99b535d8a2435b17b7a999d87ff3be42be0d89f6.js 8.3 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, GameUILayers, gui, ui_base, ModuleDef, Layout_Win, ResUtil, SceneDef, UI_Hall, UI_Main, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Win;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Win(extras) {
  19. _reporterNs.report("Layout_Win", "./Layout_Win", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfResUtil(extras) {
  22. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfSceneDef(extras) {
  25. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfUI_Hall(extras) {
  28. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Main(extras) {
  31. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfContainer_Manager(extras) {
  34. _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. find = _cc.find;
  45. }, function (_unresolved_2) {
  46. GameUILayers = _unresolved_2.GameUILayers;
  47. gui = _unresolved_2.gui;
  48. }, function (_unresolved_3) {
  49. ui_base = _unresolved_3.default;
  50. }, function (_unresolved_4) {
  51. ModuleDef = _unresolved_4.ModuleDef;
  52. }, function (_unresolved_5) {
  53. Layout_Win = _unresolved_5.Layout_Win;
  54. }, function (_unresolved_6) {
  55. ResUtil = _unresolved_6.ResUtil;
  56. }, function (_unresolved_7) {
  57. SceneDef = _unresolved_7.SceneDef;
  58. }, function (_unresolved_8) {
  59. UI_Hall = _unresolved_8.UI_Hall;
  60. }, function (_unresolved_9) {
  61. UI_Main = _unresolved_9.UI_Main;
  62. }, function (_unresolved_10) {
  63. Container_Manager = _unresolved_10.Container_Manager;
  64. }],
  65. execute: function () {
  66. _crd = true;
  67. _cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
  68. __checkObsolete__(['_decorator', 'find']);
  69. ({
  70. ccclass,
  71. property
  72. } = _decorator);
  73. _export("UI_Win", UI_Win = (_dec = ccclass('UI_Win'), _dec(_class = class UI_Win extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  74. error: Error()
  75. }), ui_base) : ui_base) {
  76. constructor() {
  77. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  78. error: Error()
  79. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Win/Win', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  80. error: Error()
  81. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Win === void 0 ? (_reportPossibleCrUseOfLayout_Win({
  82. error: Error()
  83. }), Layout_Win) : Layout_Win);
  84. }
  85. onCreated() {
  86. var _this = this;
  87. return _asyncToGenerator(function* () {
  88. var layout = _this.getLayout();
  89. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  90. error: Error()
  91. }), Container_Manager) : Container_Manager);
  92. _this.onButtonEvent(layout.Three_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {//三倍奖励 看广告
  93. }), _this);
  94. _this.onButtonEvent(layout.Next_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  95. //下一关
  96. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  97. error: Error()
  98. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  99. error: Error()
  100. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  101. error: Error()
  102. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  103. error: Error()
  104. }), UI_Main) : UI_Main).evt.key.next_level);
  105. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  106. error: Error()
  107. }), gui) : gui).close(UI_Win);
  108. layout.Container.level_idioms();
  109. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  110. error: Error()
  111. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  112. error: Error()
  113. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  114. error: Error()
  115. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  116. error: Error()
  117. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  118. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  119. error: Error()
  120. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  121. error: Error()
  122. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  125. error: Error()
  126. }), UI_Main) : UI_Main).evt.key.update_remain); //关卡难度
  127. //重新选词
  128. //刷新UI_Idioms
  129. //计时刷新,剩余方块数量刷新
  130. }), _this);
  131. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  132. //返回大厅
  133. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  134. error: Error()
  135. }), gui) : gui).closeAll();
  136. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  137. error: Error()
  138. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  139. error: Error()
  140. }), UI_Hall) : UI_Hall);
  141. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  142. error: Error()
  143. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  144. error: Error()
  145. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  146. error: Error()
  147. }), ModuleDef) : ModuleDef).GAME, true);
  148. }), _this);
  149. })();
  150. }
  151. }) || _class));
  152. _cclegacy._RF.pop();
  153. _crd = false;
  154. }
  155. };
  156. });
  157. //# sourceMappingURL=99b535d8a2435b17b7a999d87ff3be42be0d89f6.js.map