b5bf9e9bdd58b35cbce43414658a7ad37c0cc6fa.js 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfLayout_Settings(extras) {
  10. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfModuleDef(extras) {
  13. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfGameUILayers(extras) {
  16. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfgui(extras) {
  19. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. return {
  25. setters: [function (_unresolved_) {
  26. _reporterNs = _unresolved_;
  27. }, function (_cc) {
  28. _cclegacy = _cc.cclegacy;
  29. __checkObsolete__ = _cc.__checkObsolete__;
  30. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  31. _decorator = _cc._decorator;
  32. }, function (_unresolved_2) {
  33. ui_base = _unresolved_2.default;
  34. }, function (_unresolved_3) {
  35. Layout_Settings = _unresolved_3.Layout_Settings;
  36. }, function (_unresolved_4) {
  37. ModuleDef = _unresolved_4.ModuleDef;
  38. }, function (_unresolved_5) {
  39. GameUILayers = _unresolved_5.GameUILayers;
  40. gui = _unresolved_5.gui;
  41. }, function (_unresolved_6) {
  42. ani_ui = _unresolved_6.ani_ui;
  43. }],
  44. execute: function () {
  45. _crd = true;
  46. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  47. __checkObsolete__(['_decorator', 'Component', 'Node']);
  48. ({
  49. ccclass,
  50. property
  51. } = _decorator);
  52. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  53. error: Error()
  54. }), ui_base) : ui_base) {
  55. constructor() {
  56. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  57. error: Error()
  58. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  59. error: Error()
  60. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  61. error: Error()
  62. }), Layout_Settings) : Layout_Settings);
  63. }
  64. onCreated() {
  65. var _this = this;
  66. return _asyncToGenerator(function* () {
  67. var layout = _this.getLayout();
  68. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  69. error: Error()
  70. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  71. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  72. //关闭设置界面
  73. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  74. error: Error()
  75. }), gui) : gui).close(UI_Settings);
  76. }), _this);
  77. })();
  78. }
  79. }) || _class));
  80. _cclegacy._RF.pop();
  81. _crd = false;
  82. }
  83. };
  84. });
  85. //# sourceMappingURL=b5bf9e9bdd58b35cbce43414658a7ad37c0cc6fa.js.map