73e6dc2a8fc59081071dcebb82927640ef5a7f21.js 4.7 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Invite, _dec, _class, _crd, ccclass, property, UI_Invite;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfani_ui(extras) {
  17. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfLayout_Invite(extras) {
  20. _reporterNs.report("Layout_Invite", "./Layout_Invite", _context.meta, extras);
  21. }
  22. return {
  23. setters: [function (_unresolved_) {
  24. _reporterNs = _unresolved_;
  25. }, function (_cc) {
  26. _cclegacy = _cc.cclegacy;
  27. __checkObsolete__ = _cc.__checkObsolete__;
  28. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  29. _decorator = _cc._decorator;
  30. }, function (_unresolved_2) {
  31. GameUILayers = _unresolved_2.GameUILayers;
  32. gui = _unresolved_2.gui;
  33. }, function (_unresolved_3) {
  34. ui_base = _unresolved_3.default;
  35. }, function (_unresolved_4) {
  36. ModuleDef = _unresolved_4.ModuleDef;
  37. }, function (_unresolved_5) {
  38. ani_ui = _unresolved_5.ani_ui;
  39. }, function (_unresolved_6) {
  40. Layout_Invite = _unresolved_6.Layout_Invite;
  41. }],
  42. execute: function () {
  43. _crd = true;
  44. _cclegacy._RF.push({}, "35c7bpukylD/JOB9LOmKr4x", "UI_Invite", undefined);
  45. __checkObsolete__(['_decorator']);
  46. ({
  47. ccclass,
  48. property
  49. } = _decorator);
  50. _export("UI_Invite", UI_Invite = (_dec = ccclass('UI_Invite'), _dec(_class = class UI_Invite extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  51. error: Error()
  52. }), ui_base) : ui_base) {
  53. constructor() {
  54. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  55. error: Error()
  56. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Invite/Invite', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  57. error: Error()
  58. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Invite === void 0 ? (_reportPossibleCrUseOfLayout_Invite({
  59. error: Error()
  60. }), Layout_Invite) : Layout_Invite);
  61. }
  62. async onCreated() {
  63. // 拉取通过邀请进入该游戏的好友数量
  64. this.get_Count();
  65. this.show();
  66. const layout = this.getLayout();
  67. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  68. error: Error()
  69. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  70. this.onButtonEvent(layout.Close_Btn, () => {
  71. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  72. error: Error()
  73. }), gui) : gui).close(UI_Invite);
  74. });
  75. this.onButtonEvent(layout.Invite_Friend_Btn, () => {
  76. //分享给好友
  77. chsdk.shareAppMessage();
  78. });
  79. this.onButtonEvent(layout.Refresh_Btn, () => {
  80. //刷新好友列表
  81. this.get_Count();
  82. this.show();
  83. });
  84. }
  85. get_Count() {
  86. chsdk.getShareList().then(res => {
  87. if (res.code === 0 && res.data) {
  88. // 确保数据有效
  89. const friendCount = res.data.length; // 计算人数
  90. console.log(`通过邀请进入游戏的好友数量: ${friendCount}`);
  91. } else {
  92. // 错误处理
  93. console.error(`获取分享列表失败: ${res.err || "未知错误"}`);
  94. }
  95. }).catch(err => {
  96. // 捕获 promise 的异常
  97. console.error(`请求失败: ${err.message}`);
  98. });
  99. }
  100. show() {
  101. const layout = this.getLayout();
  102. layout.progressBar.progress = layout.count / layout.target_count;
  103. layout.Txt.string = layout.count + '/' + layout.target_count;
  104. }
  105. }) || _class));
  106. _cclegacy._RF.pop();
  107. _crd = false;
  108. }
  109. };
  110. });
  111. //# sourceMappingURL=73e6dc2a8fc59081071dcebb82927640ef5a7f21.js.map