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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_GameRules, GameUILayers, gui, ModuleDef, ani_ui, _dec, _class, _crd, ccclass, property, UI_GameRules;
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_GameRules(extras) {
- _reporterNs.report("Layout_GameRules", "./Layout_GameRules", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- ui_base = _unresolved_2.default;
- }, function (_unresolved_3) {
- Layout_GameRules = _unresolved_3.Layout_GameRules;
- }, function (_unresolved_4) {
- GameUILayers = _unresolved_4.GameUILayers;
- gui = _unresolved_4.gui;
- }, function (_unresolved_5) {
- ModuleDef = _unresolved_5.ModuleDef;
- }, function (_unresolved_6) {
- ani_ui = _unresolved_6.ani_ui;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "72b78F4T+RLAZp35Z72nowc", "UI_GameRules", undefined);
- __checkObsolete__(['_decorator', 'Component', 'Node']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_GameRules", UI_GameRules = (_dec = ccclass('UI_GameRules'), _dec(_class = class UI_GameRules extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_GameRules/GameRules', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_GameRules === void 0 ? (_reportPossibleCrUseOfLayout_GameRules({
- error: Error()
- }), Layout_GameRules) : Layout_GameRules);
- }
- async onCreated() {
- const layout = this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, async button => {
- //关闭设置界面
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_GameRules);
- }, this);
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=d4808bb291a6c1906241b46a992fa068602b87c7.js.map
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