fd567b6cff2bda101ea5067e96a8431f92b55a12.js 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function _reportPossibleCrUseOfLayout_Fail(extras) {
  5. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfUI_Hall(extras) {
  8. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfui_base(extras) {
  17. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfResUtil(extras) {
  20. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfModuleDef(extras) {
  23. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfSceneDef(extras) {
  26. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfContainer_Manager(extras) {
  29. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  30. }
  31. return {
  32. setters: [function (_unresolved_) {
  33. _reporterNs = _unresolved_;
  34. }, function (_cc) {
  35. _cclegacy = _cc.cclegacy;
  36. __checkObsolete__ = _cc.__checkObsolete__;
  37. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  38. _decorator = _cc._decorator;
  39. find = _cc.find;
  40. }, function (_unresolved_2) {
  41. Layout_Fail = _unresolved_2.Layout_Fail;
  42. }, function (_unresolved_3) {
  43. UI_Hall = _unresolved_3.UI_Hall;
  44. }, function (_unresolved_4) {
  45. GameUILayers = _unresolved_4.GameUILayers;
  46. gui = _unresolved_4.gui;
  47. }, function (_unresolved_5) {
  48. ui_base = _unresolved_5.default;
  49. }, function (_unresolved_6) {
  50. ResUtil = _unresolved_6.ResUtil;
  51. }, function (_unresolved_7) {
  52. ModuleDef = _unresolved_7.ModuleDef;
  53. }, function (_unresolved_8) {
  54. SceneDef = _unresolved_8.SceneDef;
  55. }, function (_unresolved_9) {
  56. Container_Manager = _unresolved_9.Container_Manager;
  57. }],
  58. execute: function () {
  59. _crd = true;
  60. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  61. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  62. ({
  63. ccclass,
  64. property
  65. } = _decorator);
  66. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  67. error: Error()
  68. }), ui_base) : ui_base) {
  69. constructor() {
  70. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  71. error: Error()
  72. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  73. error: Error()
  74. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  75. error: Error()
  76. }), Layout_Fail) : Layout_Fail);
  77. }
  78. async onCreated() {
  79. const layout = this.getLayout();
  80. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  81. error: Error()
  82. }), Container_Manager) : Container_Manager);
  83. this.onButtonEvent(layout.Relife_Btn, async button => {//跳转广告
  84. //关闭设置界面
  85. //gui.close(UI_Fail);
  86. }, this);
  87. this.onButtonEvent(layout.ReturnHall_Btn, async button => {
  88. //跳转场景回到主页
  89. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  90. error: Error()
  91. }), gui) : gui).closeAll();
  92. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  93. error: Error()
  94. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  95. error: Error()
  96. }), UI_Hall) : UI_Hall);
  97. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  98. error: Error()
  99. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  100. error: Error()
  101. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  102. error: Error()
  103. }), ModuleDef) : ModuleDef).GAME, true);
  104. }, this);
  105. layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
  106. layout.Num.string = layout.progressBar.progress * 100 + '%';
  107. }
  108. }) || _class));
  109. _cclegacy._RF.pop();
  110. _crd = false;
  111. }
  112. };
  113. });
  114. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map