f94298c41f022e48f7bf40054d3cd2f84e2769fb.js 4.7 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Rank, ani_ui, _dec, _class, _crd, ccclass, property, type, UI_Rank;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Rank(extras) {
  17. _reporterNs.report("Layout_Rank", "./Layout_Rank", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. return {
  23. setters: [function (_unresolved_) {
  24. _reporterNs = _unresolved_;
  25. }, function (_cc) {
  26. _cclegacy = _cc.cclegacy;
  27. __checkObsolete__ = _cc.__checkObsolete__;
  28. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  29. _decorator = _cc._decorator;
  30. }, function (_unresolved_2) {
  31. GameUILayers = _unresolved_2.GameUILayers;
  32. gui = _unresolved_2.gui;
  33. }, function (_unresolved_3) {
  34. ui_base = _unresolved_3.default;
  35. }, function (_unresolved_4) {
  36. ModuleDef = _unresolved_4.ModuleDef;
  37. }, function (_unresolved_5) {
  38. Layout_Rank = _unresolved_5.Layout_Rank;
  39. }, function (_unresolved_6) {
  40. ani_ui = _unresolved_6.ani_ui;
  41. }],
  42. execute: function () {
  43. _crd = true;
  44. _cclegacy._RF.push({}, "25b8cJMNUNOA77jdI7BF1kA", "UI_Rank", undefined);
  45. __checkObsolete__(['_decorator', 'Component', 'Node', 'Toggle']);
  46. ({
  47. ccclass,
  48. property
  49. } = _decorator);
  50. //1总榜2好友榜
  51. type = 1;
  52. _export("UI_Rank", UI_Rank = (_dec = ccclass('UI_Rank'), _dec(_class = class UI_Rank extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  53. error: Error()
  54. }), ui_base) : ui_base) {
  55. constructor() {
  56. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  57. error: Error()
  58. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Rank/Rank', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  59. error: Error()
  60. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Rank === void 0 ? (_reportPossibleCrUseOfLayout_Rank({
  61. error: Error()
  62. }), Layout_Rank) : Layout_Rank);
  63. }
  64. async onCreated() {
  65. const layout = this.getLayout();
  66. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  67. error: Error()
  68. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  69. this.onButtonEvent(layout.Close_Btn, async button => {
  70. //关闭设置界面
  71. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  72. error: Error()
  73. }), gui) : gui).close(UI_Rank);
  74. }, this);
  75. layout.onList1 = (item, index) => {// item.getComponent(ui_skin_item).showInfo(index + 1, this._data1[index]);
  76. };
  77. layout.onList2 = (item, index) => {// item.getComponent(ui_skin_block).showInfo(index + 1, this._data2[index]);
  78. };
  79. layout.list1.numItems = type == 1 ? 10 : 0;
  80. layout.list2.numItems = type == 2 ? 10 : 0;
  81. layout.Rank_Toggle_1.isChecked = type == 1;
  82. layout.Rank_Toggle_2.isChecked = type == 2;
  83. this.show();
  84. this.onToggleEvent(layout.Rank_Toggle_1, (tg, i) => {
  85. if (tg.isChecked) this.show(i);
  86. }, this, 1);
  87. this.onToggleEvent(layout.Rank_Toggle_2, (tg, i) => {
  88. if (tg.isChecked) this.show(i);
  89. }, this, 2);
  90. }
  91. async show(t) {
  92. if (t != null) {
  93. if (t == type) return;
  94. type = t; // button_sound();
  95. }
  96. const layout = this.getLayout();
  97. layout.list1.numItems = type == 1 ? 10 : 0;
  98. layout.list2.numItems = type == 2 ? 10 : 0;
  99. layout.list1.node.active = type == 1;
  100. layout.list2.node.active = type == 2;
  101. }
  102. }) || _class));
  103. _cclegacy._RF.pop();
  104. _crd = false;
  105. }
  106. };
  107. });
  108. //# sourceMappingURL=f94298c41f022e48f7bf40054d3cd2f84e2769fb.js.map