ae09e1dc27462fa243348fea3c76bfbe0bbcfc5f.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Component, director, ResUtil, TableLoadUtil, get_new_head_icon, TableUtil, ModuleDef, SceneDef, PlayerData, ch, gui, UI_Hall, _dec, _class, _class2, _crd, ccclass, property, GameState, life_countdown_Max, Hall;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfResUtil(extras) {
  7. _reporterNs.report("ResUtil", "../../core/util/ResUtil", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfTableLoadUtil(extras) {
  10. _reporterNs.report("TableLoadUtil", "../../core/util/TableLoadUtil", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfget_new_head_icon(extras) {
  13. _reporterNs.report("get_new_head_icon", "../../core/util_class/HeadIcon", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfTableUtil(extras) {
  16. _reporterNs.report("TableUtil", "../../module_extra/table_ts/TableUtil", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../Scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfSceneDef(extras) {
  22. _reporterNs.report("SceneDef", "../../Scripts/SceneDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfPlayerData(extras) {
  25. _reporterNs.report("PlayerData", "../game/PlayerData", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfch(extras) {
  28. _reporterNs.report("ch", "../../ch/ch", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfgui(extras) {
  31. _reporterNs.report("gui", "../../core/ui/ui", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfUI_Hall(extras) {
  34. _reporterNs.report("UI_Hall", "../ui/UI_Hall/UI_Hall", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. Component = _cc.Component;
  45. director = _cc.director;
  46. }, function (_unresolved_2) {
  47. ResUtil = _unresolved_2.ResUtil;
  48. }, function (_unresolved_3) {
  49. TableLoadUtil = _unresolved_3.default;
  50. }, function (_unresolved_4) {
  51. get_new_head_icon = _unresolved_4.default;
  52. }, function (_unresolved_5) {
  53. TableUtil = _unresolved_5.TableUtil;
  54. }, function (_unresolved_6) {
  55. ModuleDef = _unresolved_6.ModuleDef;
  56. }, function (_unresolved_7) {
  57. SceneDef = _unresolved_7.SceneDef;
  58. }, function (_unresolved_8) {
  59. PlayerData = _unresolved_8.default;
  60. }, function (_unresolved_9) {
  61. ch = _unresolved_9.ch;
  62. }, function (_unresolved_10) {
  63. gui = _unresolved_10.gui;
  64. }, function (_unresolved_11) {
  65. UI_Hall = _unresolved_11.UI_Hall;
  66. }],
  67. execute: function () {
  68. _crd = true;
  69. _cclegacy._RF.push({}, "7cb62YJXe5LPKnKF0hMl+Rc", "Hall", undefined);
  70. __checkObsolete__(['_decorator', 'Component', 'director', 'Node', 'profiler']);
  71. ({
  72. ccclass,
  73. property
  74. } = _decorator);
  75. _export("GameState", GameState = /*#__PURE__*/function (GameState) {
  76. GameState[GameState["gameing"] = 0] = "gameing";
  77. GameState[GameState["wait"] = 1] = "wait";
  78. GameState[GameState["win"] = 2] = "win";
  79. GameState[GameState["fail"] = 3] = "fail";
  80. return GameState;
  81. }({}));
  82. _export("life_countdown_Max", life_countdown_Max = 1800);
  83. _export("Hall", Hall = (_dec = ccclass('Hall'), _dec(_class = (_class2 = class Hall extends Component {
  84. constructor() {
  85. super(...arguments);
  86. this.player = void 0;
  87. this.head_icon = (_crd && get_new_head_icon === void 0 ? (_reportPossibleCrUseOfget_new_head_icon({
  88. error: Error()
  89. }), get_new_head_icon) : get_new_head_icon)();
  90. this.sceneChanging = false;
  91. //场景切换
  92. this.bornRunning = false;
  93. // 是否在生成中
  94. this.gameState = GameState.win;
  95. this.firstEnter = false;
  96. }
  97. static getInstance() {
  98. return Hall.instance;
  99. }
  100. onEnable() {
  101. // 计算离线时间,并更新倒计时
  102. this.startLifeTimer();
  103. }
  104. onLoad() {
  105. var _this = this;
  106. window.addEventListener('beforeunload', /*#__PURE__*/_asyncToGenerator(function* () {
  107. var res = Date.now();
  108. if (res) {
  109. var nowTimestamp = Math.floor(res / 1000); // 记录当前时间(秒)
  110. _this.player.set_last_exit_time(nowTimestamp);
  111. if (_this.gameState == GameState.fail || _this.gameState == GameState.wait || _this.gameState == GameState.gameing) {
  112. if (_this.player.get_life() > 0) {
  113. _this.player.set_life(_this.player.get_life() - 1);
  114. }
  115. }
  116. }
  117. }));
  118. window['wx'].onShow( /*#__PURE__*/_asyncToGenerator(function* () {
  119. var res = Date.now();
  120. if (res) {
  121. var nowTimestamp = Math.floor(res / 1000); // 记录当前时间(秒)
  122. _this.player.set_last_exit_time(nowTimestamp);
  123. if (_this.gameState == GameState.wait || _this.gameState == GameState.gameing) {
  124. _this.player.set_life(_this.player.get_life() + 1);
  125. }
  126. }
  127. }));
  128. window['wx'].onHide( /*#__PURE__*/_asyncToGenerator(function* () {
  129. var res = Date.now();
  130. if (res) {
  131. var nowTimestamp = Math.floor(res / 1000); // 记录当前时间(秒)
  132. _this.player.set_last_exit_time(nowTimestamp);
  133. if (_this.gameState == GameState.fail || _this.gameState == GameState.wait || _this.gameState == GameState.gameing) {
  134. if (_this.player.get_life() > 0) {
  135. _this.player.set_life(_this.player.get_life() - 1);
  136. }
  137. }
  138. }
  139. }));
  140. }
  141. start() {
  142. var _this2 = this;
  143. return _asyncToGenerator(function* () {
  144. if (!Hall.instance) {
  145. Hall.instance = _this2;
  146. }
  147. _this2.init();
  148. director.addPersistRootNode(_this2.node); // if(chsdk.checkFromSidebar())
  149. // {
  150. // Hall.getInstance().player.add_item(2,2);
  151. // }
  152. })();
  153. }
  154. init() {
  155. var _this3 = this;
  156. return _asyncToGenerator(function* () {
  157. yield _this3.loadTable();
  158. _this3.player = (_crd && PlayerData === void 0 ? (_reportPossibleCrUseOfPlayerData({
  159. error: Error()
  160. }), PlayerData) : PlayerData).getInstance((_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  161. error: Error()
  162. }), ch) : ch).sdk.get_gid(), (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  163. error: Error()
  164. }), ch) : ch).sdk.get_uid().toString());
  165. yield _this3.player.init_user_info();
  166. yield _this3.player.load();
  167. _this3.player.set_login_num(1);
  168. if (_this3.player.get_max_floor() == 0) {
  169. _this3.firstEnter = true;
  170. Hall.getInstance().player.set_life(5);
  171. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  172. error: Error()
  173. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  174. error: Error()
  175. }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  176. error: Error()
  177. }), ModuleDef) : ModuleDef).GAME, true);
  178. } else {
  179. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  180. error: Error()
  181. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  182. error: Error()
  183. }), UI_Hall) : UI_Hall);
  184. }
  185. yield _this3.calculateOfflineTime();
  186. _this3.startLifeTimer();
  187. })();
  188. }
  189. loadTable() {
  190. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  191. error: Error()
  192. }), ch) : ch).log.log_start("加载配置初始化");
  193. (_crd && TableLoadUtil === void 0 ? (_reportPossibleCrUseOfTableLoadUtil({
  194. error: Error()
  195. }), TableLoadUtil) : TableLoadUtil).preloadAll((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  196. error: Error()
  197. }), ModuleDef) : ModuleDef).EXTRA, "table_json", /*#__PURE__*/_asyncToGenerator(function* () {}), (_crd && TableUtil === void 0 ? (_reportPossibleCrUseOfTableUtil({
  198. error: Error()
  199. }), TableUtil) : TableUtil).set);
  200. }
  201. calculateOfflineTime() {
  202. var _this4 = this;
  203. return _asyncToGenerator(function* () {
  204. var lastExitTime = _this4.player.get_last_exit_time();
  205. console.log("\u4E0A\u6B21\u9000\u51FA\u65F6\u95F4: " + new Date(lastExitTime * 1000));
  206. if (!lastExitTime) return;
  207. var lastExitTimestamp = lastExitTime;
  208. var res = Date.now();
  209. if (res) {
  210. var nowTimestamp = Math.floor(res / 1000); // 以秒为单位
  211. console.log("\u5F53\u524D\u65F6\u95F4: " + new Date(nowTimestamp * 1000));
  212. var elapsedTime = nowTimestamp - lastExitTimestamp;
  213. console.log("\u79BB\u7EBF\u65F6\u95F4: " + elapsedTime + " \u79D2");
  214. var countdown = _this4.player.get_life_countdown();
  215. _this4.player.set_life(_this4.player.get_life() + Math.floor(elapsedTime / life_countdown_Max));
  216. if (_this4.player.get_life() >= 10) {
  217. _this4.player.set_life_countdown(0);
  218. } else {
  219. _this4.player.set_life_countdown((countdown - elapsedTime) % life_countdown_Max);
  220. }
  221. }
  222. })();
  223. }
  224. startLifeTimer() {
  225. this.unschedule(this.LifeCountDownTimer);
  226. this.schedule(this.LifeCountDownTimer, 1.0);
  227. }
  228. LifeCountDownTimer() {
  229. if (!this.player) {
  230. console.warn("Player 未初始化,跳过倒计时");
  231. return;
  232. }
  233. console.log('计时器启动');
  234. if (this.player.get_life() < 5) {
  235. if (this.player.get_life_countdown() > 0) {
  236. console.log("正在执行倒计时:" + (this.player.get_life_countdown() - 1));
  237. this.player.set_life_countdown(this.player.get_life_countdown() - 1);
  238. if (director.getScene().name == "hall") {
  239. var _get;
  240. console.log("倒计时显示刷新:" + this.player.get_life_countdown());
  241. (_get = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  242. error: Error()
  243. }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  244. error: Error()
  245. }), UI_Hall) : UI_Hall)) == null || _get.set_Life_CountDown(this.player.get_life_countdown(), true);
  246. }
  247. } else {
  248. var _get2;
  249. this.player.set_life(this.player.get_life() + 1);
  250. (_get2 = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  251. error: Error()
  252. }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  253. error: Error()
  254. }), UI_Hall) : UI_Hall)) == null || _get2.set_Life(this.player.get_life());
  255. if (this.player.get_life() != 5) {
  256. var _get3;
  257. this.player.set_life_countdown(life_countdown_Max);
  258. (_get3 = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  259. error: Error()
  260. }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  261. error: Error()
  262. }), UI_Hall) : UI_Hall)) == null || _get3.set_Life_CountDown(this.player.get_life_countdown(), true);
  263. }
  264. }
  265. } else {
  266. if (director.getScene().name == "hall") {
  267. var _get4;
  268. (_get4 = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  269. error: Error()
  270. }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  271. error: Error()
  272. }), UI_Hall) : UI_Hall)) == null || _get4.set_Life_CountDown(this.player.get_life_countdown(), false);
  273. }
  274. }
  275. }
  276. }, _class2.instance = void 0, _class2)) || _class));
  277. _cclegacy._RF.pop();
  278. _crd = false;
  279. }
  280. };
  281. });
  282. //# sourceMappingURL=ae09e1dc27462fa243348fea3c76bfbe0bbcfc5f.js.map