99b535d8a2435b17b7a999d87ff3be42be0d89f6.js 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Sprite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Hall, ani_ui, UI_Main, Layout_Win, Container_Manager, ch_audio, GameState, Hall, ch, _dec, _class, _crd, ccclass, property, UI_Win;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfResUtil(extras) {
  16. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfSceneDef(extras) {
  22. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfUI_Hall(extras) {
  25. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfani_ui(extras) {
  28. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Main(extras) {
  31. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfLayout_Win(extras) {
  34. _reporterNs.report("Layout_Win", "./Layout_Win", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfContainer_Manager(extras) {
  37. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  38. }
  39. function _reportPossibleCrUseOfch_audio(extras) {
  40. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  41. }
  42. function _reportPossibleCrUseOfGameState(extras) {
  43. _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
  44. }
  45. function _reportPossibleCrUseOfHall(extras) {
  46. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  47. }
  48. function _reportPossibleCrUseOfch(extras) {
  49. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  50. }
  51. return {
  52. setters: [function (_unresolved_) {
  53. _reporterNs = _unresolved_;
  54. }, function (_cc) {
  55. _cclegacy = _cc.cclegacy;
  56. __checkObsolete__ = _cc.__checkObsolete__;
  57. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  58. _decorator = _cc._decorator;
  59. find = _cc.find;
  60. Sprite = _cc.Sprite;
  61. }, function (_unresolved_2) {
  62. GameUILayers = _unresolved_2.GameUILayers;
  63. gui = _unresolved_2.gui;
  64. }, function (_unresolved_3) {
  65. ui_base = _unresolved_3.default;
  66. }, function (_unresolved_4) {
  67. ResUtil = _unresolved_4.ResUtil;
  68. }, function (_unresolved_5) {
  69. ModuleDef = _unresolved_5.ModuleDef;
  70. }, function (_unresolved_6) {
  71. SceneDef = _unresolved_6.SceneDef;
  72. }, function (_unresolved_7) {
  73. UI_Hall = _unresolved_7.UI_Hall;
  74. }, function (_unresolved_8) {
  75. ani_ui = _unresolved_8.ani_ui;
  76. UI_Main = _unresolved_8.UI_Main;
  77. }, function (_unresolved_9) {
  78. Layout_Win = _unresolved_9.Layout_Win;
  79. }, function (_unresolved_10) {
  80. Container_Manager = _unresolved_10.Container_Manager;
  81. }, function (_unresolved_11) {
  82. ch_audio = _unresolved_11.default;
  83. }, function (_unresolved_12) {
  84. GameState = _unresolved_12.GameState;
  85. Hall = _unresolved_12.Hall;
  86. }, function (_unresolved_13) {
  87. ch = _unresolved_13.ch;
  88. }],
  89. execute: function () {
  90. _crd = true;
  91. _cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
  92. __checkObsolete__(['_decorator', 'find', 'Sprite']);
  93. ({
  94. ccclass,
  95. property
  96. } = _decorator);
  97. _export("UI_Win", UI_Win = (_dec = ccclass('UI_Win'), _dec(_class = class UI_Win extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  98. error: Error()
  99. }), ui_base) : ui_base) {
  100. constructor() {
  101. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  102. error: Error()
  103. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Win/Win', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  104. error: Error()
  105. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Win === void 0 ? (_reportPossibleCrUseOfLayout_Win({
  106. error: Error()
  107. }), Layout_Win) : Layout_Win);
  108. }
  109. onCreated() {
  110. var _this = this;
  111. return _asyncToGenerator(function* () {
  112. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  113. error: Error()
  114. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  115. error: Error()
  116. }), GameState) : GameState).win;
  117. var layout = _this.getLayout();
  118. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  119. error: Error()
  120. }), ani_ui) : ani_ui)(layout.Three_Btn.node.parent.parent);
  121. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  122. error: Error()
  123. }), Container_Manager) : Container_Manager);
  124. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  125. error: Error()
  126. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  127. error: Error()
  128. }), Hall) : Hall).getInstance().player.get_coin() + 50);
  129. _this.onButtonEvent(layout.Three_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  130. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  131. error: Error()
  132. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //三倍奖励 看广告
  133. var ret = yield chsdk.playRewardAd('三倍获取铜币');
  134. if (ret) {
  135. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  136. error: Error()
  137. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  138. error: Error()
  139. }), Hall) : Hall).getInstance().player.get_coin() + 150 - 50); //按钮置灰 点击无效
  140. layout.Three_Btn.interactable = false;
  141. layout.Three_Btn.node.getComponent(Sprite).grayscale = true;
  142. layout.Txt.string = '铜币+150';
  143. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  144. error: Error()
  145. }), ch) : ch).audio.resume();
  146. }
  147. }), _this);
  148. _this.onButtonEvent(layout.Next_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  149. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  150. error: Error()
  151. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //下一关
  152. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  153. error: Error()
  154. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  155. error: Error()
  156. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  157. error: Error()
  158. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  159. error: Error()
  160. }), UI_Main) : UI_Main).evt.key.next_level);
  161. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  162. error: Error()
  163. }), gui) : gui).close(UI_Win);
  164. layout.Container.level_idioms();
  165. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  166. error: Error()
  167. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  168. error: Error()
  169. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  170. error: Error()
  171. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  172. error: Error()
  173. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  174. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  175. error: Error()
  176. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  177. error: Error()
  178. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  179. error: Error()
  180. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  181. error: Error()
  182. }), UI_Main) : UI_Main).evt.key.update_remain); //关卡难度
  183. //重新选词
  184. //刷新UI_Idioms
  185. //计时刷新,剩余方块数量刷新
  186. }), _this);
  187. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  188. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  189. error: Error()
  190. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //返回大厅
  191. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  192. error: Error()
  193. }), gui) : gui).closeAll();
  194. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  195. error: Error()
  196. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  197. error: Error()
  198. }), UI_Hall) : UI_Hall);
  199. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  200. error: Error()
  201. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  202. error: Error()
  203. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  204. error: Error()
  205. }), ModuleDef) : ModuleDef).GAME, true);
  206. }), _this);
  207. })();
  208. }
  209. }) || _class));
  210. _cclegacy._RF.pop();
  211. _crd = false;
  212. }
  213. };
  214. });
  215. //# sourceMappingURL=99b535d8a2435b17b7a999d87ff3be42be0d89f6.js.map