fd567b6cff2bda101ea5067e96a8431f92b55a12.js 6.2 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, GameUILayers, gui, ui_base, ModuleDef, Layout_Fail, ResUtil, SceneDef, Container_Manager, UI_Hall, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "db://assets/core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Fail(extras) {
  19. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfResUtil(extras) {
  22. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfSceneDef(extras) {
  25. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfContainer_Manager(extras) {
  28. _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Hall(extras) {
  31. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. find = _cc.find;
  42. }, function (_unresolved_2) {
  43. GameUILayers = _unresolved_2.GameUILayers;
  44. gui = _unresolved_2.gui;
  45. ui_base = _unresolved_2.ui_base;
  46. }, function (_unresolved_3) {
  47. ModuleDef = _unresolved_3.ModuleDef;
  48. }, function (_unresolved_4) {
  49. Layout_Fail = _unresolved_4.Layout_Fail;
  50. }, function (_unresolved_5) {
  51. ResUtil = _unresolved_5.ResUtil;
  52. }, function (_unresolved_6) {
  53. SceneDef = _unresolved_6.SceneDef;
  54. }, function (_unresolved_7) {
  55. Container_Manager = _unresolved_7.Container_Manager;
  56. }, function (_unresolved_8) {
  57. UI_Hall = _unresolved_8.UI_Hall;
  58. }],
  59. execute: function () {
  60. _crd = true;
  61. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  62. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator);
  67. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  68. error: Error()
  69. }), ui_base) : ui_base) {
  70. constructor() {
  71. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  74. error: Error()
  75. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  76. error: Error()
  77. }), Layout_Fail) : Layout_Fail);
  78. }
  79. onCreated() {
  80. var _this = this;
  81. return _asyncToGenerator(function* () {
  82. var layout = _this.getLayout();
  83. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  84. error: Error()
  85. }), Container_Manager) : Container_Manager);
  86. _this.onButtonEvent(layout.Relife_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {//跳转广告
  87. //关闭设置界面
  88. //gui.close(UI_Fail);
  89. }), _this);
  90. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  91. //跳转场景回到主页
  92. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  93. error: Error()
  94. }), gui) : gui).closeAll();
  95. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  96. error: Error()
  97. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  98. error: Error()
  99. }), UI_Hall) : UI_Hall);
  100. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  101. error: Error()
  102. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  103. error: Error()
  104. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  105. error: Error()
  106. }), ModuleDef) : ModuleDef).GAME, true);
  107. }), _this);
  108. layout.progressBar.progress = (layout.Container.index.length - layout.Container.idioms.length) / layout.Container.index.length;
  109. layout.Num.string = layout.progressBar.progress * 100 + '%';
  110. })();
  111. }
  112. }) || _class));
  113. _cclegacy._RF.pop();
  114. _crd = false;
  115. }
  116. };
  117. });
  118. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map