[_i]);
  132. _this.show_Coin();
  133. } else {
  134. (_crd && UINotify === void 0 ? (_reportPossibleCrUseOfUINotify({
  135. error: Error()
  136. }), UINotify) : UINotify).show("金币不足");
  137. }
  138. }), _this);
  139. };
  140. for (var _i = 0; _i < layout.Coin_Gets.length; _i++) {
  141. yield* _loop2(_i);
  142. }
  143. _this.show_Coin();
  144. })();
  145. }
  146. show_Coin() {
  147. var layout = this.getLayout();
  148. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  149. error: Error()
  150. }), Hall) : Hall).getInstance().player.get_coin().toString();
  151. }
  152. }) || _class));
  153. _cclegacy._RF.pop();
  154. _crd = false;
  155. }
  156. };
  157. });
  158. //# sourceMappingURL=6a8af0f15958f7b90e4c55917282aae8bec7ce55.js.map