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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Main, UI_Settings, UI_GameRules, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Main;
- function ani_ui(node, end = 1.0) {
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
- }
- function repair_ani_ui(node, end = 1.15) {
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
- }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Main(extras) {
- _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Settings(extras) {
- _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_GameRules(extras) {
- _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
- }
- function _reportPossibleCrUseOfContainer_Manager(extras) {
- _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras);
- }
- _export({
- ani_ui: ani_ui,
- repair_ani_ui: repair_ani_ui
- });
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- GameUILayers = _unresolved_2.GameUILayers;
- gui = _unresolved_2.gui;
- }, function (_unresolved_3) {
- ui_base = _unresolved_3.default;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- Layout_Main = _unresolved_5.Layout_Main;
- }, function (_unresolved_6) {
- UI_Settings = _unresolved_6.UI_Settings;
- }, function (_unresolved_7) {
- UI_GameRules = _unresolved_7.UI_GameRules;
- }, function (_unresolved_8) {
- Container_Manager = _unresolved_8.Container_Manager;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
- __checkObsolete__(['_decorator', 'Component', 'Node']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
- error: Error()
- }), Layout_Main) : Layout_Main);
- }
- async onCreated() {
- const layout = this.getLayout();
- this.onButtonEvent(layout.Pause_Btn, async button => {
- //打开设置界面
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
- error: Error()
- }), UI_Settings) : UI_Settings);
- }, this);
- this.onButtonEvent(layout.Rules_Btn, async button => {
- //打开游戏说明
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
- error: Error()
- }), UI_GameRules) : UI_GameRules);
- }, this);
- this.onButtonEvent(layout.Eliminate_Btn, async button => {
- //判断道具数量
- //清除
- (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
- error: Error()
- }), Container_Manager) : Container_Manager).instance.eliminate(); // const ret = await chsdk.playRewardAd('获得道具:清除');
- // if(ret)
- // {
- // ch.audio.resume();
- // }
- }, this);
- this.onButtonEvent(layout.Shuffle_Btn, async button => {
- //刷新
- (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
- error: Error()
- }), Container_Manager) : Container_Manager).instance.shuffle(); // const ret = await chsdk.playRewardAd('获得道具:刷新');
- // if(ret)
- // {
- // ch.audio.resume();
- // }
- }, this);
- this.onButtonEvent(layout.Empty_Btn, async button => {
- //清空
- (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
- error: Error()
- }), Container_Manager) : Container_Manager).instance.Empty(); // const ret = await chsdk.playRewardAd('获得道具:清空');
- // if(ret)
- // {
- // ch.audio.resume();
- // }
- }, this);
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=aa251898e5430ef2872dde062531e1f48095b8b6.js.map
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