28edf65eb8d20daf82fac5a67080212e26e054c8.js 6.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ch_sign, GameUILayers, gui, ui_base, UINotify, ModuleDef, ani_ui, Layout_Sign, Hall, _dec, _class, _crd, ccclass, property, UI_Sign;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfch_sign(extras) {
  7. _reporterNs.report("ch_sign", "../../../ch/sign/sign", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfGameUILayers(extras) {
  10. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfgui(extras) {
  13. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfui_base(extras) {
  16. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfUINotify(extras) {
  19. _reporterNs.report("UINotify", "../../../module_basic/ui_notify/UINotify", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfModuleDef(extras) {
  22. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfani_ui(extras) {
  25. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfLayout_Sign(extras) {
  28. _reporterNs.report("Layout_Sign", "./Layout_Sign", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfHall(extras) {
  31. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. }, function (_unresolved_2) {
  42. ch_sign = _unresolved_2.default;
  43. }, function (_unresolved_3) {
  44. GameUILayers = _unresolved_3.GameUILayers;
  45. gui = _unresolved_3.gui;
  46. }, function (_unresolved_4) {
  47. ui_base = _unresolved_4.default;
  48. }, function (_unresolved_5) {
  49. UINotify = _unresolved_5.UINotify;
  50. }, function (_unresolved_6) {
  51. ModuleDef = _unresolved_6.ModuleDef;
  52. }, function (_unresolved_7) {
  53. ani_ui = _unresolved_7.ani_ui;
  54. }, function (_unresolved_8) {
  55. Layout_Sign = _unresolved_8.Layout_Sign;
  56. }, function (_unresolved_9) {
  57. Hall = _unresolved_9.Hall;
  58. }],
  59. execute: function () {
  60. _crd = true;
  61. _cclegacy._RF.push({}, "0aee2ozI6tC95ZSVqBOl1ws", "UI_Sign", undefined);
  62. __checkObsolete__(['_decorator']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator);
  67. _export("UI_Sign", UI_Sign = (_dec = ccclass('UI_Sign'), _dec(_class = class UI_Sign extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  68. error: Error()
  69. }), ui_base) : ui_base) {
  70. constructor() {
  71. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Sign/Sign', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  74. error: Error()
  75. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Sign === void 0 ? (_reportPossibleCrUseOfLayout_Sign({
  76. error: Error()
  77. }), Layout_Sign) : Layout_Sign);
  78. }
  79. onCreated() {
  80. var _this = this;
  81. return _asyncToGenerator(function* () {
  82. var layout = _this.getLayout();
  83. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  84. error: Error()
  85. }), ani_ui) : ani_ui)(layout.Return.node.parent.parent);
  86. _this.onButtonEvent(layout.Return, () => {
  87. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  88. error: Error()
  89. }), gui) : gui).close(UI_Sign);
  90. });
  91. _this.onButtonEvent(layout.Free_Get, /*#__PURE__*/_asyncToGenerator(function* () {
  92. if (layout.Toggle.isChecked) {
  93. //看广告领双倍
  94. var ret = yield chsdk.playRewardAd('领取双倍签到奖励');
  95. if (ret) {
  96. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  97. error: Error()
  98. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  99. _this.Sign(true);
  100. }
  101. } else {
  102. //不看广告
  103. _this.Sign(false);
  104. }
  105. }));
  106. _this.init_Sign();
  107. })();
  108. }
  109. init_Sign() {
  110. var _this2 = this;
  111. return _asyncToGenerator(function* () {
  112. var layout = _this2.getLayout();
  113. for (var i = 0; i < 7; i++) {
  114. layout.Sign_Reward[i].show(i + 1);
  115. }
  116. })();
  117. }
  118. Sign(flag) {
  119. var _this3 = this;
  120. return _asyncToGenerator(function* () {
  121. var layout = _this3.getLayout();
  122. var day = yield (_crd && ch_sign === void 0 ? (_reportPossibleCrUseOfch_sign({
  123. error: Error()
  124. }), ch_sign) : ch_sign).getInstance().signIn();
  125. if (day == 0) {
  126. (_crd && UINotify === void 0 ? (_reportPossibleCrUseOfUINotify({
  127. error: Error()
  128. }), UINotify) : UINotify).show("签到失败");
  129. } else {
  130. //签到成功获取奖励
  131. layout.Sign_Reward[day - 1].show(day);
  132. layout.Sign_Reward[day - 1].add_Item(flag); // Hall.getInstance().player.save();
  133. }
  134. })();
  135. }
  136. DoubleSign() {
  137. return _asyncToGenerator(function* () {
  138. if ((_crd && ch_sign === void 0 ? (_reportPossibleCrUseOfch_sign({
  139. error: Error()
  140. }), ch_sign) : ch_sign).getInstance().checkReSigin() == 0) {
  141. return;
  142. }
  143. })();
  144. }
  145. }) || _class));
  146. _cclegacy._RF.pop();
  147. _crd = false;
  148. }
  149. };
  150. });
  151. //# sourceMappingURL=28edf65eb8d20daf82fac5a67080212e26e054c8.js.map