50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 6.5 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, ch, SceneDef, ResUtil, UI_Hall, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfLayout_Settings(extras) {
  8. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfModuleDef(extras) {
  11. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfGameUILayers(extras) {
  14. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfgui(extras) {
  17. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfch(extras) {
  23. _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfSceneDef(extras) {
  26. _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfResUtil(extras) {
  29. _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfUI_Hall(extras) {
  32. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  33. }
  34. return {
  35. setters: [function (_unresolved_) {
  36. _reporterNs = _unresolved_;
  37. }, function (_cc) {
  38. _cclegacy = _cc.cclegacy;
  39. __checkObsolete__ = _cc.__checkObsolete__;
  40. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  41. _decorator = _cc._decorator;
  42. }, function (_unresolved_2) {
  43. ui_base = _unresolved_2.default;
  44. }, function (_unresolved_3) {
  45. Layout_Settings = _unresolved_3.Layout_Settings;
  46. }, function (_unresolved_4) {
  47. ModuleDef = _unresolved_4.ModuleDef;
  48. }, function (_unresolved_5) {
  49. GameUILayers = _unresolved_5.GameUILayers;
  50. gui = _unresolved_5.gui;
  51. }, function (_unresolved_6) {
  52. ani_ui = _unresolved_6.ani_ui;
  53. }, function (_unresolved_7) {
  54. ch = _unresolved_7.ch;
  55. }, function (_unresolved_8) {
  56. SceneDef = _unresolved_8.SceneDef;
  57. }, function (_unresolved_9) {
  58. ResUtil = _unresolved_9.ResUtil;
  59. }, function (_unresolved_10) {
  60. UI_Hall = _unresolved_10.UI_Hall;
  61. }],
  62. execute: function () {
  63. _crd = true;
  64. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  65. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  66. ({
  67. ccclass,
  68. property
  69. } = _decorator);
  70. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  71. error: Error()
  72. }), ui_base) : ui_base) {
  73. constructor() {
  74. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  75. error: Error()
  76. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  77. error: Error()
  78. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  79. error: Error()
  80. }), Layout_Settings) : Layout_Settings);
  81. }
  82. async onCreated() {
  83. const layout = this.getLayout();
  84. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  85. error: Error()
  86. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  87. this.onButtonEvent(layout.Close_Btn, async button => {
  88. //关闭设置界面
  89. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  90. error: Error()
  91. }), gui) : gui).close(UI_Settings);
  92. }, this);
  93. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  94. error: Error()
  95. }), ch) : ch).audio.volumeMusic != 0;
  96. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  97. error: Error()
  98. }), ch) : ch).audio.switchEffect;
  99. this.onToggleEvent(layout.Toggle_Music, async toggle => {
  100. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  101. error: Error()
  102. }), ch) : ch).audio.volumeMusic = toggle.isChecked;
  103. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  104. error: Error()
  105. }), ch) : ch).audio.save(); // button_sound();
  106. }, this);
  107. this.onToggleEvent(layout.Toggle_Sound, async toggle => {
  108. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  109. error: Error()
  110. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  111. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  112. error: Error()
  113. }), ch) : ch).audio.save(); // button_sound();
  114. }, this);
  115. this.onButtonEvent(layout.Defeat_Btn, async button => {
  116. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  117. error: Error()
  118. }), gui) : gui).closeAll();
  119. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  120. error: Error()
  121. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  122. error: Error()
  123. }), UI_Hall) : UI_Hall);
  124. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  125. error: Error()
  126. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  127. error: Error()
  128. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  129. error: Error()
  130. }), ModuleDef) : ModuleDef).GAME, true);
  131. }, this);
  132. }
  133. }) || _class));
  134. _cclegacy._RF.pop();
  135. _crd = false;
  136. }
  137. };
  138. });
  139. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map