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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, ch, SceneDef, ResUtil, UI_Hall, _dec, _class, _crd, ccclass, property, UI_Settings;
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Settings(extras) {
- _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch(extras) {
- _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras);
- }
- function _reportPossibleCrUseOfSceneDef(extras) {
- _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfResUtil(extras) {
- _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Hall(extras) {
- _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- ui_base = _unresolved_2.default;
- }, function (_unresolved_3) {
- Layout_Settings = _unresolved_3.Layout_Settings;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- GameUILayers = _unresolved_5.GameUILayers;
- gui = _unresolved_5.gui;
- }, function (_unresolved_6) {
- ani_ui = _unresolved_6.ani_ui;
- }, function (_unresolved_7) {
- ch = _unresolved_7.ch;
- }, function (_unresolved_8) {
- SceneDef = _unresolved_8.SceneDef;
- }, function (_unresolved_9) {
- ResUtil = _unresolved_9.ResUtil;
- }, function (_unresolved_10) {
- UI_Hall = _unresolved_10.UI_Hall;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
- __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
- error: Error()
- }), Layout_Settings) : Layout_Settings);
- }
- async onCreated() {
- const layout = this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, async button => {
- //关闭设置界面
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Settings);
- }, this);
- layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.volumeMusic != 0;
- layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.switchEffect;
- this.onToggleEvent(layout.Toggle_Music, async toggle => {
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.volumeMusic = toggle.isChecked;
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.save(); // button_sound();
- }, this);
- this.onToggleEvent(layout.Toggle_Sound, async toggle => {
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.switchEffect = toggle.isChecked;
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.save(); // button_sound();
- }, this);
- this.onButtonEvent(layout.Defeat_Btn, async button => {
- await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).closeAll();
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall);
- (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
- error: Error()
- }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
- error: Error()
- }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, true);
- }, this);
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map
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