d4808bb291a6c1906241b46a992fa068602b87c7.js 4.8 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_GameRules, ch_audio, _dec, _class, _crd, ccclass, property, UI_GameRules;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfani_ui(extras) {
  19. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfLayout_GameRules(extras) {
  22. _reporterNs.report("Layout_GameRules", "./Layout_GameRules", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfch_audio(extras) {
  25. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  26. }
  27. return {
  28. setters: [function (_unresolved_) {
  29. _reporterNs = _unresolved_;
  30. }, function (_cc) {
  31. _cclegacy = _cc.cclegacy;
  32. __checkObsolete__ = _cc.__checkObsolete__;
  33. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  34. _decorator = _cc._decorator;
  35. }, function (_unresolved_2) {
  36. GameUILayers = _unresolved_2.GameUILayers;
  37. gui = _unresolved_2.gui;
  38. }, function (_unresolved_3) {
  39. ui_base = _unresolved_3.default;
  40. }, function (_unresolved_4) {
  41. ModuleDef = _unresolved_4.ModuleDef;
  42. }, function (_unresolved_5) {
  43. ani_ui = _unresolved_5.ani_ui;
  44. }, function (_unresolved_6) {
  45. Layout_GameRules = _unresolved_6.Layout_GameRules;
  46. }, function (_unresolved_7) {
  47. ch_audio = _unresolved_7.default;
  48. }],
  49. execute: function () {
  50. _crd = true;
  51. _cclegacy._RF.push({}, "72b78F4T+RLAZp35Z72nowc", "UI_GameRules", undefined);
  52. __checkObsolete__(['_decorator']);
  53. ({
  54. ccclass,
  55. property
  56. } = _decorator);
  57. _export("UI_GameRules", UI_GameRules = (_dec = ccclass('UI_GameRules'), _dec(_class = class UI_GameRules extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  58. error: Error()
  59. }), ui_base) : ui_base) {
  60. constructor() {
  61. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  62. error: Error()
  63. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_GameRules/GameRules', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  64. error: Error()
  65. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_GameRules === void 0 ? (_reportPossibleCrUseOfLayout_GameRules({
  66. error: Error()
  67. }), Layout_GameRules) : Layout_GameRules);
  68. }
  69. onCreated() {
  70. var _this = this;
  71. return _asyncToGenerator(function* () {
  72. var layout = _this.getLayout();
  73. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  74. error: Error()
  75. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  76. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  77. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  78. error: Error()
  79. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //关闭设置界面
  80. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  81. error: Error()
  82. }), gui) : gui).close(UI_GameRules);
  83. }), _this);
  84. })();
  85. }
  86. }) || _class));
  87. _cclegacy._RF.pop();
  88. _crd = false;
  89. }
  90. };
  91. });
  92. //# sourceMappingURL=d4808bb291a6c1906241b46a992fa068602b87c7.js.map