50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 7.2 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Layout_Settings, ani_ui, UI_Main, UI_Hall, ch, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function _reportPossibleCrUseOfLayout_Settings(extras) {
  5. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfani_ui(extras) {
  8. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfUI_Main(extras) {
  11. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfUI_Hall(extras) {
  14. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfch(extras) {
  17. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfGameUILayers(extras) {
  20. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfgui(extras) {
  23. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfui_base(extras) {
  26. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfResUtil(extras) {
  29. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfModuleDef(extras) {
  32. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfSceneDef(extras) {
  35. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  36. }
  37. return {
  38. setters: [function (_unresolved_) {
  39. _reporterNs = _unresolved_;
  40. }, function (_cc) {
  41. _cclegacy = _cc.cclegacy;
  42. __checkObsolete__ = _cc.__checkObsolete__;
  43. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  44. _decorator = _cc._decorator;
  45. }, function (_unresolved_2) {
  46. Layout_Settings = _unresolved_2.Layout_Settings;
  47. }, function (_unresolved_3) {
  48. ani_ui = _unresolved_3.ani_ui;
  49. UI_Main = _unresolved_3.UI_Main;
  50. }, function (_unresolved_4) {
  51. UI_Hall = _unresolved_4.UI_Hall;
  52. }, function (_unresolved_5) {
  53. ch = _unresolved_5.ch;
  54. }, function (_unresolved_6) {
  55. GameUILayers = _unresolved_6.GameUILayers;
  56. gui = _unresolved_6.gui;
  57. }, function (_unresolved_7) {
  58. ui_base = _unresolved_7.default;
  59. }, function (_unresolved_8) {
  60. ResUtil = _unresolved_8.ResUtil;
  61. }, function (_unresolved_9) {
  62. ModuleDef = _unresolved_9.ModuleDef;
  63. }, function (_unresolved_10) {
  64. SceneDef = _unresolved_10.SceneDef;
  65. }],
  66. execute: function () {
  67. _crd = true;
  68. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  69. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  70. ({
  71. ccclass,
  72. property
  73. } = _decorator);
  74. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  75. error: Error()
  76. }), ui_base) : ui_base) {
  77. constructor() {
  78. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  79. error: Error()
  80. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  81. error: Error()
  82. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  83. error: Error()
  84. }), Layout_Settings) : Layout_Settings);
  85. }
  86. async onCreated() {
  87. const layout = this.getLayout();
  88. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  89. error: Error()
  90. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  91. this.onButtonEvent(layout.Close_Btn, async button => {
  92. //关闭设置界面
  93. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  94. error: Error()
  95. }), gui) : gui).close(UI_Settings);
  96. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  97. error: Error()
  98. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  99. error: Error()
  100. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  101. error: Error()
  102. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  103. error: Error()
  104. }), UI_Main) : UI_Main).evt.key.resume);
  105. }, this);
  106. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  107. error: Error()
  108. }), ch) : ch).audio.volumeMusic != 0;
  109. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  110. error: Error()
  111. }), ch) : ch).audio.switchEffect;
  112. this.onToggleEvent(layout.Toggle_Music, async toggle => {
  113. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  114. error: Error()
  115. }), ch) : ch).audio.volumeMusic = toggle.isChecked;
  116. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  117. error: Error()
  118. }), ch) : ch).audio.save(); // button_sound();
  119. }, this);
  120. this.onToggleEvent(layout.Toggle_Sound, async toggle => {
  121. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  122. error: Error()
  123. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  124. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  125. error: Error()
  126. }), ch) : ch).audio.save(); // button_sound();
  127. }, this);
  128. this.onButtonEvent(layout.Defeat_Btn, async button => {
  129. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  130. error: Error()
  131. }), gui) : gui).closeAll();
  132. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  133. error: Error()
  134. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  135. error: Error()
  136. }), UI_Hall) : UI_Hall);
  137. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  138. error: Error()
  139. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  140. error: Error()
  141. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  142. error: Error()
  143. }), ModuleDef) : ModuleDef).GAME, true);
  144. }, this);
  145. }
  146. }) || _class));
  147. _cclegacy._RF.pop();
  148. _crd = false;
  149. }
  150. };
  151. });
  152. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map