50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 7.5 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, ch, SceneDef, ResUtil, UI_Hall, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfLayout_Settings(extras) {
  10. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfModuleDef(extras) {
  13. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfGameUILayers(extras) {
  16. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfgui(extras) {
  19. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfch(extras) {
  25. _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfSceneDef(extras) {
  28. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfResUtil(extras) {
  31. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfUI_Hall(extras) {
  34. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. }, function (_unresolved_2) {
  45. ui_base = _unresolved_2.default;
  46. }, function (_unresolved_3) {
  47. Layout_Settings = _unresolved_3.Layout_Settings;
  48. }, function (_unresolved_4) {
  49. ModuleDef = _unresolved_4.ModuleDef;
  50. }, function (_unresolved_5) {
  51. GameUILayers = _unresolved_5.GameUILayers;
  52. gui = _unresolved_5.gui;
  53. }, function (_unresolved_6) {
  54. ani_ui = _unresolved_6.ani_ui;
  55. }, function (_unresolved_7) {
  56. ch = _unresolved_7.ch;
  57. }, function (_unresolved_8) {
  58. SceneDef = _unresolved_8.SceneDef;
  59. }, function (_unresolved_9) {
  60. ResUtil = _unresolved_9.ResUtil;
  61. }, function (_unresolved_10) {
  62. UI_Hall = _unresolved_10.UI_Hall;
  63. }],
  64. execute: function () {
  65. _crd = true;
  66. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  67. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  68. ({
  69. ccclass,
  70. property
  71. } = _decorator);
  72. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  73. error: Error()
  74. }), ui_base) : ui_base) {
  75. constructor() {
  76. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  77. error: Error()
  78. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  79. error: Error()
  80. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  81. error: Error()
  82. }), Layout_Settings) : Layout_Settings);
  83. }
  84. onCreated() {
  85. var _this = this;
  86. return _asyncToGenerator(function* () {
  87. var layout = _this.getLayout();
  88. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  89. error: Error()
  90. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  91. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  92. //关闭设置界面
  93. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  94. error: Error()
  95. }), gui) : gui).close(UI_Settings);
  96. }), _this);
  97. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  98. error: Error()
  99. }), ch) : ch).audio.volumeMusic != 0;
  100. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  101. error: Error()
  102. }), ch) : ch).audio.switchEffect;
  103. _this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  104. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  105. error: Error()
  106. }), ch) : ch).audio.volumeMusic = toggle.isChecked;
  107. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  108. error: Error()
  109. }), ch) : ch).audio.save(); // button_sound();
  110. }), _this);
  111. _this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  112. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  113. error: Error()
  114. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  115. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  116. error: Error()
  117. }), ch) : ch).audio.save(); // button_sound();
  118. }), _this);
  119. _this.onButtonEvent(layout.Defeat_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  120. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  121. error: Error()
  122. }), gui) : gui).closeAll();
  123. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  124. error: Error()
  125. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  126. error: Error()
  127. }), UI_Hall) : UI_Hall);
  128. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  129. error: Error()
  130. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  131. error: Error()
  132. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  133. error: Error()
  134. }), ModuleDef) : ModuleDef).GAME, true);
  135. }), _this);
  136. })();
  137. }
  138. }) || _class));
  139. _cclegacy._RF.pop();
  140. _crd = false;
  141. }
  142. };
  143. });
  144. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map