UI_Main.ts 4.4 KB

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  1. import { _decorator, Component, find, Node } from 'cc';
  2. import { GameUILayers, gui } from 'db://assets/core/ui/ui';
  3. import ui_base from 'db://assets/core/ui/ui_base';
  4. import { ModuleDef } from 'db://assets/Scripts/ModuleDef';
  5. import { Layout_Main } from './Layout_Main';
  6. import { UI_Settings } from '../UI_Settings/UI_Settings';
  7. import { UI_GameRules } from '../UI_GameRules/UI_GameRules';
  8. import { ch } from 'db://assets/ch/ch';
  9. import { GameCtl } from 'db://assets/Scripts/GameCtl';
  10. import { Container_Manager } from 'db://assets/Scripts/Container_Manager';
  11. import { UI_Fail } from '../UI_Fail/UI_Fail';
  12. import { UI_Win } from '../UI_Win/UI_Win';
  13. import { Hall } from 'db://assets/Scripts/Hall';
  14. import { UI_Idioms } from '../UI_Idioms/UI_Idioms';
  15. const { ccclass, property } = _decorator;
  16. interface event_protocol {
  17. update_remain(): void;
  18. update_ui_idioms(): void;
  19. next_level(): void;
  20. }
  21. @ccclass('UI_Main')
  22. export class UI_Main extends ui_base {
  23. public evt = ch.get_new_event<event_protocol>();
  24. running = true;
  25. constructor() {
  26. super(ModuleDef.GAME, 'ui/UI_Main/Main', GameUILayers.GAME, Layout_Main);
  27. }
  28. protected async onCreated() {
  29. const layout = this.getLayout<Layout_Main>();
  30. layout.Container = find('Container').getComponent(Container_Manager);
  31. this.onButtonEvent(layout.Pause_Btn, async (button: any) => {
  32. //打开设置界面
  33. gui.show(UI_Settings);
  34. }, this);
  35. this.onButtonEvent(layout.Rules_Btn, async (button: any) => {
  36. //打开游戏说明
  37. gui.show(UI_GameRules);
  38. }, this);
  39. //显示关卡数
  40. layout.Level.string = '第' + (Hall.getInstance().player.get_max_floor() + 1) + '关';
  41. //显示剩余方块
  42. layout.Remain_Cube_Des.string = '剩余:' + gui.get(UI_Idioms).idioms.length * 2;
  43. //开始倒计时
  44. this.new_level();
  45. let level = Hall.getInstance().player.get_max_floor();
  46. layout.schedule(() => {
  47. if (this.running) {
  48. if (layout.time != 0) {
  49. layout.time -= 1;
  50. let minute = Math.floor(layout.time / 60);
  51. let second = layout.time % 60;
  52. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  53. }
  54. else {
  55. if (layout.Container.idioms.length > 0) {
  56. gui.show(UI_Fail);
  57. this.running = false;
  58. }
  59. }
  60. if (layout.Container.idioms.length <= 0) {
  61. Hall.getInstance().player.set_max_floor(Hall.getInstance().player.get_max_floor() + 1);
  62. Hall.getInstance().player.setDirty();
  63. Hall.getInstance().player.save_rank_floor();
  64. Hall.getInstance().player.save();
  65. gui.show(UI_Win);
  66. this.running = false;
  67. }
  68. }
  69. }, 1.0);
  70. this.evt.on(this.evt.key.next_level, this.new_level, this);
  71. this.evt.on(this.evt.key.update_remain, this.remain, this);
  72. this.evt.on(this.evt.key.update_ui_idioms, this.ui_idioms, this);
  73. }
  74. new_level() {
  75. let level = Hall.getInstance().player.get_max_floor();
  76. const layout = this.getLayout<Layout_Main>();
  77. layout.time=layout.Container.level_config[level].time;
  78. let minute = Math.floor(layout.Container.level_config[level].time / 60);
  79. let second = layout.Container.level_config[level].time % 60;
  80. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  81. layout.Remain_Cube_Des.string = '剩余:' + gui.get(UI_Idioms).idioms.length * 2;
  82. layout.Level.string = '第' + (Hall.getInstance().player.get_max_floor() + 1) + '关';
  83. this.running = true;
  84. }
  85. remain() {
  86. const layout = this.getLayout<Layout_Main>();
  87. layout.Remain_Cube_Des.string = '剩余:' + gui.get(UI_Idioms).idioms.length * 2;
  88. }
  89. ui_idioms() {
  90. gui.get(UI_Idioms).init();
  91. }
  92. protected onDispose(): void {
  93. const layout = this.getLayout<Layout_Main>();
  94. layout.unscheduleAllCallbacks();
  95. }
  96. }
  97. export function ani_ui(node: Node, end: number = 1.0): void {
  98. gui.scale_elasticOut_anim(node, 1.2, 0.5, end);
  99. }