f3a751909de16c970d78cdac88b30555f7048883.js 5.2 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Hall, GameUILayers, gui, ResUtil, ModuleDef, SceneDef, UI_Rank, UI_Settings, _dec, _class, _crd, ccclass, property, UI_Hall;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfLayout_Hall(extras) {
  8. _reporterNs.report("Layout_Hall", "./Layout_Hall", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfResUtil(extras) {
  17. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfModuleDef(extras) {
  20. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfSceneDef(extras) {
  23. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfUI_Rank(extras) {
  26. _reporterNs.report("UI_Rank", "../UI_Rank/UI_Rank", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfUI_Settings(extras) {
  29. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  30. }
  31. return {
  32. setters: [function (_unresolved_) {
  33. _reporterNs = _unresolved_;
  34. }, function (_cc) {
  35. _cclegacy = _cc.cclegacy;
  36. __checkObsolete__ = _cc.__checkObsolete__;
  37. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  38. _decorator = _cc._decorator;
  39. }, function (_unresolved_2) {
  40. ui_base = _unresolved_2.default;
  41. }, function (_unresolved_3) {
  42. Layout_Hall = _unresolved_3.Layout_Hall;
  43. }, function (_unresolved_4) {
  44. GameUILayers = _unresolved_4.GameUILayers;
  45. gui = _unresolved_4.gui;
  46. }, function (_unresolved_5) {
  47. ResUtil = _unresolved_5.ResUtil;
  48. }, function (_unresolved_6) {
  49. ModuleDef = _unresolved_6.ModuleDef;
  50. }, function (_unresolved_7) {
  51. SceneDef = _unresolved_7.SceneDef;
  52. }, function (_unresolved_8) {
  53. UI_Rank = _unresolved_8.UI_Rank;
  54. }, function (_unresolved_9) {
  55. UI_Settings = _unresolved_9.UI_Settings;
  56. }],
  57. execute: function () {
  58. _crd = true;
  59. _cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined);
  60. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  61. ({
  62. ccclass,
  63. property
  64. } = _decorator);
  65. _export("UI_Hall", UI_Hall = (_dec = ccclass('UI_Hall'), _dec(_class = class UI_Hall extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  66. error: Error()
  67. }), ui_base) : ui_base) {
  68. constructor() {
  69. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  70. error: Error()
  71. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Hall/Hall', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  72. error: Error()
  73. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Hall === void 0 ? (_reportPossibleCrUseOfLayout_Hall({
  74. error: Error()
  75. }), Layout_Hall) : Layout_Hall);
  76. }
  77. async onCreated() {
  78. const layout = this.getLayout();
  79. this.onButtonEvent(layout.Start_Btn, () => {
  80. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  81. error: Error()
  82. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  83. error: Error()
  84. }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  85. error: Error()
  86. }), ModuleDef) : ModuleDef).GAME, true);
  87. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  88. error: Error()
  89. }), gui) : gui).close(UI_Hall);
  90. });
  91. this.onButtonEvent(layout.Settings_Btn, () => {
  92. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  93. error: Error()
  94. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  95. error: Error()
  96. }), UI_Settings) : UI_Settings);
  97. });
  98. this.onButtonEvent(layout.Rank_Btn, () => {
  99. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  100. error: Error()
  101. }), gui) : gui).show(_crd && UI_Rank === void 0 ? (_reportPossibleCrUseOfUI_Rank({
  102. error: Error()
  103. }), UI_Rank) : UI_Rank);
  104. });
  105. }
  106. update(deltaTime) {}
  107. }) || _class));
  108. _cclegacy._RF.pop();
  109. _crd = false;
  110. }
  111. };
  112. });
  113. //# sourceMappingURL=f3a751909de16c970d78cdac88b30555f7048883.js.map