28edf65eb8d20daf82fac5a67080212e26e054c8.js 4.2 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Sign, ani_ui, _dec, _class, _crd, ccclass, property, UI_Sign;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Sign(extras) {
  19. _reporterNs.report("Layout_Sign", "./Layout_Sign", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. return {
  25. setters: [function (_unresolved_) {
  26. _reporterNs = _unresolved_;
  27. }, function (_cc) {
  28. _cclegacy = _cc.cclegacy;
  29. __checkObsolete__ = _cc.__checkObsolete__;
  30. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  31. _decorator = _cc._decorator;
  32. }, function (_unresolved_2) {
  33. GameUILayers = _unresolved_2.GameUILayers;
  34. gui = _unresolved_2.gui;
  35. }, function (_unresolved_3) {
  36. ui_base = _unresolved_3.default;
  37. }, function (_unresolved_4) {
  38. ModuleDef = _unresolved_4.ModuleDef;
  39. }, function (_unresolved_5) {
  40. Layout_Sign = _unresolved_5.Layout_Sign;
  41. }, function (_unresolved_6) {
  42. ani_ui = _unresolved_6.ani_ui;
  43. }],
  44. execute: function () {
  45. _crd = true;
  46. _cclegacy._RF.push({}, "0aee2ozI6tC95ZSVqBOl1ws", "UI_Sign", undefined);
  47. __checkObsolete__(['_decorator', 'Component', 'Node']);
  48. ({
  49. ccclass,
  50. property
  51. } = _decorator);
  52. _export("UI_Sign", UI_Sign = (_dec = ccclass('UI_Sign'), _dec(_class = class UI_Sign extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  53. error: Error()
  54. }), ui_base) : ui_base) {
  55. constructor() {
  56. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  57. error: Error()
  58. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Sign/Sign', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  59. error: Error()
  60. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Sign === void 0 ? (_reportPossibleCrUseOfLayout_Sign({
  61. error: Error()
  62. }), Layout_Sign) : Layout_Sign);
  63. }
  64. onCreated() {
  65. var _this = this;
  66. return _asyncToGenerator(function* () {
  67. var layout = _this.getLayout();
  68. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  69. error: Error()
  70. }), ani_ui) : ani_ui)(layout.Return.node.parent.parent);
  71. _this.onButtonEvent(layout.Return, () => {
  72. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  73. error: Error()
  74. }), gui) : gui).close(UI_Sign);
  75. });
  76. })();
  77. }
  78. }) || _class));
  79. _cclegacy._RF.pop();
  80. _crd = false;
  81. }
  82. };
  83. });
  84. //# sourceMappingURL=28edf65eb8d20daf82fac5a67080212e26e054c8.js.map