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- import { _decorator, find } from 'cc';
- import { GameUILayers, gui } from 'db://assets/core/ui/ui';
- import ui_base from 'db://assets/core/ui/ui_base';
- import { ModuleDef } from 'db://assets/Scripts/ModuleDef';
- import { Layout_Win } from './Layout_Win';
- import { ResUtil } from 'db://assets/core/util/ResUtil';
- import { SceneDef } from 'db://assets/Scripts/SceneDef';
- import { UI_Hall } from '../UI_Hall/UI_Hall';
- import { UI_Main } from '../UI_Main/UI_Main';
- import { Hall } from 'db://assets/Scripts/Hall';
- import { Container_Manager } from 'db://assets/Scripts/Container_Manager';
- const { ccclass, property } = _decorator;
- @ccclass('UI_Win')
- export class UI_Win extends ui_base {
- constructor() {
- super(ModuleDef.GAME, 'ui/UI_Win/Win', GameUILayers.HUD, Layout_Win);
- }
- protected async onCreated() {
- const layout = this.getLayout<Layout_Win>();
- layout.Container= find('Container').getComponent(Container_Manager);
- this.onButtonEvent(layout.Three_Btn, async (button: any) => {
- //三倍奖励 看广告
- }, this);
- this.onButtonEvent(layout.Next_Btn, async (button: any) => {
- //下一关
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.next_level);
- gui.close(UI_Win);
- layout.Container.level_idioms();
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.update_ui_idioms);
- gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.update_remain);
- //关卡难度
- //重新选词
- //刷新UI_Idioms
- //计时刷新,剩余方块数量刷新
- }, this);
- this.onButtonEvent(layout.ReturnHall_Btn, async (button: any) => {
- //返回大厅
- await gui.closeAll();
- gui.show(UI_Hall);
- ResUtil.loadScene(SceneDef.Hall, ModuleDef.GAME, true);
- }, this);
- }
- }
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