8a77f196a5b9d563dd1cd74d54e35f045f21c35a.js 15 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12", "__unresolved_13"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, ch, GameUILayers, gui, ui_base, ModuleDef, UI_GameRules, UI_Idioms, UI_Settings, UI_Win, Layout_Main, Container_Manager, UI_TimesOver, ch_audio, GameState, Hall, _dec, _class, _crd, ccclass, property, UI_Main;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function ani_ui(node, end) {
  7. if (end === void 0) {
  8. end = 1.0;
  9. }
  10. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  11. error: Error()
  12. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  13. }
  14. function _reportPossibleCrUseOfch(extras) {
  15. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  16. }
  17. function _reportPossibleCrUseOfGameUILayers(extras) {
  18. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  19. }
  20. function _reportPossibleCrUseOfgui(extras) {
  21. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  22. }
  23. function _reportPossibleCrUseOfui_base(extras) {
  24. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  25. }
  26. function _reportPossibleCrUseOfModuleDef(extras) {
  27. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  28. }
  29. function _reportPossibleCrUseOfUI_GameRules(extras) {
  30. _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
  31. }
  32. function _reportPossibleCrUseOfUI_Idioms(extras) {
  33. _reporterNs.report("UI_Idioms", "../UI_Idioms/UI_Idioms", _context.meta, extras);
  34. }
  35. function _reportPossibleCrUseOfUI_Settings(extras) {
  36. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  37. }
  38. function _reportPossibleCrUseOfUI_Win(extras) {
  39. _reporterNs.report("UI_Win", "../UI_Win/UI_Win", _context.meta, extras);
  40. }
  41. function _reportPossibleCrUseOfLayout_Main(extras) {
  42. _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
  43. }
  44. function _reportPossibleCrUseOfContainer_Manager(extras) {
  45. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  46. }
  47. function _reportPossibleCrUseOfUI_TimesOver(extras) {
  48. _reporterNs.report("UI_TimesOver", "../UI_TimesOver/UI_TimesOver", _context.meta, extras);
  49. }
  50. function _reportPossibleCrUseOfch_audio(extras) {
  51. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  52. }
  53. function _reportPossibleCrUseOfGameState(extras) {
  54. _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
  55. }
  56. function _reportPossibleCrUseOfHall(extras) {
  57. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  58. }
  59. _export("ani_ui", ani_ui);
  60. return {
  61. setters: [function (_unresolved_) {
  62. _reporterNs = _unresolved_;
  63. }, function (_cc) {
  64. _cclegacy = _cc.cclegacy;
  65. __checkObsolete__ = _cc.__checkObsolete__;
  66. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  67. _decorator = _cc._decorator;
  68. find = _cc.find;
  69. }, function (_unresolved_2) {
  70. ch = _unresolved_2.ch;
  71. }, function (_unresolved_3) {
  72. GameUILayers = _unresolved_3.GameUILayers;
  73. gui = _unresolved_3.gui;
  74. }, function (_unresolved_4) {
  75. ui_base = _unresolved_4.default;
  76. }, function (_unresolved_5) {
  77. ModuleDef = _unresolved_5.ModuleDef;
  78. }, function (_unresolved_6) {
  79. UI_GameRules = _unresolved_6.UI_GameRules;
  80. }, function (_unresolved_7) {
  81. UI_Idioms = _unresolved_7.UI_Idioms;
  82. }, function (_unresolved_8) {
  83. UI_Settings = _unresolved_8.UI_Settings;
  84. }, function (_unresolved_9) {
  85. UI_Win = _unresolved_9.UI_Win;
  86. }, function (_unresolved_10) {
  87. Layout_Main = _unresolved_10.Layout_Main;
  88. }, function (_unresolved_11) {
  89. Container_Manager = _unresolved_11.Container_Manager;
  90. }, function (_unresolved_12) {
  91. UI_TimesOver = _unresolved_12.UI_TimesOver;
  92. }, function (_unresolved_13) {
  93. ch_audio = _unresolved_13.default;
  94. }, function (_unresolved_14) {
  95. GameState = _unresolved_14.GameState;
  96. Hall = _unresolved_14.Hall;
  97. }],
  98. execute: function () {
  99. _crd = true;
  100. _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
  101. __checkObsolete__(['_decorator', 'find', 'Node']);
  102. ({
  103. ccclass,
  104. property
  105. } = _decorator);
  106. _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  107. error: Error()
  108. }), ui_base) : ui_base) {
  109. constructor() {
  110. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  111. error: Error()
  112. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  113. error: Error()
  114. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
  115. error: Error()
  116. }), Layout_Main) : Layout_Main);
  117. this.evt = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  118. error: Error()
  119. }), ch) : ch).get_new_event();
  120. this.running = true;
  121. }
  122. onCreated() {
  123. var _this = this;
  124. return _asyncToGenerator(function* () {
  125. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  126. error: Error()
  127. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  128. error: Error()
  129. }), GameState) : GameState).gameing;
  130. var layout = _this.getLayout();
  131. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  132. error: Error()
  133. }), Container_Manager) : Container_Manager);
  134. _this.onButtonEvent(layout.Pause_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  135. if (layout.Container.canTouch) {
  136. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  137. error: Error()
  138. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //打开设置界面
  139. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  140. error: Error()
  141. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  142. error: Error()
  143. }), UI_Settings) : UI_Settings);
  144. _this.pause();
  145. }
  146. }), _this);
  147. _this.onButtonEvent(layout.Rules_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  148. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  149. error: Error()
  150. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //打开游戏说明
  151. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  152. error: Error()
  153. }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
  154. error: Error()
  155. }), UI_GameRules) : UI_GameRules);
  156. }), _this); //显示关卡数
  157. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  158. error: Error()
  159. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; //显示剩余方块
  160. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  161. error: Error()
  162. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  163. error: Error()
  164. }), UI_Idioms) : UI_Idioms).idioms.length * 2; //开始倒计时
  165. _this.new_level();
  166. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  167. error: Error()
  168. }), Hall) : Hall).getInstance().player.get_max_floor();
  169. layout.schedule(() => {
  170. if (_this.running) {
  171. if (layout.time != 0) {
  172. layout.time -= 1;
  173. var minute = Math.floor(layout.time / 60);
  174. var second = layout.time % 60;
  175. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  176. } else {
  177. if (layout.Container.idioms.length > 0) {
  178. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  179. error: Error()
  180. }), gui) : gui).show(_crd && UI_TimesOver === void 0 ? (_reportPossibleCrUseOfUI_TimesOver({
  181. error: Error()
  182. }), UI_TimesOver) : UI_TimesOver);
  183. _this.running = false;
  184. }
  185. }
  186. if (layout.Container.idioms.length <= 0) {
  187. console.log('恭喜你,通关成功');
  188. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  189. error: Error()
  190. }), Hall) : Hall).getInstance().player.set_pass_level(1);
  191. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  192. error: Error()
  193. }), Hall) : Hall).getInstance().player.set_max_floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  194. error: Error()
  195. }), Hall) : Hall).getInstance().player.get_max_floor() + 1);
  196. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  197. error: Error()
  198. }), Hall) : Hall).getInstance().player.setDirty();
  199. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  200. error: Error()
  201. }), Hall) : Hall).getInstance().player.save_rank_floor();
  202. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  203. error: Error()
  204. }), Hall) : Hall).getInstance().player.save();
  205. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  206. error: Error()
  207. }), gui) : gui).show(_crd && UI_Win === void 0 ? (_reportPossibleCrUseOfUI_Win({
  208. error: Error()
  209. }), UI_Win) : UI_Win);
  210. _this.running = false;
  211. }
  212. }
  213. }, 1.0);
  214. _this.evt.on(_this.evt.key.pause, _this.pause, _this);
  215. _this.evt.on(_this.evt.key.resume, _this.resume, _this);
  216. _this.evt.on(_this.evt.key.next_level, _this.new_level, _this);
  217. _this.evt.on(_this.evt.key.update_remain, _this.remain, _this);
  218. _this.evt.on(_this.evt.key.update_ui_idioms, _this.ui_idioms, _this);
  219. })();
  220. }
  221. new_level() {
  222. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  223. error: Error()
  224. }), Hall) : Hall).getInstance().player.get_max_floor();
  225. var layout = this.getLayout();
  226. if (level == 0) {
  227. layout.Eliminate_Btn.node.active = false;
  228. layout.Shuffle_Btn.node.active = false;
  229. layout.Empty_Btn.node.active = false;
  230. } else {
  231. layout.Eliminate_Btn.node.active = true;
  232. layout.Shuffle_Btn.node.active = true;
  233. layout.Empty_Btn.node.active = true;
  234. }
  235. layout.time = layout.Container.time;
  236. var minute = Math.floor(layout.Container.time / 60);
  237. var second = layout.Container.time % 60;
  238. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  239. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  240. error: Error()
  241. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  242. error: Error()
  243. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  244. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  245. error: Error()
  246. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关';
  247. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  248. error: Error()
  249. }), Hall) : Hall).getInstance().firstEnter) {
  250. layout.Hands.forEach(node => {
  251. node.active = true;
  252. });
  253. } else {
  254. layout.Hands.forEach(node => {
  255. node.active = false;
  256. });
  257. }
  258. this.running = true;
  259. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  260. error: Error()
  261. }), ch_audio) : ch_audio).getInstance().play('sound/bgm');
  262. }
  263. remain() {
  264. var layout = this.getLayout();
  265. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  266. error: Error()
  267. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  268. error: Error()
  269. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  270. }
  271. ui_idioms() {
  272. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  273. error: Error()
  274. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  275. error: Error()
  276. }), UI_Idioms) : UI_Idioms).init();
  277. }
  278. pause() {
  279. this.running = false;
  280. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  281. error: Error()
  282. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  283. error: Error()
  284. }), GameState) : GameState).wait;
  285. }
  286. resume() {
  287. this.running = true;
  288. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  289. error: Error()
  290. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  291. error: Error()
  292. }), GameState) : GameState).gameing;
  293. }
  294. onDispose() {
  295. var layout = this.getLayout();
  296. layout.unscheduleAllCallbacks();
  297. }
  298. }) || _class));
  299. _cclegacy._RF.pop();
  300. _crd = false;
  301. }
  302. };
  303. });
  304. //# sourceMappingURL=8a77f196a5b9d563dd1cd74d54e35f045f21c35a.js.map