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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Fail;
- function _reportPossibleCrUseOfLayout_Fail(extras) {
- _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Hall(extras) {
- _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfResUtil(extras) {
- _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfSceneDef(extras) {
- _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfContainer_Manager(extras) {
- _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- find = _cc.find;
- }, function (_unresolved_2) {
- Layout_Fail = _unresolved_2.Layout_Fail;
- }, function (_unresolved_3) {
- UI_Hall = _unresolved_3.UI_Hall;
- }, function (_unresolved_4) {
- GameUILayers = _unresolved_4.GameUILayers;
- gui = _unresolved_4.gui;
- }, function (_unresolved_5) {
- ui_base = _unresolved_5.default;
- }, function (_unresolved_6) {
- ResUtil = _unresolved_6.ResUtil;
- }, function (_unresolved_7) {
- ModuleDef = _unresolved_7.ModuleDef;
- }, function (_unresolved_8) {
- SceneDef = _unresolved_8.SceneDef;
- }, function (_unresolved_9) {
- Container_Manager = _unresolved_9.Container_Manager;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
- __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
- error: Error()
- }), Layout_Fail) : Layout_Fail);
- }
- async onCreated() {
- const layout = this.getLayout();
- layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
- error: Error()
- }), Container_Manager) : Container_Manager);
- this.onButtonEvent(layout.Relife_Btn, async button => {//跳转广告
- //关闭设置界面
- //gui.close(UI_Fail);
- }, this);
- this.onButtonEvent(layout.ReturnHall_Btn, async button => {
- //跳转场景回到主页
- await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).closeAll();
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall);
- (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
- error: Error()
- }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
- error: Error()
- }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, true);
- }, this);
- layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
- layout.Num.string = layout.progressBar.progress * 100 + '%';
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map
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