f3a751909de16c970d78cdac88b30555f7048883.js 5.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Hall, GameUILayers, gui, ResUtil, ModuleDef, SceneDef, UI_Rank, UI_Settings, _dec, _class, _crd, ccclass, property, UI_Hall;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfLayout_Hall(extras) {
  10. _reporterNs.report("Layout_Hall", "./Layout_Hall", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfResUtil(extras) {
  19. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfModuleDef(extras) {
  22. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfSceneDef(extras) {
  25. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfUI_Rank(extras) {
  28. _reporterNs.report("UI_Rank", "../UI_Rank/UI_Rank", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Settings(extras) {
  31. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. }, function (_unresolved_2) {
  42. ui_base = _unresolved_2.default;
  43. }, function (_unresolved_3) {
  44. Layout_Hall = _unresolved_3.Layout_Hall;
  45. }, function (_unresolved_4) {
  46. GameUILayers = _unresolved_4.GameUILayers;
  47. gui = _unresolved_4.gui;
  48. }, function (_unresolved_5) {
  49. ResUtil = _unresolved_5.ResUtil;
  50. }, function (_unresolved_6) {
  51. ModuleDef = _unresolved_6.ModuleDef;
  52. }, function (_unresolved_7) {
  53. SceneDef = _unresolved_7.SceneDef;
  54. }, function (_unresolved_8) {
  55. UI_Rank = _unresolved_8.UI_Rank;
  56. }, function (_unresolved_9) {
  57. UI_Settings = _unresolved_9.UI_Settings;
  58. }],
  59. execute: function () {
  60. _crd = true;
  61. _cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined);
  62. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator);
  67. _export("UI_Hall", UI_Hall = (_dec = ccclass('UI_Hall'), _dec(_class = class UI_Hall extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  68. error: Error()
  69. }), ui_base) : ui_base) {
  70. constructor() {
  71. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Hall/Hall', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  74. error: Error()
  75. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Hall === void 0 ? (_reportPossibleCrUseOfLayout_Hall({
  76. error: Error()
  77. }), Layout_Hall) : Layout_Hall);
  78. }
  79. onCreated() {
  80. var _this = this;
  81. return _asyncToGenerator(function* () {
  82. var layout = _this.getLayout();
  83. _this.onButtonEvent(layout.Start_Btn, () => {
  84. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  85. error: Error()
  86. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  87. error: Error()
  88. }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  89. error: Error()
  90. }), ModuleDef) : ModuleDef).GAME, true);
  91. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  92. error: Error()
  93. }), gui) : gui).close(UI_Hall);
  94. });
  95. _this.onButtonEvent(layout.Settings_Btn, () => {
  96. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  97. error: Error()
  98. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  99. error: Error()
  100. }), UI_Settings) : UI_Settings);
  101. });
  102. _this.onButtonEvent(layout.Rank_Btn, () => {
  103. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  104. error: Error()
  105. }), gui) : gui).show(_crd && UI_Rank === void 0 ? (_reportPossibleCrUseOfUI_Rank({
  106. error: Error()
  107. }), UI_Rank) : UI_Rank);
  108. });
  109. })();
  110. }
  111. update(deltaTime) {}
  112. }) || _class));
  113. _cclegacy._RF.pop();
  114. _crd = false;
  115. }
  116. };
  117. });
  118. //# sourceMappingURL=f3a751909de16c970d78cdac88b30555f7048883.js.map