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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Invite, _dec, _class, _crd, ccclass, property, UI_Invite;
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Invite(extras) {
- _reporterNs.report("Layout_Invite", "./Layout_Invite", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- GameUILayers = _unresolved_2.GameUILayers;
- gui = _unresolved_2.gui;
- }, function (_unresolved_3) {
- ui_base = _unresolved_3.default;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- ani_ui = _unresolved_5.ani_ui;
- }, function (_unresolved_6) {
- Layout_Invite = _unresolved_6.Layout_Invite;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "35c7bpukylD/JOB9LOmKr4x", "UI_Invite", undefined);
- __checkObsolete__(['_decorator']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Invite", UI_Invite = (_dec = ccclass('UI_Invite'), _dec(_class = class UI_Invite extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Invite/Invite', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Invite === void 0 ? (_reportPossibleCrUseOfLayout_Invite({
- error: Error()
- }), Layout_Invite) : Layout_Invite);
- }
- async onCreated() {
- // 拉取通过邀请进入该游戏的好友数量
- this.get_Count();
- this.show();
- const layout = this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, () => {
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Invite);
- });
- this.onButtonEvent(layout.Invite_Friend_Btn, () => {
- //分享给好友
- chsdk.shareAppMessage();
- });
- this.onButtonEvent(layout.Refresh_Btn, () => {
- //刷新好友列表
- this.get_Count();
- this.show();
- });
- }
- get_Count() {
- chsdk.getShareList().then(res => {
- if (res.code === 0 && res.data) {
- // 确保数据有效
- const friendCount = res.data.length; // 计算人数
- console.log(`通过邀请进入游戏的好友数量: ${friendCount}`);
- } else {
- // 错误处理
- console.error(`获取分享列表失败: ${res.err || "未知错误"}`);
- }
- }).catch(err => {
- // 捕获 promise 的异常
- console.error(`请求失败: ${err.message}`);
- });
- }
- show() {
- const layout = this.getLayout();
- layout.progressBar.progress = layout.count / layout.target_count;
- layout.Txt.string = layout.count + '/' + layout.target_count;
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=73e6dc2a8fc59081071dcebb82927640ef5a7f21.js.map
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