fd567b6cff2bda101ea5067e96a8431f92b55a12.js 5.4 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, GameUILayers, gui, ui_base, ModuleDef, Layout_Fail, ResUtil, SceneDef, Container_Manager, UI_Hall, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "db://assets/core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Fail(extras) {
  17. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfResUtil(extras) {
  20. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfSceneDef(extras) {
  23. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfContainer_Manager(extras) {
  26. _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfUI_Hall(extras) {
  29. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  30. }
  31. return {
  32. setters: [function (_unresolved_) {
  33. _reporterNs = _unresolved_;
  34. }, function (_cc) {
  35. _cclegacy = _cc.cclegacy;
  36. __checkObsolete__ = _cc.__checkObsolete__;
  37. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  38. _decorator = _cc._decorator;
  39. find = _cc.find;
  40. }, function (_unresolved_2) {
  41. GameUILayers = _unresolved_2.GameUILayers;
  42. gui = _unresolved_2.gui;
  43. ui_base = _unresolved_2.ui_base;
  44. }, function (_unresolved_3) {
  45. ModuleDef = _unresolved_3.ModuleDef;
  46. }, function (_unresolved_4) {
  47. Layout_Fail = _unresolved_4.Layout_Fail;
  48. }, function (_unresolved_5) {
  49. ResUtil = _unresolved_5.ResUtil;
  50. }, function (_unresolved_6) {
  51. SceneDef = _unresolved_6.SceneDef;
  52. }, function (_unresolved_7) {
  53. Container_Manager = _unresolved_7.Container_Manager;
  54. }, function (_unresolved_8) {
  55. UI_Hall = _unresolved_8.UI_Hall;
  56. }],
  57. execute: function () {
  58. _crd = true;
  59. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  60. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  61. ({
  62. ccclass,
  63. property
  64. } = _decorator);
  65. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  66. error: Error()
  67. }), ui_base) : ui_base) {
  68. constructor() {
  69. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  70. error: Error()
  71. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  72. error: Error()
  73. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  74. error: Error()
  75. }), Layout_Fail) : Layout_Fail);
  76. }
  77. async onCreated() {
  78. const layout = this.getLayout();
  79. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  80. error: Error()
  81. }), Container_Manager) : Container_Manager);
  82. this.onButtonEvent(layout.Relife_Btn, async button => {//跳转广告
  83. //关闭设置界面
  84. //gui.close(UI_Fail);
  85. }, this);
  86. this.onButtonEvent(layout.ReturnHall_Btn, async button => {
  87. //跳转场景回到主页
  88. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  89. error: Error()
  90. }), gui) : gui).closeAll();
  91. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  92. error: Error()
  93. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  94. error: Error()
  95. }), UI_Hall) : UI_Hall);
  96. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  97. error: Error()
  98. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  99. error: Error()
  100. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  101. error: Error()
  102. }), ModuleDef) : ModuleDef).GAME, true);
  103. }, this);
  104. layout.progressBar.progress = (layout.Container.index.length - layout.Container.idioms.length) / layout.Container.index.length;
  105. layout.Num.string = layout.progressBar.progress * 100 + '%';
  106. }
  107. }) || _class));
  108. _cclegacy._RF.pop();
  109. _crd = false;
  110. }
  111. };
  112. });
  113. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map