d4808bb291a6c1906241b46a992fa068602b87c7.js 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_GameRules, GameUILayers, gui, ModuleDef, ani_ui, _dec, _class, _crd, ccclass, property, UI_GameRules;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfLayout_GameRules(extras) {
  8. _reporterNs.report("Layout_GameRules", "./Layout_GameRules", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfModuleDef(extras) {
  17. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. return {
  23. setters: [function (_unresolved_) {
  24. _reporterNs = _unresolved_;
  25. }, function (_cc) {
  26. _cclegacy = _cc.cclegacy;
  27. __checkObsolete__ = _cc.__checkObsolete__;
  28. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  29. _decorator = _cc._decorator;
  30. }, function (_unresolved_2) {
  31. ui_base = _unresolved_2.default;
  32. }, function (_unresolved_3) {
  33. Layout_GameRules = _unresolved_3.Layout_GameRules;
  34. }, function (_unresolved_4) {
  35. GameUILayers = _unresolved_4.GameUILayers;
  36. gui = _unresolved_4.gui;
  37. }, function (_unresolved_5) {
  38. ModuleDef = _unresolved_5.ModuleDef;
  39. }, function (_unresolved_6) {
  40. ani_ui = _unresolved_6.ani_ui;
  41. }],
  42. execute: function () {
  43. _crd = true;
  44. _cclegacy._RF.push({}, "72b78F4T+RLAZp35Z72nowc", "UI_GameRules", undefined);
  45. __checkObsolete__(['_decorator', 'Component', 'Node']);
  46. ({
  47. ccclass,
  48. property
  49. } = _decorator);
  50. _export("UI_GameRules", UI_GameRules = (_dec = ccclass('UI_GameRules'), _dec(_class = class UI_GameRules extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  51. error: Error()
  52. }), ui_base) : ui_base) {
  53. constructor() {
  54. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  55. error: Error()
  56. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_GameRules/GameRules', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  57. error: Error()
  58. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_GameRules === void 0 ? (_reportPossibleCrUseOfLayout_GameRules({
  59. error: Error()
  60. }), Layout_GameRules) : Layout_GameRules);
  61. }
  62. async onCreated() {
  63. const layout = this.getLayout();
  64. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  65. error: Error()
  66. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  67. this.onButtonEvent(layout.Close_Btn, async button => {
  68. //关闭设置界面
  69. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  70. error: Error()
  71. }), gui) : gui).close(UI_GameRules);
  72. }, this);
  73. }
  74. }) || _class));
  75. _cclegacy._RF.pop();
  76. _crd = false;
  77. }
  78. };
  79. });
  80. //# sourceMappingURL=d4808bb291a6c1906241b46a992fa068602b87c7.js.map