aa251898e5430ef2872dde062531e1f48095b8b6.js 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Main, UI_Settings, UI_GameRules, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Main;
  4. function ani_ui(node, end = 1.0) {
  5. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  6. error: Error()
  7. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  8. }
  9. function repair_ani_ui(node, end = 1.15) {
  10. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  11. error: Error()
  12. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  13. }
  14. function _reportPossibleCrUseOfGameUILayers(extras) {
  15. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  16. }
  17. function _reportPossibleCrUseOfgui(extras) {
  18. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  19. }
  20. function _reportPossibleCrUseOfui_base(extras) {
  21. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  22. }
  23. function _reportPossibleCrUseOfModuleDef(extras) {
  24. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  25. }
  26. function _reportPossibleCrUseOfLayout_Main(extras) {
  27. _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
  28. }
  29. function _reportPossibleCrUseOfUI_Settings(extras) {
  30. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  31. }
  32. function _reportPossibleCrUseOfUI_GameRules(extras) {
  33. _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
  34. }
  35. function _reportPossibleCrUseOfContainer_Manager(extras) {
  36. _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras);
  37. }
  38. _export({
  39. ani_ui: ani_ui,
  40. repair_ani_ui: repair_ani_ui
  41. });
  42. return {
  43. setters: [function (_unresolved_) {
  44. _reporterNs = _unresolved_;
  45. }, function (_cc) {
  46. _cclegacy = _cc.cclegacy;
  47. __checkObsolete__ = _cc.__checkObsolete__;
  48. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  49. _decorator = _cc._decorator;
  50. }, function (_unresolved_2) {
  51. GameUILayers = _unresolved_2.GameUILayers;
  52. gui = _unresolved_2.gui;
  53. }, function (_unresolved_3) {
  54. ui_base = _unresolved_3.default;
  55. }, function (_unresolved_4) {
  56. ModuleDef = _unresolved_4.ModuleDef;
  57. }, function (_unresolved_5) {
  58. Layout_Main = _unresolved_5.Layout_Main;
  59. }, function (_unresolved_6) {
  60. UI_Settings = _unresolved_6.UI_Settings;
  61. }, function (_unresolved_7) {
  62. UI_GameRules = _unresolved_7.UI_GameRules;
  63. }, function (_unresolved_8) {
  64. Container_Manager = _unresolved_8.Container_Manager;
  65. }],
  66. execute: function () {
  67. _crd = true;
  68. _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
  69. __checkObsolete__(['_decorator', 'Component', 'Node']);
  70. ({
  71. ccclass,
  72. property
  73. } = _decorator);
  74. _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  75. error: Error()
  76. }), ui_base) : ui_base) {
  77. constructor() {
  78. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  79. error: Error()
  80. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  81. error: Error()
  82. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
  83. error: Error()
  84. }), Layout_Main) : Layout_Main);
  85. }
  86. async onCreated() {
  87. const layout = this.getLayout();
  88. this.onButtonEvent(layout.Pause_Btn, async button => {
  89. //打开设置界面
  90. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  91. error: Error()
  92. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  93. error: Error()
  94. }), UI_Settings) : UI_Settings);
  95. }, this);
  96. this.onButtonEvent(layout.Rules_Btn, async button => {
  97. //打开游戏说明
  98. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  99. error: Error()
  100. }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
  101. error: Error()
  102. }), UI_GameRules) : UI_GameRules);
  103. }, this);
  104. this.onButtonEvent(layout.Eliminate_Btn, async button => {
  105. //判断道具数量
  106. //清除
  107. (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  108. error: Error()
  109. }), Container_Manager) : Container_Manager).instance.eliminate(); // const ret = await chsdk.playRewardAd('获得道具:清除');
  110. // if(ret)
  111. // {
  112. // ch.audio.resume();
  113. // }
  114. }, this);
  115. this.onButtonEvent(layout.Shuffle_Btn, async button => {
  116. //刷新
  117. (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  118. error: Error()
  119. }), Container_Manager) : Container_Manager).instance.shuffle(); // const ret = await chsdk.playRewardAd('获得道具:刷新');
  120. // if(ret)
  121. // {
  122. // ch.audio.resume();
  123. // }
  124. }, this);
  125. this.onButtonEvent(layout.Empty_Btn, async button => {
  126. //清空
  127. (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  128. error: Error()
  129. }), Container_Manager) : Container_Manager).instance.Empty(); // const ret = await chsdk.playRewardAd('获得道具:清空');
  130. // if(ret)
  131. // {
  132. // ch.audio.resume();
  133. // }
  134. }, this);
  135. }
  136. }) || _class));
  137. _cclegacy._RF.pop();
  138. _crd = false;
  139. }
  140. };
  141. });
  142. //# sourceMappingURL=aa251898e5430ef2872dde062531e1f48095b8b6.js.map