0a4102a464059398e43bc26dd3fe1faf79989cb3.js 12 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, GameUILayers, gui, ui_base, ModuleDef, Layout_Main, UI_Settings, UI_GameRules, ch, Container_Manager, UI_Fail, UI_Win, Hall, UI_Idioms, _dec, _class, _crd, ccclass, property, UI_Main;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function ani_ui(node, end) {
  7. if (end === void 0) {
  8. end = 1.0;
  9. }
  10. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  11. error: Error()
  12. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  13. }
  14. function _reportPossibleCrUseOfGameUILayers(extras) {
  15. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  16. }
  17. function _reportPossibleCrUseOfgui(extras) {
  18. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  19. }
  20. function _reportPossibleCrUseOfui_base(extras) {
  21. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  22. }
  23. function _reportPossibleCrUseOfModuleDef(extras) {
  24. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  25. }
  26. function _reportPossibleCrUseOfLayout_Main(extras) {
  27. _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
  28. }
  29. function _reportPossibleCrUseOfUI_Settings(extras) {
  30. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  31. }
  32. function _reportPossibleCrUseOfUI_GameRules(extras) {
  33. _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
  34. }
  35. function _reportPossibleCrUseOfch(extras) {
  36. _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras);
  37. }
  38. function _reportPossibleCrUseOfContainer_Manager(extras) {
  39. _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras);
  40. }
  41. function _reportPossibleCrUseOfUI_Fail(extras) {
  42. _reporterNs.report("UI_Fail", "../UI_Fail/UI_Fail", _context.meta, extras);
  43. }
  44. function _reportPossibleCrUseOfUI_Win(extras) {
  45. _reporterNs.report("UI_Win", "../UI_Win/UI_Win", _context.meta, extras);
  46. }
  47. function _reportPossibleCrUseOfHall(extras) {
  48. _reporterNs.report("Hall", "db://assets/Scripts/Hall", _context.meta, extras);
  49. }
  50. function _reportPossibleCrUseOfUI_Idioms(extras) {
  51. _reporterNs.report("UI_Idioms", "../UI_Idioms/UI_Idioms", _context.meta, extras);
  52. }
  53. _export("ani_ui", ani_ui);
  54. return {
  55. setters: [function (_unresolved_) {
  56. _reporterNs = _unresolved_;
  57. }, function (_cc) {
  58. _cclegacy = _cc.cclegacy;
  59. __checkObsolete__ = _cc.__checkObsolete__;
  60. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  61. _decorator = _cc._decorator;
  62. find = _cc.find;
  63. }, function (_unresolved_2) {
  64. GameUILayers = _unresolved_2.GameUILayers;
  65. gui = _unresolved_2.gui;
  66. }, function (_unresolved_3) {
  67. ui_base = _unresolved_3.default;
  68. }, function (_unresolved_4) {
  69. ModuleDef = _unresolved_4.ModuleDef;
  70. }, function (_unresolved_5) {
  71. Layout_Main = _unresolved_5.Layout_Main;
  72. }, function (_unresolved_6) {
  73. UI_Settings = _unresolved_6.UI_Settings;
  74. }, function (_unresolved_7) {
  75. UI_GameRules = _unresolved_7.UI_GameRules;
  76. }, function (_unresolved_8) {
  77. ch = _unresolved_8.ch;
  78. }, function (_unresolved_9) {
  79. Container_Manager = _unresolved_9.Container_Manager;
  80. }, function (_unresolved_10) {
  81. UI_Fail = _unresolved_10.UI_Fail;
  82. }, function (_unresolved_11) {
  83. UI_Win = _unresolved_11.UI_Win;
  84. }, function (_unresolved_12) {
  85. Hall = _unresolved_12.Hall;
  86. }, function (_unresolved_13) {
  87. UI_Idioms = _unresolved_13.UI_Idioms;
  88. }],
  89. execute: function () {
  90. _crd = true;
  91. _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
  92. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  93. ({
  94. ccclass,
  95. property
  96. } = _decorator);
  97. _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  98. error: Error()
  99. }), ui_base) : ui_base) {
  100. constructor() {
  101. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  102. error: Error()
  103. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  104. error: Error()
  105. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
  106. error: Error()
  107. }), Layout_Main) : Layout_Main);
  108. this.evt = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  109. error: Error()
  110. }), ch) : ch).get_new_event();
  111. this.running = true;
  112. }
  113. onCreated() {
  114. var _this = this;
  115. return _asyncToGenerator(function* () {
  116. var layout = _this.getLayout();
  117. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  118. error: Error()
  119. }), Container_Manager) : Container_Manager);
  120. _this.onButtonEvent(layout.Pause_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  121. //打开设置界面
  122. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  125. error: Error()
  126. }), UI_Settings) : UI_Settings);
  127. }), _this);
  128. _this.onButtonEvent(layout.Rules_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  129. //打开游戏说明
  130. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  131. error: Error()
  132. }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
  133. error: Error()
  134. }), UI_GameRules) : UI_GameRules);
  135. }), _this); //显示关卡数
  136. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  137. error: Error()
  138. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; //显示剩余方块
  139. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  140. error: Error()
  141. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  142. error: Error()
  143. }), UI_Idioms) : UI_Idioms).idioms.length * 2; //开始倒计时
  144. _this.new_level();
  145. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  146. error: Error()
  147. }), Hall) : Hall).getInstance().player.get_max_floor();
  148. layout.schedule(() => {
  149. if (_this.running) {
  150. if (layout.time != 0) {
  151. layout.time -= 1;
  152. var minute = Math.floor(layout.time / 60);
  153. var second = layout.time % 60;
  154. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  155. } else {
  156. if (layout.Container.idioms.length > 0) {
  157. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  158. error: Error()
  159. }), gui) : gui).show(_crd && UI_Fail === void 0 ? (_reportPossibleCrUseOfUI_Fail({
  160. error: Error()
  161. }), UI_Fail) : UI_Fail);
  162. _this.running = false;
  163. }
  164. }
  165. if (layout.Container.idioms.length <= 0) {
  166. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  167. error: Error()
  168. }), Hall) : Hall).getInstance().player.set_max_floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  169. error: Error()
  170. }), Hall) : Hall).getInstance().player.get_max_floor() + 1);
  171. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  172. error: Error()
  173. }), Hall) : Hall).getInstance().player.setDirty();
  174. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  175. error: Error()
  176. }), Hall) : Hall).getInstance().player.save_rank_floor();
  177. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  178. error: Error()
  179. }), Hall) : Hall).getInstance().player.save();
  180. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  181. error: Error()
  182. }), gui) : gui).show(_crd && UI_Win === void 0 ? (_reportPossibleCrUseOfUI_Win({
  183. error: Error()
  184. }), UI_Win) : UI_Win);
  185. _this.running = false;
  186. }
  187. }
  188. }, 1.0);
  189. _this.evt.on(_this.evt.key.next_level, _this.new_level, _this);
  190. _this.evt.on(_this.evt.key.update_remain, _this.remain, _this);
  191. _this.evt.on(_this.evt.key.update_ui_idioms, _this.ui_idioms, _this);
  192. })();
  193. }
  194. new_level() {
  195. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  196. error: Error()
  197. }), Hall) : Hall).getInstance().player.get_max_floor();
  198. var layout = this.getLayout();
  199. layout.time = layout.Container.level_config[level].time;
  200. var minute = Math.floor(layout.Container.level_config[level].time / 60);
  201. var second = layout.Container.level_config[level].time % 60;
  202. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  203. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  204. error: Error()
  205. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  206. error: Error()
  207. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  208. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  209. error: Error()
  210. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关';
  211. this.running = true;
  212. }
  213. remain() {
  214. var layout = this.getLayout();
  215. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  216. error: Error()
  217. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  218. error: Error()
  219. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  220. }
  221. ui_idioms() {
  222. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  223. error: Error()
  224. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  225. error: Error()
  226. }), UI_Idioms) : UI_Idioms).init();
  227. }
  228. onDispose() {
  229. var layout = this.getLayout();
  230. layout.unscheduleAllCallbacks();
  231. }
  232. }) || _class));
  233. _cclegacy._RF.pop();
  234. _crd = false;
  235. }
  236. };
  237. });
  238. //# sourceMappingURL=0a4102a464059398e43bc26dd3fe1faf79989cb3.js.map