99b535d8a2435b17b7a999d87ff3be42be0d89f6.js 7.3 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Hall, UI_Main, Layout_Win, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Win;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfResUtil(extras) {
  14. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfModuleDef(extras) {
  17. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfSceneDef(extras) {
  20. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfUI_Hall(extras) {
  23. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfUI_Main(extras) {
  26. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfLayout_Win(extras) {
  29. _reporterNs.report("Layout_Win", "./Layout_Win", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfContainer_Manager(extras) {
  32. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  33. }
  34. return {
  35. setters: [function (_unresolved_) {
  36. _reporterNs = _unresolved_;
  37. }, function (_cc) {
  38. _cclegacy = _cc.cclegacy;
  39. __checkObsolete__ = _cc.__checkObsolete__;
  40. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  41. _decorator = _cc._decorator;
  42. find = _cc.find;
  43. }, function (_unresolved_2) {
  44. GameUILayers = _unresolved_2.GameUILayers;
  45. gui = _unresolved_2.gui;
  46. }, function (_unresolved_3) {
  47. ui_base = _unresolved_3.default;
  48. }, function (_unresolved_4) {
  49. ResUtil = _unresolved_4.ResUtil;
  50. }, function (_unresolved_5) {
  51. ModuleDef = _unresolved_5.ModuleDef;
  52. }, function (_unresolved_6) {
  53. SceneDef = _unresolved_6.SceneDef;
  54. }, function (_unresolved_7) {
  55. UI_Hall = _unresolved_7.UI_Hall;
  56. }, function (_unresolved_8) {
  57. UI_Main = _unresolved_8.UI_Main;
  58. }, function (_unresolved_9) {
  59. Layout_Win = _unresolved_9.Layout_Win;
  60. }, function (_unresolved_10) {
  61. Container_Manager = _unresolved_10.Container_Manager;
  62. }],
  63. execute: function () {
  64. _crd = true;
  65. _cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
  66. __checkObsolete__(['_decorator', 'find']);
  67. ({
  68. ccclass,
  69. property
  70. } = _decorator);
  71. _export("UI_Win", UI_Win = (_dec = ccclass('UI_Win'), _dec(_class = class UI_Win extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  72. error: Error()
  73. }), ui_base) : ui_base) {
  74. constructor() {
  75. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  76. error: Error()
  77. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Win/Win', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  78. error: Error()
  79. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Win === void 0 ? (_reportPossibleCrUseOfLayout_Win({
  80. error: Error()
  81. }), Layout_Win) : Layout_Win);
  82. }
  83. async onCreated() {
  84. const layout = this.getLayout();
  85. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  86. error: Error()
  87. }), Container_Manager) : Container_Manager);
  88. this.onButtonEvent(layout.Three_Btn, async button => {//三倍奖励 看广告
  89. }, this);
  90. this.onButtonEvent(layout.Next_Btn, async button => {
  91. //下一关
  92. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  93. error: Error()
  94. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  95. error: Error()
  96. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  97. error: Error()
  98. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  99. error: Error()
  100. }), UI_Main) : UI_Main).evt.key.next_level);
  101. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  102. error: Error()
  103. }), gui) : gui).close(UI_Win);
  104. layout.Container.level_idioms();
  105. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  106. error: Error()
  107. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  108. error: Error()
  109. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  110. error: Error()
  111. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  112. error: Error()
  113. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  114. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  115. error: Error()
  116. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  117. error: Error()
  118. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  119. error: Error()
  120. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  121. error: Error()
  122. }), UI_Main) : UI_Main).evt.key.update_remain); //关卡难度
  123. //重新选词
  124. //刷新UI_Idioms
  125. //计时刷新,剩余方块数量刷新
  126. }, this);
  127. this.onButtonEvent(layout.ReturnHall_Btn, async button => {
  128. //返回大厅
  129. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  130. error: Error()
  131. }), gui) : gui).closeAll();
  132. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  133. error: Error()
  134. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  135. error: Error()
  136. }), UI_Hall) : UI_Hall);
  137. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  138. error: Error()
  139. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  140. error: Error()
  141. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  142. error: Error()
  143. }), ModuleDef) : ModuleDef).GAME, true);
  144. }, this);
  145. }
  146. }) || _class));
  147. _cclegacy._RF.pop();
  148. _crd = false;
  149. }
  150. };
  151. });
  152. //# sourceMappingURL=99b535d8a2435b17b7a999d87ff3be42be0d89f6.js.map